Player Matchup

Geb
Geb
Cyberknine
Geb
Level 73
God Stats
54W - 48L
1,527 SR
Queue Stats
179W - 183L
1,432 Elo+
Party 1
Vamana
Vamana
Indian1497
Vamana
Level 128
God Stats
4W - 5L
1,733 SR
Queue Stats
73W - 60L
1,499 Elo+
Solo
Bakasura
Bakasura
Pablosoo51
Bakasura
Level 32
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 13L
1,550 Elo+
Solo
Neith
Neith
TacoTony
Neith
Level 129
God Stats
5W - 1L
1,934 SR
Queue Stats
281W - 274L
1,483 Elo+
Party 1
Susano
Susano
Twisted66
Susano
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 168L
1,430 Elo+
Party 1
Team Averages
Level 77
1,639 SR
1,479 Elo+

VS

Team Averages
Level 99
1,650 SR
1,540 Elo+
Neith
Neith
AmarXxX108
Neith
Level 82
God Stats
15W - 3L
1,735 SR
Queue Stats
21W - 9L
1,493 Elo+
Party 2
Shiva
Shiva
BOOMFRENCHTOAST
Shiva
Level 158
God Stats
198W - 131L
1,711 SR
Queue Stats
1,540W - 1,585L
1,488 Elo+
Solo
Discordia
Discordia
Insanity51
Discordia
Level 83
God Stats
4W - 3L
1,262 SR
Queue Stats
55W - 33L
1,600 Elo+
Party 2
Kali
Kali
Mangax506x
Kali
Level 127
God Stats
1W - 0L
1,729 SR
Queue Stats
82W - 58L
1,483 Elo+
Solo
Ymir
Ymir
SmityMcSmit3
Ymir
Level 43
God Stats
3W - 0L
1,814 SR
Queue Stats
4W - 0L
1,636 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
6,536
1,089
7,564
13,936
12,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Vamana
Indian1497
Vamana
11
1 / 1 / 1
6,676
1,113
5,490
6,190
6,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bakasura
Pablosoo51
Bakasura
11
0 / 1 / 1
5,934
989
155
2,518
1,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
TacoTony
Neith
11
0 / 1 / 2
6,435
1,073
7,130
7,770
3,221
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Susano
Twisted66
Susano
11
0 / 7 / 1
6,281
1,047
5,512
10,571
4,623
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

292

VS

Team 2 Tickets

369

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
2 / 0 / 10
7,582
1,264
7,536
3,321
1,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 0 / 8
7,296
1,216
12,861
7,020
5,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
Insanity51
Discordia
12
3 / 0 / 8
7,512
1,252
4,373
2,844
1,239
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 2 / 7
6,902
1,150
5,456
7,384
4,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 0 / 8
8,200
1,367
5,931
8,423
7,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
54
2
Kills
13
13
Deaths
2
6
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Neith
2
0
10
7
W
4
0
8
8
L
1
3
1
0.5
L
Vamana
Indian1497
Vamana
1
1
1
1.5
W
Discordia
Insanity51
Discordia
3
0
8
7
W
1
2
7
2.25
L
Bakasura
Pablosoo51
Bakasura
0
1
1
0.5
W
3
0
8
7
L
Neith
TacoTony
Neith
0
1
2
1
L
Susano
Twisted66
Susano
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,851
Damage
36,157
40,985
Taken
28,992
28,460
Mitigated
19,567
752
Healing
4,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
7,536
4,559
0
1,503
3,321
1,520
0
894
2,427
0
23,368
W
12,861
1,511
0
295
7,020
5,240
0
1,800
5,048
0
18,459
L
7,564
995
0
0
13,936
12,827
0
3,828
10,108
15,722
0
L
Vamana
Indian1497
Vamana
5,490
2,796
0
332
6,190
6,433
0
1,420
4,770
0
20,328
W
Discordia
Insanity51
Discordia
4,373
524
0
0
2,844
1,239
0
864
1,933
14,340
0
W
5,456
2,340
0
1,248
7,384
4,025
0
1,753
5,464
0
18,501
L
Bakasura
Pablosoo51
Bakasura
155
72
0
77
2,518
1,356
0
515
2,003
0
1,226
W
5,931
511
98
953
8,423
7,543
0
2,253
6,003
10,331
0
L
Neith
TacoTony
Neith
7,130
4,449
0
166
7,770
3,221
0
2,429
5,341
0
19,789
L
Susano
Twisted66
Susano
5,512
2,187
0
177
10,571
4,623
0
2,112
8,459
0
14,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,862
Gold Earned
37,492
110
Minions Killed
110
3
Camps Cleared
6
512,375
Distance Traveled
580,088
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,582
1,264
37
6
2
105,265
0
W
Shiva
7,296
1,216
16
3
0
107,200
0
L
Geb
6,536
1,089
19
3
1
111,605
0
L
Vamana
6,676
1,113
29
5
0
133,002
0
W
Discordia
7,512
1,252
20
3
0
114,619
0
W
Kali
6,902
1,150
23
4
4
127,226
0
L
Bakasura
5,934
989
6
1
1
44,167
0
W
Ymir
8,200
1,367
14
2
0
125,778
0
L
Neith
6,435
1,073
28
5
0
115,874
0
L
Susano
6,281
1,047
28
5
1
107,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role