Player Matchup

Hachiman
Hachiman
Platinum V
 
Hachiman
Platinum V
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Baron Samedi
Baron Samedi
Gold II
JD_OWNZ
Baron Samedi
Gold II
Level 158
God Stats
44W - 45L
1,513 SR
Queue Stats
705W - 696L
1,342 MMR
Party 2
Susano
Susano
Gold IV
MeatUrBeat
Susano
Gold IV
Level 118
God Stats
5W - 2L
1,518 SR
Queue Stats
49W - 62L
1,458 MMR
Solo
Guan Yu
Guan Yu
Gold II
Yaegerist
Guan Yu
Gold II
Level 193
God Stats
5W - 4L
1,797 SR
Queue Stats
270W - 269L
1,439 MMR
Solo
Kukulkan
Kukulkan
Bronze III
zozue
Kukulkan
Bronze III
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 7L
1,443 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,565 SR
1,436 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 87
1,495 SR
1,457 MMR
Hercules
Hercules
Gold IV
 
Hercules
Gold IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Yu Huang
Yu Huang
Gold II
BW x FLYNN
Yu Huang
Gold II
Level 86
God Stats
1W - 2L
1,285 SR
Queue Stats
277W - 279L
1,476 MMR
Party 1
Terra
Terra
Gold V
Hydrate14
Terra
Gold V
Level 89
God Stats
6W - 7L
1,590 SR
Queue Stats
170W - 175L
1,332 MMR
Party 3
Danzaburou
Danzaburou
Gold III
IIJJBIl
Danzaburou
Gold III
Level 77
God Stats
3W - 3L
1,600 SR
Queue Stats
306W - 305L
1,520 MMR
Party 3
Nemesis
Nemesis
Bronze V
ihobit
Nemesis
Bronze V
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,458 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
1 / 0 / 0
6,748
613
4,089
4,472
1,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Baron Samedi
JD_OWNZ
Baron Samedi
9
0 / 0 / 5
6,188
563
6,324
6,348
4,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Susano
MeatUrBeat
Susano
10
0 / 2 / 0
5,615
510
1,233
9,255
3,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
Yaegerist
Guan Yu
12
1 / 0 / 2
7,070
643
5,632
8,365
7,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
zozue
Kukulkan
13
5 / 0 / 1
7,640
695
7,889
6,141
2,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bans
Ao KuangAphroditeFenrir

VS

Bans
SerqetHe BoMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
0 / 0 / 0
5,924
539
5,009
8,243
5,381
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Yu Huang
BW x FLYNN
Yu Huang
12
1 / 1 / 0
6,394
581
5,811
7,000
2,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
Hydrate14
Terra
8
0 / 2 / 1
5,655
514
1,693
10,320
6,174
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
IIJJBIl
Danzaburou
10
0 / 2 / 0
5,314
483
4,930
7,657
3,059
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
ihobit
Nemesis
3
0 / 2 / 0
3,900
355
0
1,667
346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
7
Kills
1
2
Deaths
7
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
1
0
0
1
L
Hercules
 
Hercules
0
0
0
0
L
Yu Huang
BW x FLYNN
Yu Huang
1
1
0
1
L
Terra
Hydrate14
Terra
0
2
1
0.25
L
Danzaburou
IIJJBIl
Danzaburou
0
2
0
0
W
Baron Samedi
JD_OWNZ
Baron Samedi
0
0
5
2.5
W
Susano
MeatUrBeat
Susano
0
2
0
0
W
Guan Yu
Yaegerist
Guan Yu
1
0
2
2
L
Nemesis
ihobit
Nemesis
0
2
0
0
W
Kukulkan
zozue
Kukulkan
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,167
Damage
17,443
34,581
Taken
34,887
19,496
Mitigated
17,337
11,369
Healing
11,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
4,089
2,479
0
2,166
4,472
1,557
917
353
4,119
0
55,772
L
Hercules
 
Hercules
5,009
1,900
0
3,257
8,243
5,381
0
2,220
6,023
0
42,973
L
Yu Huang
BW x FLYNN
Yu Huang
5,811
372
0
1,000
7,000
2,377
0
2,613
4,387
52,861
0
L
Terra
Hydrate14
Terra
1,693
204
1,764
2,870
10,320
6,174
0
5,578
4,742
8,891
0
L
Danzaburou
IIJJBIl
Danzaburou
4,930
2,350
0
2,826
7,657
3,059
0
2,383
5,274
0
44,100
W
Baron Samedi
JD_OWNZ
Baron Samedi
6,324
591
1,632
3,742
6,348
4,742
0
2,320
4,028
24,349
0
W
Susano
MeatUrBeat
Susano
1,233
158
0
920
9,255
3,356
357
1,532
7,723
0
36,062
W
Guan Yu
Yaegerist
Guan Yu
5,632
388
136
1,330
8,365
7,204
0
1,399
6,966
267
49,328
L
Nemesis
ihobit
Nemesis
0
0
0
0
1,667
346
0
1,667
0
0
0
W
Kukulkan
zozue
Kukulkan
7,889
881
0
1,443
6,141
2,637
0
1,900
4,241
73,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,261
Gold Earned
27,187
414
Minions Killed
273
0
Camps Cleared
0
1,145,613
Distance Traveled
953,155
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,748
613
101
9
0
197,299
2
L
Hercules
5,924
539
84
8
0
234,293
1
L
Yu Huang
6,394
581
106
10
0
232,699
0
L
Terra
5,655
514
13
1
0
222,722
3
L
Danzaburou
5,314
483
70
6
0
242,301
2
W
Baron Samedi
6,188
563
30
3
0
229,508
1
W
Susano
5,615
510
52
5
0
235,375
0
W
Guan Yu
7,070
643
100
9
0
236,024
1
L
Nemesis
3,900
355
0
0
0
21,140
0
W
Kukulkan
7,640
695
131
12
0
247,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role