Player Matchup

Ravana
Ravana
DatPrettyMuhhh
Ravana
Level 83
God Stats
3W - 1L
1,767 SR
Queue Stats
55W - 48L
1,548 Elo+
Party 2
Hou Yi
Hou Yi
KyA4
Hou Yi
Level 134
God Stats
6W - 4L
1,447 SR
Queue Stats
309W - 291L
1,494 Elo+
Solo
Ix Chel
Ix Chel
ManlyMeows
Ix Chel
Level 107
God Stats
4W - 5L
1,637 SR
Queue Stats
68W - 51L
1,682 Elo+
Party 2
Ao Kuang
Ao Kuang
ThatWeebLime
Ao Kuang
Level 127
God Stats
13W - 5L
1,699 SR
Queue Stats
104W - 94L
1,534 Elo+
Solo
Athena
Athena
Zabuden
Athena
Level 105
God Stats
8W - 3L
1,746 SR
Queue Stats
132W - 110L
1,537 Elo+
Solo
Team Averages
Level 111
1,659 SR
1,559 Elo+

VS

Team Averages
Level 123
1,573 SR
1,552 Elo+
Pele
Pele
 
Pele
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
BIúe
Cu Chulainn
Level 110
God Stats
34W - 28L
1,588 SR
Queue Stats
205W - 185L
1,486 Elo+
Solo
Ymir
Ymir
Pillár
Ymir
Level 124
God Stats
1W - 2L
1,581 SR
Queue Stats
216W - 188L
1,594 Elo+
Party 1
Izanami
Izanami
WispySunnyPines
Izanami
Level 145
God Stats
10W - 6L
1,699 SR
Queue Stats
307W - 271L
1,602 Elo+
Party 1
Baron Samedi
Baron Samedi
balamdan
Baron Samedi
Level 154
God Stats
1W - 2L
1,499 SR
Queue Stats
64W - 66L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 1
6,929
693
1,887
1,690
839
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
KyA4
Hou Yi
9
0 / 2 / 1
5,600
560
1,560
4,915
1,694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
ManlyMeows
Ix Chel
11
6 / 0 / 2
6,940
694
8,441
5,288
2,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
ThatWeebLime
Ao Kuang
10
2 / 2 / 4
6,059
606
7,275
10,428
3,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Athena
Zabuden
Athena
9
1 / 2 / 7
5,768
577
2,666
10,441
7,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
4 / 3 / 0
5,569
557
5,128
9,885
3,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
BIúe
Cu Chulainn
8
0 / 3 / 0
4,900
490
1,174
6,885
4,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
Pillár
Ymir
6
0 / 4 / 2
4,892
489
3,133
9,709
7,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
1 / 1 / 2
6,035
604
6,073
4,648
2,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Baron Samedi
balamdan
Baron Samedi
10
1 / 1 / 0
5,484
548
4,343
5,646
2,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
12
Kills
6
6
Deaths
12
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
4
3
0
1.33
L
Cu Chulainn
BIúe
Cu Chulainn
0
3
0
0
W
3
0
1
3.5
W
Hou Yi
KyA4
Hou Yi
0
2
1
0.25
W
Ix Chel
ManlyMeows
Ix Chel
6
0
2
7
L
Ymir
Pillár
Ymir
0
4
2
0.25
W
Ao Kuang
ThatWeebLime
Ao Kuang
2
2
4
2
L
1
1
2
2
W
Athena
Zabuden
Athena
1
2
7
2.25
L
Baron Samedi
balamdan
Baron Samedi
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,829
Damage
19,851
32,762
Taken
36,773
15,878
Mitigated
19,437
11,227
Healing
7,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
5,128
1,441
0
1,642
9,885
3,417
0
5,562
4,323
0
25,130
L
Cu Chulainn
BIúe
Cu Chulainn
1,174
322
0
287
6,885
4,212
0
1,288
5,597
0
29,945
W
1,887
678
0
1,144
1,690
839
360
0
1,690
0
43,128
W
Hou Yi
KyA4
Hou Yi
1,560
1,223
0
1,455
4,915
1,694
0
223
4,692
0
38,736
W
Ix Chel
ManlyMeows
Ix Chel
8,441
1,346
921
2,295
5,288
2,010
0
2,507
2,781
51,293
0
L
Ymir
Pillár
Ymir
3,133
1,189
0
1,521
9,709
7,556
0
5,791
3,918
12,473
0
W
Ao Kuang
ThatWeebLime
Ao Kuang
7,275
2,339
0
2,370
10,428
3,580
0
2,048
8,380
37,210
0
L
6,073
4,614
0
1,819
4,648
2,009
136
2,060
2,588
0
60,167
W
Athena
Zabuden
Athena
2,666
486
0
3,042
10,441
7,755
0
2,698
7,743
13,576
0
L
Baron Samedi
balamdan
Baron Samedi
4,343
244
102
1,744
5,646
2,243
0
3,681
1,965
37,211
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,296
Gold Earned
26,880
329
Minions Killed
287
0
Camps Cleared
0
1,011,723
Distance Traveled
1,001,875
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,569
557
33
3
0
226,159
0
L
Cu Chulainn
4,900
490
50
5
0
199,480
0
W
Ravana
6,929
693
85
9
0
179,532
0
W
Hou Yi
5,600
560
79
8
0
171,337
2
W
Ix Chel
6,940
694
86
9
0
208,702
0
L
Ymir
4,892
489
16
2
0
188,090
1
W
Ao Kuang
6,059
606
59
6
0
223,044
0
L
Izanami
6,035
604
103
10
0
191,148
0
W
Athena
5,768
577
20
2
0
229,108
1
L
Baron Samedi
5,484
548
85
9
0
196,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role