Player Matchup

Ra
Ra
Gold II
GlIock
Ra
Gold II
Level 156
God Stats
26W - 8L
1,669 SR
Queue Stats
50W - 24L
1,805 MMR
Party 2
Rama
Rama
Gold III
Glơck
Rama
Gold III
Level 101
God Stats
2W - 0L
1,478 SR
Queue Stats
49W - 24L
1,766 MMR
Party 2
Yemoja
Yemoja
Gold III
shootshotshout
Yemoja
Gold III
Level 147
God Stats
6W - 2L
1,500 SR
Queue Stats
49W - 24L
1,766 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,549 SR
1,779 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 167
1,384 SR
1,762 MMR
Khepri
Khepri
Platinum IV
Japanese_FanBoys
Khepri
Platinum IV
Level 157
God Stats
0W - 1L
1,250 SR
Queue Stats
30W - 20L
1,896 MMR
Party 1
Danzaburou
Danzaburou
Platinum IV
Mad_WolfMaster69
Danzaburou
Platinum IV
Level 187
God Stats
1W - 1L
1,473 SR
Queue Stats
223W - 174L
1,824 MMR
Party 1
Janus
Janus
Gold I
pro_player1245
Janus
Gold I
Level 158
God Stats
0W - 4L
1,429 SR
Queue Stats
176W - 153L
1,565 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
19
11 / 2 / 6
13,046
870
20,470
13,115
7,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
Glơck
Rama
17
8 / 1 / 7
12,066
804
16,431
14,527
7,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
1 / 0 / 16
11,820
788
13,945
8,990
9,337
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
Morgan Le FayMartichorasSurtrNe ZhaShiva

VS

Bans
AphroditeHeraHou YiYu HuangArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 1
10,178
679
6,346
21,179
24,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Mad_WolfMaster69
Danzaburou
15
1 / 6 / 2
10,104
674
8,532
16,697
8,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 6 / 1
9,773
652
10,236
17,073
7,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
7
20
Kills
3
3
Deaths
20
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ra
11
2
6
7
W
Rama
Glơck
Rama
8
1
7
11.5
L
1
8
1
0.19
L
Danzaburou
Mad_WolfMaster69
Danzaburou
1
6
2
0.33
L
1
6
1
0.25
W
1
0
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,846
Damage
25,114
36,632
Taken
54,949
23,850
Mitigated
40,412
19,296
Healing
7,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
20,470
1,488
2,214
5,695
13,115
7,268
539
4,639
8,273
92,988
0
W
Rama
Glơck
Rama
16,431
13,734
0
6,480
14,527
7,245
2,234
6,641
6,912
0
46,083
L
6,346
180
0
2,124
21,179
24,189
0
11,659
9,302
16,792
0
L
Danzaburou
Mad_WolfMaster69
Danzaburou
8,532
1,653
0
3,344
16,697
8,438
0
9,529
6,990
0
38,220
L
10,236
677
0
1,667
17,073
7,785
0
11,279
5,740
43,982
0
W
13,945
2,341
970
3,937
8,990
9,337
456
4,642
4,126
27,294
1,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,932
Gold Earned
30,055
226
Minions Killed
155
0
Camps Cleared
0
819,566
Distance Traveled
784,009
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,046
870
138
9
0
296,468
0
W
Rama
12,066
804
64
4
0
249,023
1
L
Khepri
10,178
679
12
1
0
246,886
0
L
Danzaburou
10,104
674
51
3
0
261,685
0
L
Janus
9,773
652
92
6
0
275,438
0
W
Yemoja
11,820
788
24
2
0
274,075
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role