Player Matchup

Chronos
Chronos
A Beef Shawarma
Chronos
Level 147
God Stats
29W - 14L
1,760 SR
Queue Stats
218W - 172L
1,646 Elo+
Party 2
Janus
Janus
Binsipping
Janus
Level 86
God Stats
3W - 7L
1,259 SR
Queue Stats
140W - 139L
1,492 Elo+
Solo
Ix Chel
Ix Chel
EbanTeban
Ix Chel
Level 158
God Stats
33W - 15L
1,536 SR
Queue Stats
608W - 571L
1,522 Elo+
Solo
Fenrir
Fenrir
MattMysterious
Fenrir
Level 108
God Stats
3W - 10L
1,365 SR
Queue Stats
216W - 199L
1,481 Elo+
Solo
Sobek
Sobek
TRUMPisMAGA1776
Sobek
Level 88
God Stats
3W - 5L
1,224 SR
Queue Stats
170W - 154L
1,491 Elo+
Party 2
Team Averages
Level 117
1,429 SR
1,526 Elo+

VS

Team Averages
Level 131
1,518 SR
1,527 Elo+
Artemis
Artemis
CleanBunny62685
Artemis
Level 146
God Stats
44W - 48L
1,371 SR
Queue Stats
366W - 362L
1,426 Elo+
Solo
Bakasura
Bakasura
DeadlySerpent830
Bakasura
Level 101
God Stats
0W - 3L
1,674 SR
Queue Stats
51W - 63L
1,489 Elo+
Party 1
Ra
Ra
Vitalityeq
Ra
Level 157
God Stats
17W - 26L
1,585 SR
Queue Stats
439W - 419L
1,534 Elo+
Solo
Scylla
Scylla
bblaazze
Scylla
Level 198
God Stats
2W - 12L
1,292 SR
Queue Stats
343W - 338L
1,542 Elo+
Solo
Surtr
Surtr
tHaT0nEk1dTh0
Surtr
Level 54
God Stats
4W - 2L
1,667 SR
Queue Stats
8W - 4L
1,645 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 0
8,372
644
6,715
4,741
1,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
12
5 / 3 / 2
7,689
591
7,507
7,782
2,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ix Chel
EbanTeban
Ix Chel
13
2 / 2 / 3
7,726
594
8,879
8,006
2,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 5 / 3
7,086
545
5,421
12,806
4,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 1 / 5
7,501
577
3,880
9,568
7,660
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,297
484
2,485
9,471
3,220
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
8 / 2 / 1
8,253
635
8,353
13,988
6,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
3 / 6 / 2
6,729
518
11,398
11,729
4,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
bblaazze
Scylla
8
0 / 1 / 3
5,588
430
3,965
10,092
6,804
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

1
0 / 0 / 0
4,035
310
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
17
12
Kills
11
11
Deaths
12
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
W
Janus
5
3
2
2
L
0
3
0
0
L
8
2
1
4.25
W
Ix Chel
EbanTeban
Ix Chel
2
2
3
1.75
W
1
5
3
0.5
W
1
1
5
3.5
L
3
6
2
0.67
L
Scylla
bblaazze
Scylla
0
1
3
1.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,402
Damage
26,201
42,903
Taken
45,280
20,190
Mitigated
20,697
11,400
Healing
11,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,715
1,442
0
1,315
4,741
1,859
708
650
4,091
77,852
0
W
Janus
7,507
936
0
975
7,782
2,909
0
4,565
2,973
53,449
0
L
2,485
798
0
2,635
9,471
3,220
0
6,264
3,207
0
44,430
L
8,353
5,635
0
4,270
13,988
6,256
0
6,482
7,506
0
50,510
W
Ix Chel
EbanTeban
Ix Chel
8,879
771
525
1,995
8,006
2,968
397
3,344
4,132
71,185
0
W
5,421
1,829
0
1,706
12,806
4,794
273
3,054
8,625
0
46,442
W
3,880
600
1,874
3,010
9,568
7,660
0
3,349
5,761
16,155
0
L
11,398
1,015
271
3,370
11,729
4,417
0
7,481
4,248
50,895
0
L
Scylla
bblaazze
Scylla
3,965
534
0
1,356
10,092
6,804
0
6,754
3,338
16,536
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,374
Gold Earned
30,902
434
Minions Killed
294
0
Camps Cleared
0
1,275,077
Distance Traveled
1,003,774
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,372
644
138
11
0
259,592
2
W
Janus
7,689
591
95
7
0
248,243
5
L
Artemis
6,297
484
84
6
0
235,633
0
L
Bakasura
8,253
635
105
8
0
282,541
0
W
Ix Chel
7,726
594
117
9
0
221,030
2
W
Fenrir
7,086
545
62
5
0
282,395
0
W
Sobek
7,501
577
22
2
0
263,817
0
L
Ra
6,729
518
86
7
0
233,461
0
L
Scylla
5,588
430
19
1
0
240,629
0
L
Surtr
4,035
310
0
0
0
11,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role