Player Matchup

Loki
Loki
GetAJobBone
Loki
Level 64
God Stats
6W - 1L
1,629 SR
Queue Stats
229W - 250L
1,441 Elo+
Solo
Danzaburou
Danzaburou
Nut7150
Danzaburou
Level 15
God Stats
16W - 12L
1,402 SR
Queue Stats
17W - 15L
1,333 Elo+
Party 2
Hercules
Hercules
osamabingawkin
Hercules
Level 69
God Stats
3W - 1L
1,684 SR
Queue Stats
10W - 9L
1,437 Elo+
Party 2
Team Averages
Level 49
1,571 SR
1,404 Elo+

VS

Team Averages
Level 91
1,643 SR
1,402 Elo+
Atlas
Atlas
FaultierElk223
Atlas
Level 68
God Stats
9W - 4L
1,629 SR
Queue Stats
94W - 91L
1,468 Elo+
Solo
Skadi
Skadi
ZeRToX1451
Skadi
Level 85
God Stats
78W - 54L
1,660 SR
Queue Stats
384W - 392L
1,351 Elo+
Party 1
Merlin
Merlin
fr3dy krug3r329
Merlin
Level 120
God Stats
14W - 14L
1,640 SR
Queue Stats
449W - 467L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 1
8,243
687
7,396
9,615
4,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
Nut7150
Danzaburou
12
1 / 5 / 1
7,734
645
5,392
10,815
4,688
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
13
0 / 2 / 3
7,463
622
7,529
14,610
16,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 5
9,163
764
6,326
13,542
16,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
15
4 / 1 / 4
9,023
752
13,509
8,192
3,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
3 / 1 / 4
8,650
721
9,163
6,845
3,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
3
Kills
9
9
Deaths
3
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
1
5
4.5
L
2
2
1
1.25
L
Danzaburou
Nut7150
Danzaburou
1
5
1
0.3
W
Skadi
4
1
4
6
W
3
1
4
5
L
Hercules
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,317
Damage
28,998
35,040
Taken
28,579
25,246
Mitigated
23,857
7,308
Healing
4,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,326
2,294
0
1,269
13,542
16,967
122
81
12,965
23,981
0
L
7,396
523
99
412
9,615
4,335
0
2,710
6,806
0
41,459
L
Danzaburou
Nut7150
Danzaburou
5,392
2,590
0
1,930
10,815
4,688
0
5,915
4,563
0
32,615
W
Skadi
13,509
7,297
0
2,167
8,192
3,632
974
0
7,887
0
35,570
W
9,163
405
0
1,037
6,845
3,258
276
27
6,693
27,145
0
L
Hercules
7,529
1,493
192
4,675
14,610
16,223
0
6,110
8,120
0
15,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,440
Gold Earned
26,836
140
Minions Killed
139
0
Camps Cleared
0
640,505
Distance Traveled
647,011
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,163
764
29
2
0
238,316
0
L
Loki
8,243
687
61
5
0
221,387
0
L
Danzaburou
7,734
645
52
4
0
185,352
0
W
Skadi
9,023
752
57
5
0
213,092
0
W
Merlin
8,650
721
53
4
0
195,603
0
L
Hercules
7,463
622
27
2
0
233,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role