Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
CaligariSmite
Set
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 96L
1,380 Elo+
Party 1
Artio
Artio
DayzDonchaNo
Artio
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,468 Elo+
Party 2
Gilgamesh
Gilgamesh
WasabiBoiWonder
Gilgamesh
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 49L
1,466 Elo+
Party 2
Anhur
Anhur
kcfue11
Anhur
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 67L
1,499 Elo+
Party 2
Team Averages
Level 114
1,500 SR
1,463 Elo+

VS

Team Averages
Level 101
1,503 SR
1,463 Elo+
Yu Huang
Yu Huang
JohnyTrigerr
Yu Huang
Level 48
God Stats
1W - 0L
1,711 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Rama
Rama
SavijFox
Rama
Level 66
God Stats
2W - 1L
1,494 SR
Queue Stats
41W - 50L
1,478 Elo+
Solo
Olorun
Olorun
TH3 D0CTOR XXX
Olorun
Level 148
God Stats
1W - 2L
1,285 SR
Queue Stats
66W - 88L
1,439 Elo+
Party 3
Fenrir
Fenrir
TorresSMota
Fenrir
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 67L
1,459 Elo+
Solo
Chaac
Chaac
m3hkiller
Chaac
Level 140
God Stats
1W - 0L
1,525 SR
Queue Stats
35W - 34L
1,438 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
0 / 2 / 4
6,745
675
3,398
10,388
8,477
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
3 / 3 / 4
8,283
828
5,882
17,341
19,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 6 / 3
7,359
736
5,722
16,488
10,017
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
WasabiBoiWonder
Gilgamesh
14
0 / 4 / 5
7,104
710
7,465
12,299
12,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
kcfue11
Anhur
16
4 / 4 / 4
8,396
840
8,262
14,453
7,705
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
JohnyTrigerr
Yu Huang
16
4 / 1 / 12
9,115
912
16,625
7,456
4,323
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
15
4 / 2 / 8
8,864
886
9,999
7,330
3,682
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 1 / 15
8,733
873
11,297
9,579
7,923
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
15
6 / 3 / 10
9,068
907
11,846
12,130
16,134
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
m3hkiller
Chaac
15
4 / 2 / 11
8,759
876
13,118
16,842
24,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
75
9
Kills
19
19
Deaths
9
20
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
2
4
1
L
3
3
4
1.67
L
2
6
3
0.58
W
Yu Huang
JohnyTrigerr
Yu Huang
4
1
12
10
W
Rama
4
2
8
4
W
1
1
15
8.5
W
Fenrir
6
3
10
3.67
L
Gilgamesh
WasabiBoiWonder
Gilgamesh
0
4
5
0.63
L
Anhur
kcfue11
Anhur
4
4
4
1.5
W
Chaac
m3hkiller
Chaac
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,729
Damage
62,885
70,969
Taken
53,337
58,836
Mitigated
56,434
24,681
Healing
28,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,398
432
881
1,223
10,388
8,477
0
4,681
5,555
0
6,215
L
5,882
1,623
1,262
4,259
17,341
19,651
66
6,947
10,178
249
10,864
L
5,722
48
3,922
2,929
16,488
10,017
0
5,697
10,478
11,852
0
W
Yu Huang
JohnyTrigerr
Yu Huang
16,625
1,328
1,022
2,927
7,456
4,323
1,299
985
6,261
29,676
0
W
Rama
9,999
9,235
759
1,548
7,330
3,682
2,521
573
6,672
0
18,622
W
11,297
4,450
3,111
4,537
9,579
7,923
2,113
1,875
7,579
21,554
0
W
Fenrir
11,846
2,600
1,531
1,999
12,130
16,134
200
1,108
10,895
0
16,178
L
Gilgamesh
WasabiBoiWonder
Gilgamesh
7,465
679
2,915
1,469
12,299
12,986
0
4,802
7,278
0
13,456
L
Anhur
kcfue11
Anhur
8,262
3,833
1,291
4,530
14,453
7,705
408
5,795
8,473
0
24,633
W
Chaac
m3hkiller
Chaac
13,118
1,635
2,376
8,879
16,842
24,372
357
1,430
15,193
0
24,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,887
Gold Earned
44,539
77
Minions Killed
110
0
Camps Cleared
0
1,009,277
Distance Traveled
1,019,989
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,745
675
8
1
0
215,479
0
L
Set
8,283
828
17
2
0
196,624
1
L
Artio
7,359
736
13
1
0
204,692
0
W
Yu Huang
9,115
912
35
4
0
206,428
0
W
Rama
8,864
886
20
2
0
184,512
0
W
Olorun
8,733
873
24
2
0
189,954
0
W
Fenrir
9,068
907
8
1
0
216,096
0
L
Gilgamesh
7,104
710
7
1
0
198,504
0
L
Anhur
8,396
840
32
3
0
193,978
0
W
Chaac
8,759
876
23
2
0
222,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role