Player Matchup

Bakasura
Bakasura
BZ LUH LIRAS
Bakasura
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 39L
1,268 Elo+
Party 1
Izanami
Izanami
Hashira__Uzui
Izanami
Level 15
God Stats
0W - 1L
1,285 SR
Queue Stats
12W - 17L
1,655 Elo+
Party 3
Arachne
Arachne
MarMeezzy
Arachne
Level 86
God Stats
18W - 16L
1,857 SR
Queue Stats
251W - 240L
1,432 Elo+
Party 3
Anubis
Anubis
YaseiLife
Anubis
Level 31
God Stats
5W - 3L
1,764 SR
Queue Stats
267W - 282L
1,314 Elo+
Party 3
Chaac
Chaac
iDetoooNa II
Chaac
Level 57
God Stats
1W - 1L
1,840 SR
Queue Stats
4W - 7L
1,364 Elo+
Party 1
Team Averages
Level 43
1,649 SR
1,407 Elo+

VS

Team Averages
Level 53
1,411 SR
1,288 Elo+
Mercury
Mercury
Guepardo04
Mercury
Level 41
God Stats
6W - 24L
1,194 SR
Queue Stats
323W - 344L
1,246 Elo+
Party 4
Charybdis
Charybdis
Kewtie-Pie
Charybdis
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 9L
1,274 Elo+
Party 2
Bacchus
Bacchus
MeDuZziTHa
Bacchus
Level 28
God Stats
31W - 33L
1,362 SR
Queue Stats
82W - 99L
1,287 Elo+
Party 4
He Bo
He Bo
YumeMuerta
He Bo
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 52L
1,523 Elo+
Party 2
Anhur
Anhur
Zeltico4019
Anhur
Level 35
God Stats
2W - 4L
1,500 SR
Queue Stats
96W - 106L
1,108 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BZ LUH LIRAS
Bakasura
9
4 / 6 / 3
6,223
622
3,549
7,811
2,100
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
8
3 / 4 / 0
5,080
508
2,281
6,456
1,734
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
MarMeezzy
Arachne
10
4 / 4 / 2
5,871
587
5,266
10,945
4,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
YaseiLife
Anubis
8
0 / 6 / 0
4,962
496
1,334
8,360
3,531
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 4 / 2
4,360
436
2,304
7,150
3,004
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Guepardo04
Mercury
10
4 / 3 / 2
6,323
632
4,102
8,177
2,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charybdis
Kewtie-Pie
Charybdis
10
3 / 4 / 1
6,179
618
4,870
7,349
2,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
MeDuZziTHa
Bacchus
7
1 / 2 / 6
5,009
501
2,707
5,077
6,213
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

He Bo
12
7 / 0 / 0
7,487
749
6,487
3,805
1,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
8 / 4 / 2
5,867
587
6,643
7,187
2,156
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
34
11
Kills
23
24
Deaths
13
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bakasura
BZ LUH LIRAS
Bakasura
4
6
3
0.92
W
Mercury
Guepardo04
Mercury
4
3
2
1.67
L
Izanami
3
4
0
0.75
W
Charybdis
Kewtie-Pie
Charybdis
3
4
1
0.88
L
Arachne
MarMeezzy
Arachne
4
4
2
1.25
W
Bacchus
MeDuZziTHa
Bacchus
1
2
6
2
L
Anubis
YaseiLife
Anubis
0
6
0
0
W
He Bo
7
0
0
7
W
8
4
2
2.25
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,734
Damage
24,809
40,722
Taken
31,595
14,396
Mitigated
14,377
5,960
Healing
4,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
BZ LUH LIRAS
Bakasura
3,549
2,617
0
992
7,811
2,100
36
760
7,051
0
16,531
W
Mercury
Guepardo04
Mercury
4,102
2,309
0
988
8,177
2,669
0
407
7,770
0
40,753
L
Izanami
2,281
1,533
0
0
6,456
1,734
204
1,800
4,656
0
17,089
W
Charybdis
Kewtie-Pie
Charybdis
4,870
3,609
0
981
7,349
2,234
1,727
0
7,349
0
37,230
L
Arachne
MarMeezzy
Arachne
5,266
4,017
0
3,833
10,945
4,027
0
0
10,945
0
20,547
W
Bacchus
MeDuZziTHa
Bacchus
2,707
445
0
253
5,077
6,213
0
0
5,068
11,661
0
L
Anubis
YaseiLife
Anubis
1,334
0
0
490
8,360
3,531
0
4,874
3,486
24,959
0
W
He Bo
6,487
636
0
1,155
3,805
1,105
0
927
2,878
57,404
0
W
6,643
3,437
0
1,180
7,187
2,156
0
0
7,102
0
20,673
L
2,304
935
0
645
7,150
3,004
88
1,760
5,390
0
15,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,496
Gold Earned
30,865
150
Minions Killed
277
0
Camps Cleared
0
973,013
Distance Traveled
1,013,201
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,223
622
33
3
0
221,273
0
W
Mercury
6,323
632
75
8
0
244,593
0
L
Izanami
5,080
508
31
3
0
181,908
0
W
Charybdis
6,179
618
67
7
0
185,776
0
L
Arachne
5,871
587
28
3
0
207,367
0
W
Bacchus
5,009
501
13
1
0
174,035
0
L
Anubis
4,962
496
38
4
0
169,121
0
W
He Bo
7,487
749
100
10
0
206,419
2
W
Anhur
5,867
587
22
2
0
202,378
0
L
Chaac
4,360
436
20
2
0
193,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role