Player Matchup

Ymir
Ymir
Kane mode
Ymir
Level 29
God Stats
15W - 12L
1,418 SR
Queue Stats
16W - 17L
1,376 Elo+
Party 1
Ix Chel
Ix Chel
Shmire
Ix Chel
Level 145
God Stats
7W - 5L
1,773 SR
Queue Stats
80W - 69L
1,533 Elo+
Party 3
Artemis
Artemis
lI TOONZ Il
Artemis
Level 155
God Stats
1W - 0L
1,621 SR
Queue Stats
95W - 87L
1,544 Elo+
Party 3
Pele
Pele
mwainoo
Pele
Level 136
God Stats
6W - 13L
1,190 SR
Queue Stats
98W - 103L
1,456 Elo+
Party 1
Cupid
Cupid
oDrexii
Cupid
Level 123
God Stats
11W - 7L
1,481 SR
Queue Stats
71W - 75L
1,425 Elo+
Party 1
Team Averages
Level 118
1,497 SR
1,467 Elo+

VS

Team Averages
Level 87
1,507 SR
1,549 Elo+
Hou Yi
Hou Yi
ErikKoz
Hou Yi
Level 108
God Stats
10W - 7L
1,678 SR
Queue Stats
104W - 113L
1,542 Elo+
Party 2
Thanatos
Thanatos
FalseAcrobat69
Thanatos
Level 85
God Stats
14W - 10L
1,583 SR
Queue Stats
103W - 111L
1,547 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Gas Powerd Stik
Morgan Le Fay
Level 108
God Stats
8W - 4L
1,711 SR
Queue Stats
64W - 65L
1,542 Elo+
Party 2
Hera
Hera
Ottergeist
Hera
Level 69
God Stats
0W - 6L
1,099 SR
Queue Stats
30W - 32L
1,551 Elo+
Party 2
King Arthur
King Arthur
RadiationBlues
King Arthur
Level 63
God Stats
3W - 10L
1,463 SR
Queue Stats
109W - 103L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
0 / 0 / 11
9,775
978
3,160
7,493
8,566
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
Shmire
Ix Chel
17
2 / 3 / 12
10,604
1,060
17,047
8,593
3,826
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
lI TOONZ Il
Artemis
17
4 / 4 / 11
11,382
1,138
12,171
13,125
5,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Pele
mwainoo
Pele
17
8 / 2 / 10
12,580
1,258
21,226
12,229
5,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cupid
oDrexii
Cupid
17
7 / 0 / 6
11,453
1,145
7,322
8,163
3,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

254

VS

Team 2 Tickets

157

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
ErikKoz
Hou Yi
15
1 / 2 / 4
9,550
955
10,461
9,962
3,962
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
15
1 / 2 / 6
9,602
960
5,446
11,167
4,484
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
Gas Powerd Stik
Morgan Le Fay
16
1 / 2 / 6
10,209
1,021
11,206
9,454
3,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 7 / 4
11,079
1,108
10,092
12,338
5,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

King Arthur
RadiationBlues
King Arthur
15
2 / 8 / 6
9,845
985
9,035
21,897
25,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
35
21
Kills
9
9
Deaths
21
50
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
ErikKoz
Hou Yi
1
2
4
1.5
L
Thanatos
1
2
6
2
L
Morgan Le Fay
Gas Powerd Stik
Morgan Le Fay
1
2
6
2
W
Ymir
0
0
11
5.5
L
4
7
4
0.86
L
King Arthur
RadiationBlues
King Arthur
2
8
6
0.63
W
Ix Chel
Shmire
Ix Chel
2
3
12
2.67
W
Artemis
lI TOONZ Il
Artemis
4
4
11
2.38
W
Pele
mwainoo
Pele
8
2
10
6.5
W
Cupid
oDrexii
Cupid
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,926
Damage
46,240
49,603
Taken
64,818
27,843
Mitigated
43,358
9,698
Healing
3,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
ErikKoz
Hou Yi
10,461
5,334
0
1,036
9,962
3,962
0
1,370
8,592
0
21,242
L
Thanatos
5,446
727
0
2,082
11,167
4,484
0
1,153
10,014
0
10,186
L
Morgan Le Fay
Gas Powerd Stik
Morgan Le Fay
11,206
2,291
0
55
9,454
3,998
0
3,307
6,147
45,717
0
W
Ymir
3,160
352
0
0
7,493
8,566
0
4,029
3,364
8,542
0
L
10,092
2,056
0
0
12,338
5,126
0
7,221
5,117
31,786
0
L
King Arthur
RadiationBlues
King Arthur
9,035
614
0
250
21,897
25,788
0
7,156
14,741
434
17,379
W
Ix Chel
Shmire
Ix Chel
17,047
1,562
1,296
663
8,593
3,826
0
3,399
5,105
37,422
0
W
Artemis
lI TOONZ Il
Artemis
12,171
5,367
0
2,376
13,125
5,838
0
5,650
7,353
0
33,118
W
Pele
mwainoo
Pele
21,226
5,262
0
2,914
12,229
5,920
0
3,409
8,771
0
51,282
W
Cupid
oDrexii
Cupid
7,322
5,124
0
2,449
8,163
3,693
0
4,692
3,402
0
29,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,794
Gold Earned
50,285
211
Minions Killed
189
13
Camps Cleared
5
973,847
Distance Traveled
932,327
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
9,550
955
25
3
2
187,143
0
L
Thanatos
9,602
960
8
1
1
210,897
0
L
Morgan Le Fay
10,209
1,021
72
7
0
195,323
0
W
Ymir
9,775
978
13
1
1
183,918
0
L
Hera
11,079
1,108
66
7
1
167,766
0
L
King Arthur
9,845
985
18
2
1
171,198
0
W
Ix Chel
10,604
1,060
40
4
0
200,636
0
W
Artemis
11,382
1,138
40
4
4
188,700
0
W
Pele
12,580
1,258
57
6
8
220,183
0
W
Cupid
11,453
1,145
61
6
0
180,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role