Player Matchup

Nu Wa
Nu Wa
Gold V
 
Nu Wa
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Gold V
 
Serqet
Gold V
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Bronze III
Hipztr
Cernunnos
Bronze III
Level 83
God Stats
0W - 2L
1,604 SR
Queue Stats
0W - 5L
1,362 MMR
Party 2
Shiva
Shiva
Bronze IV
St4Lking Pot4T0
Shiva
Bronze IV
Level 121
God Stats
1W - 3L
1,455 SR
Queue Stats
2W - 6L
1,308 MMR
Party 2
Bacchus
Bacchus
Bronze V
baхpіehaha
Bacchus
Bronze V
Level 34
God Stats
1W - 2L
1,703 SR
Queue Stats
3W - 16L
1,342 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 113
1,552 SR
1,402 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 129
1,538 SR
1,371 MMR
Merlin
Merlin
Gold IV
 
Merlin
Gold IV
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Bronze V
Bighuncho7931
Da Ji
Bronze V
Level 85
God Stats
1W - 0L
1,520 SR
Queue Stats
46W - 50L
1,341 MMR
Solo
Danzaburou
Danzaburou
Silver II
HawkDownHank
Danzaburou
Silver II
Level 121
God Stats
1W - 3L
1,418 SR
Queue Stats
104W - 128L
1,327 MMR
Solo
Hercules
Hercules
Gold III
JackMPezLoco
Hercules
Gold III
Level 126
God Stats
16W - 23L
1,606 SR
Queue Stats
302W - 303L
1,409 MMR
Party 1
Anubis
Anubis
Gold V
RS VorTex1300
Anubis
Gold V
Level 121
God Stats
16W - 14L
1,648 SR
Queue Stats
250W - 252L
1,277 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
8
1 / 1 / 0
4,463
558
3,365
5,117
1,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
 
Serqet
5
1 / 2 / 0
3,819
477
1,502
4,630
1,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cernunnos
Hipztr
Cernunnos
7
0 / 4 / 1
3,642
455
1,513
7,656
2,415
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8
1 / 0 / 0
4,835
604
2,438
5,545
4,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
baхpіehaha
Bacchus
1
0 / 2 / 0
3,024
378
0
1,733
1,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
ThanatosAphroditeAo KuangHe Bo

VS

Bans
BakasuraGuan YuSusanoVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
2 / 2 / 2
5,433
679
4,346
4,645
1,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
3 / 1 / 1
5,462
683
2,143
6,307
2,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
HawkDownHank
Danzaburou
9
3 / 1 / 3
5,746
718
4,249
4,832
1,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
JackMPezLoco
Hercules
10
0 / 1 / 0
5,676
710
2,235
5,049
3,064
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 0 / 0
5,614
702
3,778
4,367
1,730
Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
3
Kills
9
9
Deaths
5
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
1
0
1
L
Serqet
 
Serqet
1
2
0
0.5
W
Merlin
 
Merlin
2
2
2
1.5
W
3
1
1
3.5
W
Danzaburou
HawkDownHank
Danzaburou
3
1
3
4.5
L
Cernunnos
Hipztr
Cernunnos
0
4
1
0.13
W
Hercules
JackMPezLoco
Hercules
0
1
0
0
W
1
0
0
1
L
1
0
0
1
L
Bacchus
baхpіehaha
Bacchus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,818
Damage
16,751
24,681
Taken
25,200
10,285
Mitigated
9,558
4,566
Healing
10,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
3,365
1,061
0
1,250
5,117
1,030
0
3,348
1,769
25,822
0
L
Serqet
 
Serqet
1,502
330
0
1,377
4,630
1,409
0
1,006
3,624
0
10,452
W
Merlin
 
Merlin
4,346
327
0
1,286
4,645
1,291
442
184
4,259
34,400
0
W
2,143
625
0
3,288
6,307
2,082
0
855
5,360
0
27,903
W
Danzaburou
HawkDownHank
Danzaburou
4,249
1,587
0
662
4,832
1,391
1,447
191
4,427
0
31,809
L
Cernunnos
Hipztr
Cernunnos
1,513
776
0
1,384
7,656
2,415
0
2,146
5,510
0
14,303
W
Hercules
JackMPezLoco
Hercules
2,235
1,021
0
2,147
5,049
3,064
0
263
4,734
0
39,764
W
3,778
275
0
2,715
4,367
1,730
429
1,517
2,640
42,856
0
L
2,438
672
0
555
5,545
4,312
0
0
5,545
119
27,954
L
Bacchus
baхpіehaha
Bacchus
0
0
0
0
1,733
1,119
0
1,624
109
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,783
Gold Earned
27,931
143
Minions Killed
300
0
Camps Cleared
0
595,667
Distance Traveled
802,962
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
4,463
558
43
5
0
153,856
2
L
Serqet
3,819
477
25
3
0
126,028
0
W
Merlin
5,433
679
60
8
0
154,853
0
W
Da Ji
5,462
683
56
7
0
199,488
0
W
Danzaburou
5,746
718
46
6
0
161,225
0
L
Cernunnos
3,642
455
20
3
0
148,588
0
W
Hercules
5,676
710
68
9
0
139,208
4
W
Anubis
5,614
702
70
9
0
148,188
2
L
Shiva
4,835
604
55
7
0
152,901
1
L
Bacchus
3,024
378
0
0
0
14,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role