Player Matchup

Hercules
Hercules
Angelfart
Hercules
Level 147
God Stats
3W - 1L
1,715 SR
Queue Stats
368W - 381L
1,423 Elo+
Solo
Hera
Hera
JKamargo73
Hera
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 41L
1,333 Elo+
Solo
Sol
Sol
ZionBlaze
Sol
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 26L
1,412 Elo+
Solo
Vulcan
Vulcan
lukeyboi589
Vulcan
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 21L
1,462 Elo+
Solo
Charybdis
Charybdis
oMiSTER GRiNCHo
Charybdis
Level 147
God Stats
5W - 11L
1,594 SR
Queue Stats
533W - 582L
1,421 Elo+
Solo
Team Averages
Level 127
1,562 SR
1,410 Elo+

VS

Team Averages
Level 81
1,543 SR
1,443 Elo+
Hades
Hades
CaneCorso44712
Hades
Level 62
God Stats
0W - 1L
1,392 SR
Queue Stats
77W - 87L
1,359 Elo+
Solo
Cerberus
Cerberus
InvaderVader88
Cerberus
Level 63
God Stats
3W - 2L
1,500 SR
Queue Stats
118W - 125L
1,428 Elo+
Solo
Thanatos
Thanatos
UnusedSleet9502
Thanatos
Level 126
God Stats
0W - 4L
1,500 SR
Queue Stats
59W - 65L
1,424 Elo+
Solo
Cabrakan
Cabrakan
ZeroXDreadjam
Cabrakan
Level 87
God Stats
9W - 11L
1,481 SR
Queue Stats
475W - 451L
1,537 Elo+
Solo
Awilix
Awilix
brunot91
Awilix
Level 69
God Stats
4W - 2L
1,840 SR
Queue Stats
279W - 341L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Angelfart
Hercules
17
2 / 3 / 13
9,686
807
9,159
12,829
12,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

18
5 / 3 / 16
10,655
888
12,385
7,585
3,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 4 / 13
9,942
829
7,184
9,474
2,989
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Vulcan
16
4 / 4 / 12
9,999
833
12,495
7,993
3,008
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
oMiSTER GRiNCHo
Charybdis
17
6 / 2 / 11
10,444
870
14,022
9,315
3,421
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 4 / 5
10,294
858
20,190
14,262
12,689
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cerberus
15
0 / 5 / 5
7,922
660
3,359
16,191
19,211
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
17
5 / 5 / 5
8,486
707
7,932
13,374
6,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cabrakan
ZeroXDreadjam
Cabrakan
14
2 / 7 / 5
8,186
682
5,821
19,075
25,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate

Breastplate

+20
Physical Protection

Awilix
brunot91
Awilix
5
0 / 1 / 2
6,193
516
660
1,202
386
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
38
22
Kills
16
16
Deaths
22
65
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hercules
Angelfart
Hercules
2
3
13
2.83
L
9
4
5
2.88
L
Cerberus
0
5
5
0.5
W
5
3
16
4.33
L
Thanatos
5
5
5
1.5
L
Cabrakan
ZeroXDreadjam
Cabrakan
2
7
5
0.64
W
5
4
13
2.88
L
Awilix
brunot91
Awilix
0
1
2
1
W
Vulcan
4
4
12
2.5
W
Charybdis
oMiSTER GRiNCHo
Charybdis
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,245
Damage
37,962
47,196
Taken
64,104
24,692
Mitigated
65,032
16,840
Healing
19,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Angelfart
Hercules
9,159
1,790
1,039
6,553
12,829
12,176
680
5,526
7,279
0
13,325
L
20,190
613
1,207
4,345
14,262
12,689
0
8,162
5,972
41,105
0
L
Cerberus
3,359
272
1,208
3,397
16,191
19,211
0
7,435
8,621
13,547
0
W
12,385
2,956
595
2,100
7,585
3,098
2,352
6,332
1,186
31,602
0
L
Thanatos
7,932
574
268
5,925
13,374
6,806
0
7,193
6,001
0
18,716
L
Cabrakan
ZeroXDreadjam
Cabrakan
5,821
722
809
2,438
19,075
25,940
0
8,645
9,768
11,812
0
W
7,184
1,528
139
2,068
9,474
2,989
2,097
6,588
2,736
20,397
0
L
Awilix
brunot91
Awilix
660
189
154
79
1,202
386
0
629
535
0
780
W
Vulcan
12,495
7,030
432
1,271
7,993
3,008
1,099
5,703
2,221
23,420
0
W
Charybdis
oMiSTER GRiNCHo
Charybdis
14,022
5,126
848
1,795
9,315
3,421
1,462
4,861
4,404
0
35,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,726
Gold Earned
41,081
146
Minions Killed
87
0
Camps Cleared
0
1,135,322
Distance Traveled
849,038
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,686
807
3
0
0
232,393
0
L
Hades
10,294
858
55
5
0
214,189
0
L
Cerberus
7,922
660
13
1
0
196,453
0
W
Hera
10,655
888
40
3
0
222,685
0
L
Thanatos
8,486
707
14
1
0
222,396
0
L
Cabrakan
8,186
682
5
0
0
198,665
0
W
Sol
9,942
829
30
3
0
220,600
0
L
Awilix
6,193
516
0
0
0
17,335
0
W
Vulcan
9,999
833
36
3
0
240,055
0
W
Charybdis
10,444
870
37
3
0
219,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role