Player Matchup

Artemis
Artemis
C4Clowns
Artemis
Level 122
God Stats
2W - 1L
1,494 SR
Queue Stats
39W - 42L
1,470 Elo+
Party 1
Anubis
Anubis
CIutch Daddy
Anubis
Level 126
God Stats
9W - 3L
1,652 SR
Queue Stats
84W - 82L
1,498 Elo+
Party 1
Sun Wukong
Sun Wukong
joeker03
Sun Wukong
Level 108
God Stats
1W - 2L
1,805 SR
Queue Stats
30W - 37L
1,424 Elo+
Party 1
Team Averages
Level 119
1,650 SR
1,464 Elo+

VS

Team Averages
Level 115
1,563 SR
1,340 Elo+
Ix Chel
Ix Chel
DaShaunnt
Ix Chel
Level 114
God Stats
5W - 4L
1,689 SR
Queue Stats
52W - 52L
1,481 Elo+
Solo
Ymir
Ymir
KirbST0MP1
Ymir
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
16W - 20L
1,270 Elo+
Party 2
Izanami
Izanami
Yougotoutshot
Izanami
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,270 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
C4Clowns
Artemis
16
3 / 5 / 7
10,899
838
12,313
13,342
5,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
16
6 / 4 / 2
10,908
839
10,772
10,991
5,061
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
joeker03
Sun Wukong
14
1 / 4 / 7
9,612
739
8,093
14,117
13,098
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
DaShaunnt
Ix Chel
15
7 / 3 / 4
10,400
800
13,319
10,978
4,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 4 / 9
9,246
711
6,163
14,486
11,054
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
16
4 / 3 / 6
9,995
769
12,769
10,568
4,118
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
32
10
Kills
13
13
Deaths
10
16
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Artemis
C4Clowns
Artemis
3
5
7
1.3
W
Anubis
6
4
2
1.75
L
Ix Chel
DaShaunnt
Ix Chel
7
3
4
3
L
2
4
9
1.63
L
Izanami
4
3
6
2.33
W
Sun Wukong
joeker03
Sun Wukong
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,178
Damage
32,251
38,450
Taken
36,032
23,264
Mitigated
19,583
4,033
Healing
5,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
C4Clowns
Artemis
12,313
6,489
0
1,581
13,342
5,105
2,727
5,757
7,585
0
55,337
W
Anubis
10,772
42
0
1,364
10,991
5,061
384
6,614
4,377
38,344
0
L
Ix Chel
DaShaunnt
Ix Chel
13,319
2,093
232
2,290
10,978
4,411
348
2,638
8,340
42,858
0
L
6,163
687
196
2,215
14,486
11,054
0
5,244
9,242
16,534
0
L
Izanami
12,769
7,853
0
911
10,568
4,118
1,371
2,926
7,642
0
49,722
W
Sun Wukong
joeker03
Sun Wukong
8,093
967
226
862
14,117
13,098
378
7,218
6,899
0
23,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,419
Gold Earned
29,641
161
Minions Killed
151
0
Camps Cleared
0
635,739
Distance Traveled
647,810
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,899
838
81
6
0
193,462
0
W
Anubis
10,908
839
43
3
0
215,856
0
L
Ix Chel
10,400
800
53
4
0
231,680
0
L
Ymir
9,246
711
15
1
0
204,065
3
L
Izanami
9,995
769
83
6
0
212,065
0
W
Sun Wukong
9,612
739
37
3
0
226,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role