Player Matchup

Hachiman
Hachiman
BurnOut1119
Hachiman
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 8L
1,200 Elo+
Party 2
Anubis
Anubis
ErikKoz
Anubis
Level 108
God Stats
4W - 5L
1,625 SR
Queue Stats
104W - 113L
1,528 Elo+
Party 2
Gilgamesh
Gilgamesh
FalseAcrobat69
Gilgamesh
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 111L
1,534 Elo+
Party 2
Arachne
Arachne
Gas Powerd Stik
Arachne
Level 108
God Stats
5W - 3L
1,690 SR
Queue Stats
64W - 65L
1,529 Elo+
Party 2
Merlin
Merlin
Ottergeist
Merlin
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
30W - 32L
1,535 Elo+
Party 2
Team Averages
Level 83
1,563 SR
1,465 Elo+

VS

Team Averages
Level 131
1,498 SR
1,546 Elo+
Janus
Janus
 
Janus
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
DeVannon
Nu Wa
Level 139
God Stats
157W - 138L
1,562 SR
Queue Stats
230W - 247L
1,522 Elo+
Solo
Rama
Rama
GirthyHungswell
Rama
Level 153
God Stats
11W - 5L
1,463 SR
Queue Stats
347W - 259L
1,611 Elo+
Party 1
Awilix
Awilix
smervo
Awilix
Level 100
God Stats
53W - 38L
1,637 SR
Queue Stats
116W - 107L
1,547 Elo+
Solo
Vulcan
Vulcan
xpgtximp
Vulcan
Level 128
God Stats
16W - 13L
1,326 SR
Queue Stats
230W - 176L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BurnOut1119
Hachiman
16
0 / 1 / 0
9,988
908
1,489
7,094
2,484
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
ErikKoz
Anubis
16
0 / 0 / 1
10,412
947
7,030
10,068
4,921
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
FalseAcrobat69
Gilgamesh
16
0 / 1 / 1
9,807
892
3,728
12,391
10,862
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
0 / 1 / 0
10,025
911
247
3,840
2,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Merlin
Ottergeist
Merlin
16
1 / 2 / 0
10,167
924
3,010
5,374
2,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

232

VS

Team 2 Tickets

253

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
2 / 0 / 1
11,079
1,007
10,960
4,487
2,003
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
DeVannon
Nu Wa
16
0 / 0 / 3
10,395
945
10,668
230
76
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
2 / 0 / 2
11,038
1,003
4,921
2,977
1,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Awilix
smervo
Awilix
16
1 / 1 / 1
10,083
917
2,946
7,472
2,523
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
xpgtximp
Vulcan
16
0 / 0 / 3
10,210
928
7,368
1,842
845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
1
Kills
5
5
Deaths
1
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
0
1
2.5
L
Hachiman
BurnOut1119
Hachiman
0
1
0
0
W
Nu Wa
DeVannon
Nu Wa
0
0
3
1.5
L
Anubis
ErikKoz
Anubis
0
0
1
0.5
L
Gilgamesh
FalseAcrobat69
Gilgamesh
0
1
1
0.5
L
0
1
0
0
W
2
0
2
3
L
Merlin
Ottergeist
Merlin
1
2
0
0.5
W
Awilix
smervo
Awilix
1
1
1
1.5
W
Vulcan
xpgtximp
Vulcan
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,504
Damage
36,863
38,767
Taken
17,008
22,507
Mitigated
7,011
5,911
Healing
2,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,960
59
0
0
4,487
2,003
0
1,765
2,708
34,677
0
L
Hachiman
BurnOut1119
Hachiman
1,489
948
0
1,591
7,094
2,484
0
5,558
1,464
0
37,823
W
Nu Wa
DeVannon
Nu Wa
10,668
4,210
20
97
230
76
0
0
230
42,911
0
L
Anubis
ErikKoz
Anubis
7,030
64
0
3,710
10,068
4,921
0
6,692
3,200
53,249
0
L
Gilgamesh
FalseAcrobat69
Gilgamesh
3,728
626
0
185
12,391
10,862
0
9,926
2,227
0
11,179
L
247
247
0
414
3,840
2,050
0
2,572
1,212
0
10,096
W
4,921
2,754
0
841
2,977
1,564
0
1,177
1,783
0
23,150
L
Merlin
Ottergeist
Merlin
3,010
169
0
11
5,374
2,190
0
3,640
1,668
24,889
0
W
Awilix
smervo
Awilix
2,946
1,270
0
1,480
7,472
2,523
0
6,342
1,095
0
6,503
W
Vulcan
xpgtximp
Vulcan
7,368
2,588
0
0
1,842
845
0
690
1,152
29,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,399
Gold Earned
52,805
286
Minions Killed
272
7
Camps Cleared
10
1,084,047
Distance Traveled
1,090,358
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,079
1,007
74
7
2
230,829
0
L
Hachiman
9,988
908
92
8
2
195,508
0
W
Nu Wa
10,395
945
71
6
3
218,824
0
L
Anubis
10,412
947
117
11
1
197,921
0
L
Gilgamesh
9,807
892
13
1
0
248,760
0
L
Arachne
10,025
911
20
2
2
236,706
0
W
Rama
11,038
1,003
54
5
3
209,904
0
L
Merlin
10,167
924
44
4
2
205,152
0
W
Awilix
10,083
917
11
1
1
228,170
0
W
Vulcan
10,210
928
62
6
1
202,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role