Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mercury
Mercury
Arecid
Mercury
Level 28
God Stats
3W - 0L
1,928 SR
Queue Stats
15W - 5L
1,830 Elo+
Party 3
Cabrakan
Cabrakan
dylangamer4654
Cabrakan
Level 26
God Stats
3W - 8L
1,401 SR
Queue Stats
8W - 18L
1,262 Elo+
Party 2
Tyr
Tyr
nehuere
Tyr
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 23L
1,328 Elo+
Party 2
Ix Chel
Ix Chel
nimplay
Ix Chel
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 37L
1,279 Elo+
Party 2
Team Averages
Level 78
1,566 SR
1,440 Elo+

VS

Team Averages
Level 132
1,438 SR
1,436 Elo+
Arachne
Arachne
 
Arachne
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
FlyingCircles1
Cupid
Level 101
God Stats
7W - 5L
1,324 SR
Queue Stats
128W - 103L
1,409 Elo+
Party 4
Hel
Hel
OAO Timo
Hel
Level 157
God Stats
0W - 1L
1,319 SR
Queue Stats
150W - 147L
1,356 Elo+
Party 4
Gilgamesh
Gilgamesh
TheeMadTurtle
Gilgamesh
Level 129
God Stats
2W - 1L
1,575 SR
Queue Stats
142W - 143L
1,465 Elo+
Party 1
Anubis
Anubis
sharkattack123
Anubis
Level 79
God Stats
94W - 105L
1,474 SR
Queue Stats
122W - 146L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
1 / 0 / 3
5,858
533
5,067
4,812
2,115
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
Arecid
Mercury
12
8 / 0 / 2
7,230
657
7,862
7,106
2,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cabrakan
8
1 / 1 / 2
5,292
481
1,983
6,584
5,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tyr
11
0 / 1 / 0
5,674
516
2,959
7,802
6,877
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ix Chel
nimplay
Ix Chel
11
2 / 1 / 4
6,657
605
4,681
6,183
1,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
1 / 0 / 0
6,262
569
4,214
7,507
4,497
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 2 / 1
5,146
468
4,923
8,414
2,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

9
1 / 1 / 0
5,764
524
2,801
4,899
2,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gilgamesh
TheeMadTurtle
Gilgamesh
10
0 / 4 / 0
5,560
505
2,162
10,067
3,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 6 / 0
5,844
531
3,726
9,065
3,815
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
12
Kills
3
3
Deaths
13
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
1
0
3
2.5
L
Arachne
 
Arachne
1
0
0
1
W
Mercury
Arecid
Mercury
8
0
2
9
L
0
2
1
0.25
L
1
1
0
1
L
Gilgamesh
TheeMadTurtle
Gilgamesh
0
4
0
0
W
Cabrakan
1
1
2
2
W
Tyr
0
1
0
0
W
Ix Chel
nimplay
Ix Chel
2
1
4
4
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,552
Damage
17,826
32,487
Taken
39,952
18,435
Mitigated
17,265
8,638
Healing
13,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
5,067
2,573
0
2,491
4,812
2,115
0
794
4,018
0
41,951
L
Arachne
 
Arachne
4,214
2,785
0
3,323
7,507
4,497
0
154
7,353
0
38,987
W
Mercury
Arecid
Mercury
7,862
4,343
0
664
7,106
2,397
0
1,332
5,774
0
46,748
L
4,923
2,154
136
2,340
8,414
2,755
0
797
7,617
0
35,281
L
2,801
461
1,905
2,628
4,899
2,419
0
433
4,466
24,229
0
L
Gilgamesh
TheeMadTurtle
Gilgamesh
2,162
778
0
493
10,067
3,779
0
1,012
9,055
0
44,393
W
Cabrakan
1,983
499
0
978
6,584
5,237
0
1,869
4,715
13,410
0
W
Tyr
2,959
607
0
1,977
7,802
6,877
0
0
7,802
0
35,972
W
Ix Chel
nimplay
Ix Chel
4,681
309
38
2,490
6,183
1,809
0
2,532
3,651
45,825
0
L
3,726
230
0
2,732
9,065
3,815
0
4,268
4,797
31,367
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,711
Gold Earned
28,576
302
Minions Killed
299
0
Camps Cleared
0
1,126,970
Distance Traveled
1,049,649
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
5,858
533
71
6
0
192,687
2
L
Arachne
6,262
569
69
6
0
208,235
2
W
Mercury
7,230
657
71
6
0
294,997
0
L
Cupid
5,146
468
69
6
0
234,906
0
L
Hel
5,764
524
28
3
0
188,075
0
L
Gilgamesh
5,560
505
77
7
0
226,565
4
W
Cabrakan
5,292
481
18
2
0
217,063
0
W
Tyr
5,674
516
74
7
0
211,212
0
W
Ix Chel
6,657
605
68
6
0
211,011
2
L
Anubis
5,844
531
56
5
0
191,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role