Player Matchup

Khepri
Khepri
Gonqub3
Khepri
Level 7
God Stats
4W - 2L
1,752 SR
Queue Stats
4W - 2L
1,691 Elo+
Party 1
Izanami
Izanami
euskadi1419
Izanami
Level 25
God Stats
12W - 23L
1,039 SR
Queue Stats
34W - 68L
1,106 Elo+
Party 1
Janus
Janus
francoxd107
Janus
Level 64
God Stats
12W - 37L
1,233 SR
Queue Stats
118W - 194L
1,278 Elo+
Party 1
Bakasura
Bakasura
miguiorti
Bakasura
Level 89
God Stats
17W - 7L
1,628 SR
Queue Stats
102W - 115L
1,450 Elo+
Party 1
Vamana
Vamana
unax_11
Vamana
Level 65
God Stats
35W - 59L
1,313 SR
Queue Stats
418W - 572L
1,342 Elo+
Party 1
Team Averages
Level 50
1,393 SR
1,373 Elo+

VS

Team Averages
Level 66
1,446 SR
1,392 Elo+
Ravana
Ravana
ChemaBF
Ravana
Level 80
God Stats
1W - 3L
1,500 SR
Queue Stats
94W - 112L
1,378 Elo+
Party 2
Ra
Ra
TsK_Exxi
Ra
Level 31
God Stats
4W - 11L
1,500 SR
Queue Stats
456W - 436L
1,246 Elo+
Party 2
Jing Wei
Jing Wei
aalvaaroo_11
Jing Wei
Level 48
God Stats
4W - 7L
1,155 SR
Queue Stats
44W - 54L
1,367 Elo+
Party 2
Atlas
Atlas
arthasian555
Atlas
Level 107
God Stats
5W - 6L
1,401 SR
Queue Stats
345W - 323L
1,569 Elo+
Solo
Guan Yu
Guan Yu
carlostriple13
Guan Yu
Level 66
God Stats
4W - 5L
1,676 SR
Queue Stats
82W - 93L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Gonqub3
Khepri
9
0 / 0 / 2
5,793
446
1,918
4,896
3,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
euskadi1419
Izanami
11
0 / 1 / 2
6,385
491
2,059
5,349
2,435
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 1 / 2
6,216
478
3,554
4,350
1,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
miguiorti
Bakasura
16
5 / 0 / 0
8,716
670
7,914
11,133
4,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Vamana
unax_11
Vamana
12
2 / 1 / 0
7,623
586
6,520
7,571
5,141
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
ChemaBF
Ravana
10
1 / 1 / 0
6,007
462
4,900
4,821
2,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 3 / 0
6,719
517
2,434
5,550
1,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Jing Wei
aalvaaroo_11
Jing Wei
11
0 / 3 / 0
6,303
485
1,998
5,878
1,882
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

9
0 / 0 / 2
5,946
457
4,042
8,841
7,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
0 / 1 / 1
6,189
476
4,354
9,195
5,999
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
8
Kills
3
3
Deaths
8
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ravana
ChemaBF
Ravana
1
1
0
1
W
Khepri
Gonqub3
Khepri
0
0
2
1
L
2
3
0
0.67
L
Jing Wei
aalvaaroo_11
Jing Wei
0
3
0
0
L
0
0
2
1
L
0
1
1
0.5
W
Izanami
euskadi1419
Izanami
0
1
2
1
W
1
1
2
2
W
Bakasura
miguiorti
Bakasura
5
0
0
5
W
Vamana
unax_11
Vamana
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,965
Damage
17,728
33,299
Taken
34,285
17,913
Mitigated
18,889
9,312
Healing
7,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
ChemaBF
Ravana
4,900
1,932
0
1,109
4,821
2,014
27
602
4,160
0
44,670
W
Khepri
Gonqub3
Khepri
1,918
178
0
881
4,896
3,921
0
1,292
3,604
11,667
0
L
2,434
378
72
496
5,550
1,822
404
2,244
2,834
44,129
0
L
Jing Wei
aalvaaroo_11
Jing Wei
1,998
1,612
0
932
5,878
1,882
636
783
4,505
0
37,408
L
4,042
1,887
216
3,454
8,841
7,172
16
1,843
6,668
22,168
0
L
4,354
1,002
74
1,534
9,195
5,999
201
0
8,915
0
33,488
W
Izanami
euskadi1419
Izanami
2,059
1,709
0
1,942
5,349
2,435
809
979
4,370
0
52,646
W
3,554
167
0
822
4,350
1,530
0
2,402
1,844
41,372
0
W
Bakasura
miguiorti
Bakasura
7,914
5,839
0
4,093
11,133
4,886
46
1,303
9,830
0
76,426
W
Vamana
unax_11
Vamana
6,520
4,176
0
1,574
7,571
5,141
420
396
7,175
0
52,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,733
Gold Earned
31,164
383
Minions Killed
302
0
Camps Cleared
0
1,376,257
Distance Traveled
1,332,705
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
6,007
462
72
6
0
278,701
0
W
Khepri
5,793
446
10
1
0
301,048
0
L
Ra
6,719
517
78
6
0
228,230
2
L
Jing Wei
6,303
485
70
5
0
243,037
0
L
Atlas
5,946
457
23
2
0
269,134
0
L
Guan Yu
6,189
476
59
5
0
313,603
0
W
Izanami
6,385
491
84
6
0
222,491
0
W
Janus
6,216
478
60
5
0
256,033
2
W
Bakasura
8,716
670
138
11
0
348,248
2
W
Vamana
7,623
586
91
7
0
248,437
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role