Player Matchup

Susano
Susano
Balllifetay
Susano
Level 158
God Stats
5W - 3L
1,869 SR
Queue Stats
299W - 404L
1,454 Elo+
Party 1
Cthulhu
Cthulhu
Ej Sempai
Cthulhu
Level 116
God Stats
1W - 4L
1,472 SR
Queue Stats
241W - 345L
1,427 Elo+
Party 1
Izanami
Izanami
LewisSenpai6
Izanami
Level 105
God Stats
18W - 11L
1,869 SR
Queue Stats
177W - 161L
1,545 Elo+
Party 3
Ix Chel
Ix Chel
ZOhM GEE
Ix Chel
Level 165
God Stats
15W - 23L
1,149 SR
Queue Stats
211W - 303L
1,429 Elo+
Party 1
Surtr
Surtr
thedarkwulf88
Surtr
Level 121
God Stats
2W - 5L
1,602 SR
Queue Stats
178W - 163L
1,545 Elo+
Party 3
Team Averages
Level 133
1,592 SR
1,480 Elo+

VS

Team Averages
Level 106
1,669 SR
1,530 Elo+
Hades
Hades
BraadyB
Hades
Level 67
God Stats
14W - 2L
1,913 SR
Queue Stats
50W - 42L
1,570 Elo+
Party 2
Bastet
Bastet
JC_knight98
Bastet
Level 97
God Stats
1W - 0L
1,618 SR
Queue Stats
91W - 88L
1,431 Elo+
Solo
Anubis
Anubis
Ramosua
Anubis
Level 127
God Stats
8W - 3L
1,731 SR
Queue Stats
343W - 332L
1,568 Elo+
Party 2
Hercules
Hercules
SpeedStickGamer
Hercules
Level 108
God Stats
15W - 14L
1,509 SR
Queue Stats
154W - 150L
1,573 Elo+
Party 2
Ymir
Ymir
jesseDriscol420
Ymir
Level 129
God Stats
23W - 14L
1,572 SR
Queue Stats
221W - 230L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
14
5 / 5 / 6
9,197
511
10,992
14,211
5,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Ej Sempai
Cthulhu
16
3 / 2 / 5
9,733
541
13,424
18,400
17,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
LewisSenpai6
Izanami
15
2 / 1 / 4
9,191
511
7,819
9,446
4,143
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ix Chel
ZOhM GEE
Ix Chel
15
2 / 3 / 4
9,268
515
10,172
10,550
4,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 3 / 6
8,302
461
6,578
16,858
14,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
BraadyB
Hades
16
4 / 2 / 3
9,561
531
13,202
12,395
7,179
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
14
1 / 4 / 10
8,652
481
7,431
14,871
6,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Ramosua
Anubis
17
7 / 2 / 2
10,303
572
13,511
12,713
6,423
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
15
1 / 3 / 4
9,579
532
9,828
17,365
17,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 3 / 7
7,965
443
6,045
17,072
18,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
39
14
Kills
13
14
Deaths
14
25
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Susano
5
5
6
1.6
W
Hades
BraadyB
Hades
4
2
3
2.75
L
Cthulhu
Ej Sempai
Cthulhu
3
2
5
2.75
W
Bastet
1
4
10
1.5
L
Izanami
LewisSenpai6
Izanami
2
1
4
4
W
Anubis
Ramosua
Anubis
7
2
2
4
W
Hercules
1
3
4
1
L
Ix Chel
ZOhM GEE
Ix Chel
2
3
4
1.33
W
0
3
7
1.17
L
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,985
Damage
50,017
69,465
Taken
74,416
46,450
Mitigated
55,778
14,423
Healing
28,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
10,992
2,052
0
417
14,211
5,721
0
6,068
8,009
0
62,010
W
Hades
BraadyB
Hades
13,202
419
160
5,364
12,395
7,179
585
5,847
6,131
71,031
0
L
Cthulhu
Ej Sempai
Cthulhu
13,424
1,197
165
4,786
18,400
17,806
0
2,637
14,985
61,296
0
W
Bastet
7,431
1,914
0
3,818
14,871
6,185
0
3,513
11,097
0
55,778
L
Izanami
LewisSenpai6
Izanami
7,819
5,086
0
2,729
9,446
4,143
1,040
5,325
4,069
0
94,985
W
Anubis
Ramosua
Anubis
13,511
379
0
7,240
12,713
6,423
272
1,545
11,052
95,914
0
W
Hercules
9,828
3,330
0
6,464
17,365
17,762
0
7,775
8,772
0
82,630
L
Ix Chel
ZOhM GEE
Ix Chel
10,172
804
1,007
2,062
10,550
4,487
0
6,663
3,840
75,347
0
W
6,045
1,276
263
4,696
17,072
18,229
57
3,550
13,258
24,352
0
L
6,578
1,675
0
3,257
16,858
14,293
0
12,065
4,741
205
20,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,691
Gold Earned
46,060
526
Minions Killed
493
0
Camps Cleared
0
1,800,225
Distance Traveled
1,781,915
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
9,197
511
87
5
0
360,257
0
W
Hades
9,561
531
110
6
0
340,266
2
L
Cthulhu
9,733
541
116
6
0
384,432
4
W
Bastet
8,652
481
72
4
0
379,473
9
L
Izanami
9,191
511
176
10
0
333,411
2
W
Anubis
10,303
572
155
9
0
340,025
4
W
Hercules
9,579
532
126
7
0
377,296
0
L
Ix Chel
9,268
515
128
7
0
367,408
4
W
Ymir
7,965
443
30
2
0
344,855
1
L
Surtr
8,302
461
19
1
0
354,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role