Player Matchup

Anubis
Anubis
Gold V
RagingGambler
Anubis
Gold V
Level 86
God Stats
4W - 3L
1,483 SR
Queue Stats
15W - 22L
1,404 MMR
Party 1
Vamana
Vamana
Gold V
shdonot
Vamana
Gold V
Level 123
God Stats
14W - 10L
1,684 SR
Queue Stats
15W - 20L
1,514 MMR
Party 1
Sobek
Sobek
Silver III
xCech
Sobek
Silver III
Level 124
God Stats
3W - 4L
1,608 SR
Queue Stats
8W - 12L
1,442 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 111
1,592 SR
1,453 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 156
1,508 SR
1,405 MMR
Odin
Odin
Gold I
UNQxNinja
Odin
Gold I
Level 157
God Stats
8W - 5L
1,682 SR
Queue Stats
216W - 233L
1,431 MMR
Solo
Baron Samedi
Baron Samedi
Bronze IV
WhyYouCappin__
Baron Samedi
Bronze IV
Level 141
God Stats
1W - 5L
1,341 SR
Queue Stats
9W - 15L
1,439 MMR
Solo
Heimdallr
Heimdallr
Gold IV
dadaniels87
Heimdallr
Gold IV
Level 169
God Stats
0W - 2L
1,500 SR
Queue Stats
624W - 627L
1,346 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 3 / 5
13,300
831
24,225
14,918
10,106
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
shdonot
Vamana
16
4 / 4 / 6
11,603
725
17,557
20,830
23,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
xCech
Sobek
16
2 / 3 / 8
11,727
733
6,633
19,018
27,532
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bans
DanzaburouAphroditeChironVulcanMartichoras

VS

Bans
ChaacAtlasArtemisGaneshaSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
17
6 / 1 / 4
11,986
749
11,430
19,588
24,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
WhyYouCappin__
Baron Samedi
16
4 / 5 / 5
11,651
728
16,961
16,545
9,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Heimdallr
dadaniels87
Heimdallr
13
0 / 8 / 10
10,289
643
14,121
20,896
9,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
29
14
Kills
10
10
Deaths
14
19
Assists
19
Player
Kills
Deaths
Assists
KDA
W
8
3
5
3.5
L
Odin
6
1
4
8
L
Baron Samedi
WhyYouCappin__
Baron Samedi
4
5
5
1.3
L
Heimdallr
dadaniels87
Heimdallr
0
8
10
0.63
W
Vamana
shdonot
Vamana
4
4
6
1.75
W
Sobek
xCech
Sobek
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,415
Damage
42,512
54,766
Taken
57,029
61,048
Mitigated
43,663
13,703
Healing
14,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,225
1,515
0
7,818
14,918
10,106
615
3,232
11,308
80,201
0
L
Odin
11,430
2,073
0
4,981
19,588
24,853
139
11,825
7,763
416
31,509
L
Baron Samedi
WhyYouCappin__
Baron Samedi
16,961
772
2,074
4,512
16,545
9,146
422
8,407
8,138
57,142
0
L
Heimdallr
dadaniels87
Heimdallr
14,121
7,101
0
2,669
20,896
9,664
2,288
10,964
9,932
0
48,289
W
Vamana
shdonot
Vamana
17,557
10,143
352
951
20,830
23,410
771
10,035
10,247
0
41,392
W
Sobek
xCech
Sobek
6,633
977
1,679
2,903
19,018
27,532
240
4,200
14,222
16,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,630
Gold Earned
33,926
170
Minions Killed
183
0
Camps Cleared
0
994,526
Distance Traveled
863,462
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
13,300
831
119
7
0
325,624
1
L
Odin
11,986
749
55
3
0
333,224
5
L
Baron Samedi
11,651
728
76
5
0
256,177
0
L
Heimdallr
10,289
643
52
3
0
274,061
0
W
Vamana
11,603
725
39
2
0
374,605
0
W
Sobek
11,727
733
12
1
0
294,297
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role