Player Matchup

Sol
Sol
 
Sol
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Ashes209
Nemesis
Level 159
God Stats
1W - 6L
1,678 SR
Queue Stats
366W - 307L
1,568 Elo+
Party 2
Baron Samedi
Baron Samedi
DìnoMunchy
Baron Samedi
Level 106
God Stats
1W - 1L
1,241 SR
Queue Stats
31W - 25L
1,436 Elo+
Party 1
Danzaburou
Danzaburou
Oxycleans
Danzaburou
Level 123
God Stats
0W - 3L
1,500 SR
Queue Stats
196W - 204L
1,502 Elo+
Party 1
Serqet
Serqet
Pilliez
Serqet
Level 144
God Stats
27W - 19L
1,673 SR
Queue Stats
585W - 524L
1,577 Elo+
Party 2
Team Averages
Level 133
1,518 SR
1,517 Elo+

VS

Team Averages
Level 131
1,469 SR
1,581 Elo+
Jing Wei
Jing Wei
Abel115
Jing Wei
Level 85
God Stats
5W - 2L
1,500 SR
Queue Stats
238W - 210L
1,588 Elo+
Solo
Guan Yu
Guan Yu
AnimeGuardian-
Guan Yu
Level 125
God Stats
7W - 9L
1,542 SR
Queue Stats
346W - 337L
1,571 Elo+
Solo
Thanatos
Thanatos
Awh Youre Cute
Thanatos
Level 145
God Stats
1W - 0L
1,176 SR
Queue Stats
41W - 38L
1,598 Elo+
Party 3
Anubis
Anubis
Catalyst Snipez
Anubis
Level 158
God Stats
11W - 4L
1,627 SR
Queue Stats
283W - 260L
1,509 Elo+
Party 3
Ix Chel
Ix Chel
Kryptoniteee
Ix Chel
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 19L
1,638 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 4 / 0
6,377
580
4,062
8,555
1,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
Ashes209
Nemesis
12
4 / 1 / 0
7,553
687
8,296
11,237
6,711
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
DìnoMunchy
Baron Samedi
9
0 / 1 / 1
5,548
504
3,575
7,103
5,366
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
Oxycleans
Danzaburou
10
0 / 2 / 0
5,631
512
4,728
7,773
3,265
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
Pilliez
Serqet
9
0 / 2 / 1
5,767
524
1,211
7,443
2,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Abel115
Jing Wei
11
0 / 0 / 2
6,417
583
4,073
4,117
1,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 3 / 2
6,608
601
6,506
10,635
10,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
12
3 / 2 / 4
7,038
640
6,410
8,520
3,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
4 / 0 / 1
7,578
689
5,124
5,470
2,746
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ix Chel
Kryptoniteee
Ix Chel
10
1 / 0 / 3
6,498
591
3,779
7,612
5,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
5
Kills
10
10
Deaths
5
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
4
0
0.25
W
Jing Wei
Abel115
Jing Wei
0
0
2
1
W
2
3
2
1
L
Nemesis
Ashes209
Nemesis
4
1
0
4
W
Thanatos
3
2
4
2.5
W
4
0
1
4.5
L
Baron Samedi
DìnoMunchy
Baron Samedi
0
1
1
0.5
W
Ix Chel
Kryptoniteee
Ix Chel
1
0
3
2.5
L
Danzaburou
Oxycleans
Danzaburou
0
2
0
0
L
Serqet
Pilliez
Serqet
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,872
Damage
25,892
42,111
Taken
36,354
19,520
Mitigated
23,842
15,364
Healing
16,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,062
1,345
0
3,163
8,555
1,976
993
3,317
5,152
42,126
6,932
W
Jing Wei
Abel115
Jing Wei
4,073
2,994
0
2,011
4,117
1,657
674
892
3,225
0
44,746
W
6,506
1,580
68
2,943
10,635
10,602
0
431
10,204
0
33,988
L
Nemesis
Ashes209
Nemesis
8,296
4,667
0
5,358
11,237
6,711
0
906
9,672
0
56,571
W
Thanatos
6,410
1,934
0
5,578
8,520
3,242
585
1,748
6,772
0
44,859
W
5,124
66
0
2,277
5,470
2,746
513
2,103
3,367
64,762
0
L
Baron Samedi
DìnoMunchy
Baron Samedi
3,575
114
642
3,074
7,103
5,366
0
2,760
4,343
19,432
0
W
Ix Chel
Kryptoniteee
Ix Chel
3,779
257
359
3,570
7,612
5,595
168
2,235
5,377
22,550
0
L
Danzaburou
Oxycleans
Danzaburou
4,728
1,368
0
1,871
7,773
3,265
0
1,679
6,094
0
42,465
L
Serqet
Pilliez
Serqet
1,211
513
0
1,256
7,443
2,202
0
241
7,167
0
32,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,876
Gold Earned
34,139
323
Minions Killed
352
0
Camps Cleared
0
1,016,238
Distance Traveled
1,187,486
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,377
580
78
7
0
187,046
0
W
Jing Wei
6,417
583
96
9
0
234,805
4
W
Guan Yu
6,608
601
45
4
0
228,180
5
L
Nemesis
7,553
687
88
8
0
209,918
0
W
Thanatos
7,038
640
71
6
0
268,200
3
W
Anubis
7,578
689
119
11
0
228,785
0
L
Baron Samedi
5,548
504
25
2
0
212,657
2
W
Ix Chel
6,498
591
21
2
0
227,516
1
L
Danzaburou
5,631
512
76
7
0
224,296
0
L
Serqet
5,767
524
56
5
0
182,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role