Player Matchup

Hel
Hel
Dabledore
Hel
Level 159
God Stats
4W - 4L
1,358 SR
Queue Stats
282W - 238L
1,540 Elo+
Party 1
Thanatos
Thanatos
DeldoKing
Thanatos
Level 28
God Stats
17W - 13L
1,640 SR
Queue Stats
161W - 131L
1,569 Elo+
Party 1
Ix Chel
Ix Chel
JollyCannibal
Ix Chel
Level 105
God Stats
14W - 11L
1,447 SR
Queue Stats
401W - 386L
1,474 Elo+
Party 1
Tyr
Tyr
KiuuXD
Tyr
Level 105
God Stats
11W - 7L
1,440 SR
Queue Stats
154W - 112L
1,541 Elo+
Solo
Skadi
Skadi
Tanneke
Skadi
Level 127
God Stats
65W - 61L
1,327 SR
Queue Stats
508W - 500L
1,479 Elo+
Solo
Team Averages
Level 105
1,442 SR
1,521 Elo+

VS

Team Averages
Level 94
1,512 SR
1,507 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
KingArcher66
Anubis
Level 119
God Stats
1W - 3L
1,288 SR
Queue Stats
97W - 100L
1,469 Elo+
Solo
Ix Chel
Ix Chel
Rebelreaper777
Ix Chel
Level 97
God Stats
0W - 2L
1,500 SR
Queue Stats
247W - 197L
1,510 Elo+
Party 2
Fenrir
Fenrir
capchief
Fenrir
Level 29
God Stats
2W - 4L
1,788 SR
Queue Stats
267W - 229L
1,513 Elo+
Party 2
Horus
Horus
xXPuma85Xx
Horus
Level 87
God Stats
3W - 10L
1,486 SR
Queue Stats
148W - 147L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 8
6,583
598
5,826
8,367
5,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thanatos
DeldoKing
Thanatos
11
6 / 1 / 6
6,651
605
8,612
10,894
4,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ix Chel
12
6 / 2 / 3
6,998
636
6,038
4,708
1,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tyr
KiuuXD
Tyr
11
1 / 2 / 2
6,734
612
3,694
11,138
6,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Skadi
Tanneke
Skadi
10
1 / 3 / 3
5,433
494
6,574
9,373
2,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
10
1 / 2 / 2
6,028
548
7,272
9,671
3,530
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Anubis
11
0 / 4 / 1
6,265
570
7,023
8,450
3,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
0 / 4 / 1
5,965
542
4,857
8,948
3,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
capchief
Fenrir
10
7 / 3 / 0
6,594
599
5,775
9,251
3,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Horus
8
0 / 2 / 4
5,465
497
3,503
9,738
7,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
15
Kills
8
8
Deaths
15
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
1
2
2
1
W
1
0
8
5
W
Thanatos
DeldoKing
Thanatos
6
1
6
9
W
Ix Chel
6
2
3
3.75
L
Anubis
0
4
1
0.13
W
Tyr
KiuuXD
Tyr
1
2
2
1
L
0
4
1
0.13
W
Skadi
Tanneke
Skadi
1
3
3
0.83
L
Fenrir
capchief
Fenrir
7
3
0
2.33
L
Horus
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,744
Damage
28,430
44,480
Taken
46,058
21,011
Mitigated
21,478
20,861
Healing
13,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
7,272
3,887
0
5,023
9,671
3,530
682
2,117
7,554
0
44,427
W
5,826
675
3,637
5,652
8,367
5,774
0
1,285
7,082
32,299
0
W
Thanatos
DeldoKing
Thanatos
8,612
2,324
0
4,724
10,894
4,264
0
2,966
7,928
0
39,324
W
Ix Chel
6,038
717
441
835
4,708
1,801
0
1,198
3,510
47,545
0
L
Anubis
7,023
335
0
2,703
8,450
3,646
0
0
8,450
50,177
0
W
Tyr
KiuuXD
Tyr
3,694
233
0
5,072
11,138
6,455
0
6,197
4,941
0
46,042
L
4,857
555
29
557
8,948
3,015
0
4,052
4,896
48,687
0
W
Skadi
Tanneke
Skadi
6,574
2,986
0
500
9,373
2,717
0
234
9,139
0
32,830
L
Fenrir
capchief
Fenrir
5,775
1,815
0
686
9,251
3,733
0
2,159
7,092
0
31,242
L
Horus
3,503
1,693
1,061
3,869
9,738
7,554
81
3,536
6,202
0
11,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,399
Gold Earned
30,317
321
Minions Killed
287
0
Camps Cleared
0
1,129,769
Distance Traveled
1,093,967
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,028
548
74
7
0
186,195
0
W
Hel
6,583
598
42
4
0
237,084
2
W
Thanatos
6,651
605
60
5
0
260,420
0
W
Ix Chel
6,998
636
76
7
0
205,166
2
L
Anubis
6,265
570
78
7
0
214,090
0
W
Tyr
6,734
612
95
9
0
217,251
0
L
Ix Chel
5,965
542
83
8
0
222,217
0
W
Skadi
5,433
494
48
4
0
209,848
0
L
Fenrir
6,594
599
40
4
0
242,367
0
L
Horus
5,465
497
12
1
0
229,098
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role