Player Matchup

Charybdis
Charybdis
BKFEHomy
Charybdis
Level 102
God Stats
1W - 2L
1,447 SR
Queue Stats
41W - 33L
1,517 Elo+
Party 2
Zeus
Zeus
Fangarus
Zeus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 27L
1,580 Elo+
Party 2
Chronos
Chronos
Kaerden69
Chronos
Level 147
God Stats
1W - 2L
1,523 SR
Queue Stats
206W - 233L
1,440 Elo+
Solo
Bacchus
Bacchus
Scarpris
Bacchus
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 19L
1,508 Elo+
Party 2
Hel
Hel
Tolrem1
Hel
Level 38
God Stats
1W - 1L
1,736 SR
Queue Stats
43W - 65L
1,428 Elo+
Solo
Team Averages
Level 88
1,541 SR
1,495 Elo+

VS

Team Averages
Level 125
1,483 SR
1,495 Elo+
Scylla
Scylla
Legend24Killer
Scylla
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
109W - 110L
1,483 Elo+
Party 1
Vamana
Vamana
MrGarci_
Vamana
Level 122
God Stats
1W - 1L
1,324 SR
Queue Stats
19W - 22L
1,499 Elo+
Party 3
Hel
Hel
cinuty
Hel
Level 127
God Stats
4W - 0L
1,591 SR
Queue Stats
216W - 214L
1,499 Elo+
Solo
Agni
Agni
diegomrmg
Agni
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 21L
1,512 Elo+
Party 3
Ganesha
Ganesha
sava_flavour
Ganesha
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
117W - 118L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BKFEHomy
Charybdis
16
3 / 4 / 3
8,922
686
14,045
11,404
5,704
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zeus
16
2 / 4 / 2
9,302
716
20,542
11,724
5,731
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos
Kaerden69
Chronos
15
1 / 5 / 5
8,926
687
6,932
18,675
9,058
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Scarpris
Bacchus
15
2 / 3 / 2
9,240
711
7,461
15,872
25,904
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hel
15
1 / 3 / 3
8,852
681
5,506
13,016
11,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 11
10,724
825
14,070
7,875
4,309
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
MrGarci_
Vamana
18
12 / 3 / 7
11,302
869
22,939
20,615
17,358
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hel
cinuty
Hel
17
0 / 1 / 16
9,753
750
9,989
12,171
8,898
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Agni
16
2 / 3 / 12
9,692
746
13,519
10,046
5,687
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
sava_flavour
Ganesha
17
0 / 3 / 16
9,580
737
7,404
18,691
27,872
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
81
9
Kills
19
19
Deaths
11
15
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Charybdis
BKFEHomy
Charybdis
3
4
3
1.13
L
Zeus
2
4
2
0.75
L
Chronos
Kaerden69
Chronos
1
5
5
0.7
W
5
1
11
10.5
W
Vamana
MrGarci_
Vamana
12
3
7
5.17
L
Bacchus
Scarpris
Bacchus
2
3
2
1
L
Hel
1
3
3
0.83
W
Hel
cinuty
Hel
0
1
16
8
W
Agni
2
3
12
2.67
W
Ganesha
sava_flavour
Ganesha
0
3
16
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,486
Damage
67,921
70,691
Taken
69,398
57,766
Mitigated
64,124
30,393
Healing
37,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
BKFEHomy
Charybdis
14,045
8,926
485
1,346
11,404
5,704
0
6,759
4,413
0
22,017
L
Zeus
20,542
1,012
403
710
11,724
5,731
0
8,234
3,314
45,409
0
L
Chronos
Kaerden69
Chronos
6,932
1,883
1,168
3,278
18,675
9,058
0
13,280
4,889
21,137
0
W
14,070
342
2,821
1,893
7,875
4,309
427
4,846
3,029
34,493
0
W
Vamana
MrGarci_
Vamana
22,939
9,553
1,088
2,125
20,615
17,358
1,603
10,493
10,122
0
29,904
L
Bacchus
Scarpris
Bacchus
7,461
631
860
2,842
15,872
25,904
0
9,562
5,884
10,423
0
L
Hel
5,506
359
13,144
6,157
13,016
11,369
0
7,147
5,657
15,158
0
W
Hel
cinuty
Hel
9,989
0
13,822
6,787
12,171
8,898
48
7,481
4,690
26,217
0
W
Agni
13,519
301
582
864
10,046
5,687
1,304
6,094
3,952
21,236
0
W
Ganesha
sava_flavour
Ganesha
7,404
411
1,981
5,091
18,691
27,872
351
11,527
7,164
20,917
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,242
Gold Earned
51,051
141
Minions Killed
149
0
Camps Cleared
0
1,180,515
Distance Traveled
1,323,578
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,922
686
16
1
0
223,314
0
L
Zeus
9,302
716
53
4
0
207,987
0
L
Chronos
8,926
687
46
4
0
232,702
0
W
Scylla
10,724
825
47
4
0
262,059
0
W
Vamana
11,302
869
20
2
0
244,677
0
L
Bacchus
9,240
711
8
1
0
255,685
0
L
Hel
8,852
681
18
1
0
260,827
0
W
Hel
9,753
750
35
3
0
300,715
0
W
Agni
9,692
746
44
3
0
246,189
0
W
Ganesha
9,580
737
3
0
0
269,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role