Player Matchup

Horus
Horus
ChargedYapper57
Horus
Level 143
God Stats
7W - 3L
1,157 SR
Queue Stats
200W - 175L
1,542 Elo+
Solo
Pele
Pele
DAFROMK2
Pele
Level 60
God Stats
9W - 9L
1,530 SR
Queue Stats
207W - 230L
1,515 Elo+
Solo
Skadi
Skadi
LaNSuR1Ze
Skadi
Level 99
God Stats
14W - 12L
1,321 SR
Queue Stats
180W - 187L
1,452 Elo+
Solo
Anubis
Anubis
SCRIN321
Anubis
Level 145
God Stats
25W - 12L
1,499 SR
Queue Stats
205W - 176L
1,512 Elo+
Solo
Ix Chel
Ix Chel
cir_dec1
Ix Chel
Level 113
God Stats
3W - 3L
1,454 SR
Queue Stats
317W - 302L
1,489 Elo+
Solo
Team Averages
Level 112
1,392 SR
1,502 Elo+

VS

Team Averages
Level 99
1,636 SR
1,498 Elo+
Izanami
Izanami
DockingChiaPets
Izanami
Level 121
God Stats
29W - 19L
1,654 SR
Queue Stats
230W - 212L
1,594 Elo+
Solo
Bellona
Bellona
Get Crypto
Bellona
Level 118
God Stats
0W - 4L
1,252 SR
Queue Stats
341W - 279L
1,559 Elo+
Solo
Thoth
Thoth
Reaching MD
Thoth
Level 107
God Stats
14W - 9L
1,678 SR
Queue Stats
370W - 335L
1,464 Elo+
Solo
Khepri
Khepri
SpiritedSmucker
Khepri
Level 54
God Stats
1W - 2L
1,833 SR
Queue Stats
56W - 61L
1,440 Elo+
Solo
Gilgamesh
Gilgamesh
SupinePaladin
Gilgamesh
Level 93
God Stats
2W - 2L
1,763 SR
Queue Stats
100W - 87L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 9
7,019
468
8,152
9,464
9,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pele
13
2 / 2 / 9
8,139
543
7,075
13,854
5,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Skadi
LaNSuR1Ze
Skadi
14
2 / 1 / 7
8,615
574
5,225
6,984
3,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
SCRIN321
Anubis
14
12 / 2 / 0
9,205
614
10,284
7,671
6,061
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ix Chel
cir_dec1
Ix Chel
13
4 / 1 / 4
7,850
523
9,881
11,651
4,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
7,689
513
5,432
11,839
3,966
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Get Crypto
Bellona
12
3 / 4 / 0
7,682
512
5,618
13,285
6,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 2 / 1
7,573
505
12,198
6,219
1,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 4 / 2
6,228
415
2,284
11,289
6,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gilgamesh
SupinePaladin
Gilgamesh
11
1 / 7 / 1
7,252
483
4,686
13,345
6,852
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
21
Kills
5
6
Deaths
22
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
0
9
5.5
W
Pele
2
2
9
3.25
L
0
5
1
0.1
L
Bellona
Get Crypto
Bellona
3
4
0
0.75
W
Skadi
LaNSuR1Ze
Skadi
2
1
7
5.5
L
1
2
1
0.75
W
Anubis
SCRIN321
Anubis
12
2
0
6
L
0
4
2
0.25
L
Gilgamesh
SupinePaladin
Gilgamesh
1
7
1
0.21
W
Ix Chel
cir_dec1
Ix Chel
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,617
Damage
30,218
49,624
Taken
55,977
29,392
Mitigated
25,547
13,599
Healing
6,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,152
3,586
1,127
3,192
9,464
9,802
30
3,512
5,952
475
25,618
W
Pele
7,075
1,724
0
952
13,854
5,453
0
3,017
10,837
0
65,210
L
5,432
4,470
0
1,758
11,839
3,966
0
5,463
6,207
0
67,851
L
Bellona
Get Crypto
Bellona
5,618
1,593
0
1,039
13,285
6,474
0
4,743
8,413
0
48,750
W
Skadi
LaNSuR1Ze
Skadi
5,225
1,959
0
1,214
6,984
3,278
28
2,598
4,386
0
77,151
L
12,198
200
0
931
6,219
1,984
0
2,468
3,704
67,701
0
W
Anubis
SCRIN321
Anubis
10,284
1,164
0
1,854
7,671
6,061
1,139
1,816
5,855
62,865
0
L
2,284
539
128
797
11,289
6,271
0
1,619
9,444
15,180
0
L
Gilgamesh
SupinePaladin
Gilgamesh
4,686
1,589
0
2,140
13,345
6,852
0
6,168
7,047
0
33,346
W
Ix Chel
cir_dec1
Ix Chel
9,881
1,224
752
4,508
11,651
4,798
0
3,602
8,049
56,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,828
Gold Earned
36,424
432
Minions Killed
380
0
Camps Cleared
0
1,490,035
Distance Traveled
1,389,333
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,019
468
30
2
0
301,582
0
W
Pele
8,139
543
108
7
0
367,562
0
L
Izanami
7,689
513
125
8
0
255,410
0
L
Bellona
7,682
512
77
5
0
310,036
3
W
Skadi
8,615
574
133
9
0
281,256
0
L
Thoth
7,573
505
114
8
0
295,679
0
W
Anubis
9,205
614
82
5
0
269,423
0
L
Khepri
6,228
415
18
1
0
274,128
1
L
Gilgamesh
7,252
483
46
3
0
254,080
0
W
Ix Chel
7,850
523
79
5
0
270,212
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role