Player Matchup

Artemis
Artemis
HafBaked
Artemis
Level 86
God Stats
0W - 2L
1,297 SR
Queue Stats
36W - 42L
1,497 Elo+
Solo
Horus
Horus
SNFxWeapon
Horus
Level 66
God Stats
1W - 5L
1,170 SR
Queue Stats
880W - 897L
1,528 Elo+
Solo
Atlas
Atlas
Shak3junt831
Atlas
Level 88
God Stats
1W - 2L
1,516 SR
Queue Stats
65W - 84L
1,474 Elo+
Solo
Sun Wukong
Sun Wukong
victorblack16
Sun Wukong
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 29L
1,244 Elo+
Solo
Hachiman
Hachiman
ΩΜΕΓΑ
Hachiman
Level 71
God Stats
2W - 1L
1,715 SR
Queue Stats
324W - 309L
1,474 Elo+
Solo
Team Averages
Level 66
1,440 SR
1,443 Elo+

VS

Team Averages
Level 83
1,545 SR
1,399 Elo+
Horus
Horus
 
Horus
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
ElBannatnu
Hachiman
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 90L
1,441 Elo+
Solo
Chaac
Chaac
Goldie HiSwoo
Chaac
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 53L
1,314 Elo+
Party 1
Medusa
Medusa
Goldielohi
Medusa
Level 73
God Stats
2W - 3L
1,500 SR
Queue Stats
47W - 66L
1,257 Elo+
Party 1
Discordia
Discordia
nxKaoticVibes
Discordia
Level 48
God Stats
2W - 0L
1,726 SR
Queue Stats
78W - 74L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
HafBaked
Artemis
17
4 / 0 / 7
8,547
777
10,301
5,796
3,148
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Horus
14
1 / 4 / 6
7,929
721
5,649
13,093
15,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

12
1 / 1 / 6
7,582
689
6,894
7,518
9,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
victorblack16
Sun Wukong
13
0 / 5 / 9
7,338
667
5,266
12,211
9,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
ΩΜΕΓΑ
Hachiman
14
4 / 4 / 5
8,182
744
11,853
10,039
4,723
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
3 / 1 / 10
8,244
749
5,498
15,192
12,895
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

Hachiman
ElBannatnu
Hachiman
17
3 / 0 / 10
9,123
829
11,114
6,294
3,029
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
3 / 3 / 7
8,611
783
10,354
14,185
13,927
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
Goldielohi
Medusa
11
1 / 5 / 2
7,354
669
3,571
9,570
4,588
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Discordia
nxKaoticVibes
Discordia
15
4 / 2 / 7
8,776
798
14,261
8,612
3,924
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
50
10
Kills
14
14
Deaths
11
33
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
1
10
8
W
Hachiman
ElBannatnu
Hachiman
3
0
10
8
W
3
3
7
2.17
W
Medusa
Goldielohi
Medusa
1
5
2
0.4
L
Artemis
HafBaked
Artemis
4
0
7
7.5
L
Horus
1
4
6
1
L
1
1
6
4
W
Discordia
nxKaoticVibes
Discordia
4
2
7
3.75
L
Sun Wukong
victorblack16
Sun Wukong
0
5
9
0.9
L
Hachiman
ΩΜΕΓΑ
Hachiman
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,963
Damage
44,798
48,657
Taken
53,853
42,833
Mitigated
38,363
16,453
Healing
23,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,498
1,668
5,394
5,030
15,192
12,895
320
2,995
12,197
0
8,824
W
Hachiman
ElBannatnu
Hachiman
11,114
6,543
2,493
645
6,294
3,029
826
1,287
5,007
0
25,221
W
10,354
1,158
1,861
3,546
14,185
13,927
173
2,027
12,158
116
27,540
W
Medusa
Goldielohi
Medusa
3,571
1,924
614
375
9,570
4,588
1,589
1,737
7,833
0
6,971
L
Artemis
HafBaked
Artemis
10,301
5,177
771
1,661
5,796
3,148
0
1,945
3,851
0
25,479
L
Horus
5,649
1,767
2,865
4,689
13,093
15,795
0
4,275
8,818
4,270
7,023
L
6,894
3,105
0
802
7,518
9,455
0
2,797
4,721
9,541
0
W
Discordia
nxKaoticVibes
Discordia
14,261
1,978
1,223
1,986
8,612
3,924
41
1,605
7,007
28,474
0
L
Sun Wukong
victorblack16
Sun Wukong
5,266
1,179
310
1,468
12,211
9,712
0
2,340
9,871
0
11,428
L
Hachiman
ΩΜΕΓΑ
Hachiman
11,853
6,211
1,406
2,481
10,039
4,723
300
2,988
7,051
0
28,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,578
Gold Earned
42,108
104
Minions Killed
119
0
Camps Cleared
0
959,172
Distance Traveled
1,035,716
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,244
749
6
1
0
245,887
0
W
Hachiman
9,123
829
35
3
0
202,103
0
W
Chaac
8,611
783
35
3
0
226,749
0
W
Medusa
7,354
669
11
1
0
189,133
0
L
Artemis
8,547
777
29
3
0
211,421
0
L
Horus
7,929
721
15
1
0
195,437
0
L
Atlas
7,582
689
5
0
0
187,869
0
W
Discordia
8,776
798
32
3
0
171,844
0
L
Sun Wukong
7,338
667
24
2
0
194,431
0
L
Hachiman
8,182
744
31
3
0
170,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role