Player Matchup

Set
Set
Arekko
Set
Level 121
God Stats
8W - 2L
1,663 SR
Queue Stats
134W - 181L
1,473 Elo+
Party 1
Fafnir
Fafnir
Benson Bonee
Fafnir
Level 97
God Stats
19W - 15L
1,603 SR
Queue Stats
561W - 606L
1,502 Elo+
Party 1
Artemis
Artemis
RowdyRonniePipe
Artemis
Level 139
God Stats
27W - 25L
1,418 SR
Queue Stats
362W - 346L
1,469 Elo+
Solo
Anubis
Anubis
ScandarAkbar1
Anubis
Level 117
God Stats
5W - 3L
1,667 SR
Queue Stats
127W - 135L
1,517 Elo+
Party 1
Vamana
Vamana
acall225
Vamana
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 19L
1,367 Elo+
Party 1
Team Averages
Level 114
1,570 SR
1,466 Elo+

VS

Team Averages
Level 102
1,650 SR
1,536 Elo+
Fenrir
Fenrir
Grass_hopper6229
Fenrir
Level 125
God Stats
1W - 1L
1,943 SR
Queue Stats
74W - 98L
1,501 Elo+
Party 2
Ix Chel
Ix Chel
HAWAllAN_HlTMAN
Ix Chel
Level 142
God Stats
1W - 2L
1,616 SR
Queue Stats
73W - 87L
1,515 Elo+
Party 2
Cernunnos
Cernunnos
Vulcan_Raven134
Cernunnos
Level 121
God Stats
9W - 10L
1,529 SR
Queue Stats
85W - 100L
1,508 Elo+
Party 2
Cthulhu
Cthulhu
daxton33
Cthulhu
Level 56
God Stats
27W - 29L
1,664 SR
Queue Stats
44W - 65L
1,488 Elo+
Party 2
Baron Samedi
Baron Samedi
v Fujitora v
Baron Samedi
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,669 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Arekko
Set
18
8 / 4 / 6
10,762
598
14,405
17,104
9,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
14
2 / 0 / 14
9,712
540
5,018
16,996
18,384
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

15
1 / 1 / 9
8,833
491
10,151
10,148
4,797
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
13 / 2 / 5
11,695
650
21,035
14,946
9,911
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
acall225
Vamana
15
5 / 4 / 9
9,624
535
10,412
14,021
15,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 7 / 2
9,102
506
8,918
21,551
8,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
3 / 5 / 1
9,891
550
11,535
15,773
9,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cernunnos
Vulcan_Raven134
Cernunnos
14
2 / 4 / 1
8,750
486
8,414
13,464
5,084
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
daxton33
Cthulhu
13
1 / 6 / 3
8,185
455
5,498
19,017
17,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Baron Samedi
v Fujitora v
Baron Samedi
14
1 / 7 / 3
8,489
472
7,986
14,606
6,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
21
29
Kills
11
11
Deaths
29
43
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Set
Arekko
Set
8
4
6
2.75
W
Fafnir
2
0
14
9
L
4
7
2
0.71
L
3
5
1
0.7
W
1
1
9
5.5
W
13
2
5
7.75
L
Cernunnos
Vulcan_Raven134
Cernunnos
2
4
1
0.63
W
Vamana
acall225
Vamana
5
4
9
2.38
L
Cthulhu
daxton33
Cthulhu
1
6
3
0.42
L
Baron Samedi
v Fujitora v
Baron Samedi
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,021
Damage
42,351
73,215
Taken
84,411
57,864
Mitigated
47,717
26,057
Healing
24,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
Arekko
Set
14,405
8,017
0
4,157
17,104
9,446
644
5,201
11,796
0
102,751
W
Fafnir
5,018
1,230
1,898
4,259
16,996
18,384
240
5,338
11,592
26,673
0
L
8,918
2,829
0
8,710
21,551
8,937
446
6,151
15,400
0
60,995
L
11,535
1,119
50
4,808
15,773
9,781
1,022
2,063
13,710
87,215
0
W
10,151
5,431
0
4,812
10,148
4,797
564
3,314
6,746
0
74,779
W
21,035
916
0
9,385
14,946
9,911
1,112
7,405
7,527
105,897
0
L
Cernunnos
Vulcan_Raven134
Cernunnos
8,414
3,895
0
4,496
13,464
5,084
0
2,932
10,532
0
65,679
W
Vamana
acall225
Vamana
10,412
4,275
0
1,546
14,021
15,326
306
4,635
9,181
0
52,645
L
Cthulhu
daxton33
Cthulhu
5,498
499
817
2,761
19,017
17,233
0
6,940
12,077
30,523
0
L
Baron Samedi
v Fujitora v
Baron Samedi
7,986
412
810
2,396
14,606
6,682
0
7,967
6,639
52,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,626
Gold Earned
44,417
511
Minions Killed
449
0
Camps Cleared
0
1,706,846
Distance Traveled
1,652,188
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,762
598
137
8
0
394,841
2
W
Fafnir
9,712
540
20
1
0
381,518
7
L
Fenrir
9,102
506
87
5
0
362,705
0
L
Ix Chel
9,891
550
146
8
0
291,278
0
W
Artemis
8,833
491
113
6
0
294,500
4
W
Anubis
11,695
650
165
9
0
312,725
5
L
Cernunnos
8,750
486
86
5
0
327,136
2
W
Vamana
9,624
535
76
4
0
323,262
0
L
Cthulhu
8,185
455
47
3
0
355,481
0
L
Baron Samedi
8,489
472
83
5
0
315,588
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role