Player Matchup

King Arthur
King Arthur
AbyssalOlive
King Arthur
Level 110
God Stats
0W - 2L
1,500 SR
Queue Stats
114W - 109L
1,496 Elo+
Party 2
Fafnir
Fafnir
Captain Volgin
Fafnir
Level 145
God Stats
1W - 4L
1,500 SR
Queue Stats
202W - 180L
1,487 Elo+
Party 2
Atlas
Atlas
Craibbe
Atlas
Level 109
God Stats
1W - 2L
1,362 SR
Queue Stats
19W - 20L
1,494 Elo+
Party 2
Hou Yi
Hou Yi
SenseiDake
Hou Yi
Level 85
God Stats
0W - 2L
1,174 SR
Queue Stats
0W - 2L
1,311 Elo+
Party 2
Ix Chel
Ix Chel
TheChubbyGamer0
Ix Chel
Level 129
God Stats
2W - 1L
1,720 SR
Queue Stats
56W - 57L
1,556 Elo+
Party 2
Team Averages
Level 116
1,451 SR
1,469 Elo+

VS

Team Averages
Level 140
1,519 SR
1,511 Elo+
Aphrodite
Aphrodite
CynicalSilence23
Aphrodite
Level 96
God Stats
6W - 4L
1,660 SR
Queue Stats
78W - 88L
1,533 Elo+
Solo
Nike
Nike
Jedi2044
Nike
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
178W - 170L
1,557 Elo+
Party 1
Ravana
Ravana
Salanar
Ravana
Level 141
God Stats
2W - 4L
1,437 SR
Queue Stats
79W - 68L
1,448 Elo+
Party 3
Xbalanque
Xbalanque
SlytherinSnek
Xbalanque
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 132L
1,563 Elo+
Party 1
Ix Chel
Ix Chel
mrencyclopedia
Ix Chel
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 26L
1,454 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AbyssalOlive
King Arthur
14
2 / 5 / 0
8,554
475
11,746
19,847
19,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
1 / 4 / 1
8,340
463
7,973
16,790
14,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Atlas
Craibbe
Atlas
10
0 / 4 / 1
7,132
396
5,550
15,637
14,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hou Yi
SenseiDake
Hou Yi
11
0 / 3 / 1
7,213
401
2,706
11,330
4,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 7 / 0
7,600
422
8,722
14,536
6,645
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
14
1 / 1 / 14
9,259
514
5,514
12,561
12,499
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nike
16
5 / 2 / 6
9,932
552
14,956
19,427
12,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ravana
Salanar
Ravana
16
7 / 0 / 8
10,185
566
8,303
6,759
3,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Xbalanque
SlytherinSnek
Xbalanque
18
6 / 1 / 3
11,090
616
15,540
14,716
7,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
4 / 1 / 6
8,741
486
10,542
11,524
6,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
60
4
Kills
23
23
Deaths
5
3
Assists
37
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AbyssalOlive
King Arthur
2
5
0
0.4
L
1
4
1
0.38
L
Atlas
Craibbe
Atlas
0
4
1
0.13
W
Aphrodite
1
1
14
8
W
Nike
5
2
6
4
W
Ravana
Salanar
Ravana
7
0
8
11
L
Hou Yi
SenseiDake
Hou Yi
0
3
1
0.17
W
Xbalanque
SlytherinSnek
Xbalanque
6
1
3
7.5
L
1
7
0
0.14
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,697
Damage
54,855
78,140
Taken
64,987
59,934
Mitigated
42,081
16,541
Healing
27,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AbyssalOlive
King Arthur
11,746
1,468
0
1,726
19,847
19,662
0
609
19,238
0
71,614
L
7,973
1,779
0
5,372
16,790
14,537
0
1,585
15,072
62,008
0
L
Atlas
Craibbe
Atlas
5,550
2,496
0
1,976
15,637
14,979
0
6,044
9,373
26,720
0
W
Aphrodite
5,514
1,187
6,172
5,913
12,561
12,499
191
6,410
6,151
30,550
0
W
Nike
14,956
2,700
0
2,360
19,427
12,691
168
1,946
17,481
0
75,440
W
Ravana
Salanar
Ravana
8,303
2,206
0
3,779
6,759
3,769
49
2,145
4,614
0
67,036
L
Hou Yi
SenseiDake
Hou Yi
2,706
1,682
0
3,681
11,330
4,111
0
580
10,723
0
31,970
W
Xbalanque
SlytherinSnek
Xbalanque
15,540
8,670
0
8,022
14,716
7,109
3,360
3,744
10,972
0
131,993
L
8,722
814
747
3,039
14,536
6,645
0
6,858
7,678
57,674
0
W
10,542
1,680
464
764
11,524
6,013
951
8,000
3,524
64,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,839
Gold Earned
49,207
377
Minions Killed
558
0
Camps Cleared
0
1,648,859
Distance Traveled
1,786,104
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,554
475
90
5
0
320,091
5
L
Fafnir
8,340
463
96
5
0
361,062
2
L
Atlas
7,132
396
30
2
0
346,462
0
W
Aphrodite
9,259
514
49
3
0
366,239
1
W
Nike
9,932
552
122
7
0
362,986
2
W
Ravana
10,185
566
106
6
0
434,842
0
L
Hou Yi
7,213
401
66
4
0
303,260
0
W
Xbalanque
11,090
616
187
10
0
316,207
1
L
Ix Chel
7,600
422
95
5
0
317,984
4
W
Ix Chel
8,741
486
94
5
0
305,830
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role