Player Matchup

Bacchus
Bacchus
Grimlocke72
Bacchus
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 36L
1,500 Elo+
Party 3
Bellona
Bellona
LoboValentine
Bellona
Level 29
God Stats
2W - 0L
1,746 SR
Queue Stats
37W - 39L
1,413 Elo+
Party 2
Cernunnos
Cernunnos
Malhavik93
Cernunnos
Level 50
God Stats
5W - 5L
1,526 SR
Queue Stats
59W - 80L
1,378 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Vexfimy
Morgan Le Fay
Level 89
God Stats
9W - 14L
1,514 SR
Queue Stats
268W - 248L
1,424 Elo+
Party 2
Bakasura
Bakasura
carlosxxz88
Bakasura
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 31L
1,436 Elo+
Solo
Team Averages
Level 44
1,557 SR
1,430 Elo+

VS

Team Averages
Level 75
1,456 SR
1,511 Elo+
Ah Puch
Ah Puch
SevereGameGuy
Ah Puch
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,554 Elo+
Party 1
Chaac
Chaac
TFL Orphan
Chaac
Level 121
God Stats
1W - 1L
1,802 SR
Queue Stats
12W - 23L
1,493 Elo+
Party 1
Sun Wukong
Sun Wukong
TheRealBOMPY
Sun Wukong
Level 86
God Stats
0W - 2L
1,387 SR
Queue Stats
4W - 12L
1,568 Elo+
Party 1
Neith
Neith
lilsuzyvert
Neith
Level 4
God Stats
1W - 9L
1,264 SR
Queue Stats
1W - 10L
1,268 Elo+
Party 1
Bellona
Bellona
rxty
Bellona
Level 46
God Stats
0W - 3L
1,328 SR
Queue Stats
18W - 7L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Grimlocke72
Bacchus
15
1 / 0 / 12
10,271
489
7,108
13,769
16,179
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bellona
16
2 / 3 / 11
10,462
498
16,834
21,065
24,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cernunnos
Malhavik93
Cernunnos
17
8 / 2 / 2
10,907
519
14,797
14,144
7,354
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
Vexfimy
Morgan Le Fay
18
8 / 1 / 8
12,250
583
20,563
10,364
6,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
carlosxxz88
Bakasura
18
4 / 4 / 2
11,256
536
10,494
20,121
10,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
16
2 / 10 / 2
9,782
466
6,844
18,898
7,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chaac
14
1 / 5 / 0
9,383
447
11,349
24,152
19,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
TheRealBOMPY
Sun Wukong
16
2 / 3 / 2
10,174
484
14,775
21,479
24,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
0 / 3 / 2
9,025
430
6,016
7,633
3,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
rxty
Bellona
20
5 / 2 / 3
12,432
592
13,269
20,794
13,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
19
23
Kills
10
10
Deaths
23
35
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Grimlocke72
Bacchus
1
0
12
7
W
Bellona
2
3
11
2.5
W
Cernunnos
Malhavik93
Cernunnos
8
2
2
4.5
L
Ah Puch
2
10
2
0.3
L
Chaac
1
5
0
0.2
L
Sun Wukong
TheRealBOMPY
Sun Wukong
2
3
2
1
W
Morgan Le Fay
Vexfimy
Morgan Le Fay
8
1
8
12
W
Bakasura
carlosxxz88
Bakasura
4
4
2
1.25
L
0
3
2
0.33
L
Bellona
rxty
Bellona
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,796
Damage
52,253
79,463
Taken
92,956
64,190
Mitigated
67,820
24,373
Healing
20,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Grimlocke72
Bacchus
7,108
726
2,615
4,027
13,769
16,179
68
1,362
12,407
26,020
0
W
Bellona
16,834
8,178
0
7,802
21,065
24,308
437
1,599
19,466
0
84,307
W
Cernunnos
Malhavik93
Cernunnos
14,797
8,198
0
5,220
14,144
7,354
414
256
13,888
0
99,026
L
Ah Puch
6,844
229
40
3,463
18,898
7,204
0
7,667
10,704
54,473
0
L
Chaac
11,349
2,686
398
7,390
24,152
19,649
321
7,977
16,084
0
53,093
L
Sun Wukong
TheRealBOMPY
Sun Wukong
14,775
4,835
0
5,790
21,479
24,330
0
3,717
16,982
0
77,318
W
Morgan Le Fay
Vexfimy
Morgan Le Fay
20,563
462
0
1,079
10,364
6,155
614
2,013
8,351
99,520
0
W
Bakasura
carlosxxz88
Bakasura
10,494
7,978
0
3,630
20,121
10,194
23
2,139
17,982
0
105,809
L
6,016
1,621
0
983
7,633
3,331
627
1,976
5,635
0
40,832
L
Bellona
rxty
Bellona
13,269
7,902
0
2,598
20,794
13,306
0
6,334
14,030
0
106,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,146
Gold Earned
50,796
603
Minions Killed
504
0
Camps Cleared
0
2,077,957
Distance Traveled
2,010,361
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,271
489
37
2
0
388,068
3
W
Bellona
10,462
498
101
5
0
365,277
0
W
Cernunnos
10,907
519
133
6
0
371,741
0
L
Ah Puch
9,782
466
93
4
0
344,653
0
L
Chaac
9,383
447
71
3
0
383,837
0
L
Sun Wukong
10,174
484
108
5
0
405,347
0
W
Morgan Le Fay
12,250
583
164
8
0
464,014
3
W
Bakasura
11,256
536
168
8
0
488,857
0
L
Neith
9,025
430
80
4
0
346,509
0
L
Bellona
12,432
592
152
7
0
530,015
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role