Player Matchup

Set
Set
Aeur
Set
Level 167
God Stats
5W - 7L
1,385 SR
Queue Stats
152W - 142L
1,481 Elo+
Solo
Merlin
Merlin
Earthdigger
Merlin
Level 134
God Stats
4W - 6L
1,149 SR
Queue Stats
129W - 128L
1,477 Elo+
Solo
Achilles
Achilles
ShadowSoulReaper
Achilles
Level 124
God Stats
2W - 5L
1,540 SR
Queue Stats
234W - 211L
1,510 Elo+
Solo
Apollo
Apollo
anglesmith12
Apollo
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Ymir
Ymir
mrpatkiller
Ymir
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 98
1,415 SR
1,494 Elo+

VS

Team Averages
Level 99
1,489 SR
1,438 Elo+
Thanatos
Thanatos
 
Thanatos
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
GreenRodent
Cerberus
Level 26
God Stats
14W - 18L
1,493 SR
Queue Stats
235W - 253L
1,313 Elo+
Party 2
Hel
Hel
Lowlifeswine
Hel
Level 148
God Stats
28W - 44L
1,462 SR
Queue Stats
700W - 641L
1,526 Elo+
Solo
Chaac
Chaac
PF_RobCar
Chaac
Level 129
God Stats
5W - 4L
1,491 SR
Queue Stats
103W - 114L
1,354 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Aeur
Set
13
6 / 3 / 2
8,082
539
12,599
14,757
6,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
13
2 / 4 / 2
7,781
519
9,003
7,833
2,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 5 / 0
6,736
449
7,816
17,499
14,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
8
0 / 3 / 1
5,290
353
2,031
7,080
1,725
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 0 / 2
6,554
437
3,922
6,881
5,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
8 / 2 / 2
8,462
564
7,735
7,087
2,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hou Yi
 
Hou Yi
11
1 / 2 / 5
7,121
475
5,463
6,757
1,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
GreenRodent
Cerberus
10
0 / 3 / 5
6,913
461
2,798
14,315
9,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
3 / 2 / 3
9,386
626
9,918
11,550
4,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
PF_RobCar
Chaac
14
3 / 1 / 5
8,833
589
12,018
15,594
15,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
10
Kills
15
15
Deaths
10
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
8
2
2
4.5
W
Hou Yi
 
Hou Yi
1
2
5
1.75
L
Set
Aeur
Set
6
3
2
2.33
L
Merlin
2
4
2
0.75
W
Cerberus
GreenRodent
Cerberus
0
3
5
0.83
W
3
2
3
2.25
W
Chaac
PF_RobCar
Chaac
3
1
5
5.5
L
1
5
0
0.2
L
Apollo
0
3
1
0.17
L
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,371
Damage
37,932
54,050
Taken
55,303
31,374
Mitigated
34,025
12,432
Healing
26,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
7,735
1,640
0
5,040
7,087
2,443
0
1,289
5,757
0
36,349
W
Hou Yi
 
Hou Yi
5,463
2,643
0
1,837
6,757
1,904
1,425
2,389
4,368
0
37,986
L
Set
Aeur
Set
12,599
5,491
0
4,318
14,757
6,905
0
4,219
10,538
0
56,131
L
Merlin
9,003
71
0
350
7,833
2,317
0
3,117
4,716
57,856
0
W
Cerberus
GreenRodent
Cerberus
2,798
335
77
4,529
14,315
9,493
0
4,715
9,553
19,491
0
W
9,918
598
3,373
7,323
11,550
4,422
372
3,652
7,851
92,992
0
W
Chaac
PF_RobCar
Chaac
12,018
1,929
0
3,846
15,594
15,763
128
960
13,578
0
65,514
L
7,816
1,560
0
6,009
17,499
14,730
0
2,021
15,478
80
43,991
L
Apollo
2,031
1,772
0
950
7,080
1,725
277
1,476
5,604
0
16,975
L
3,922
236
0
805
6,881
5,697
182
1,883
4,998
22,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,443
Gold Earned
40,715
292
Minions Killed
423
0
Camps Cleared
0
1,446,943
Distance Traveled
1,561,158
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,462
564
42
3
0
343,932
2
W
Hou Yi
7,121
475
74
5
0
268,862
3
L
Set
8,082
539
73
5
0
318,919
2
L
Merlin
7,781
519
95
6
0
291,276
8
W
Cerberus
6,913
461
30
2
0
299,438
0
W
Hel
9,386
626
168
11
0
335,760
3
W
Chaac
8,833
589
109
7
0
313,166
2
L
Achilles
6,736
449
64
4
0
267,274
4
L
Apollo
5,290
353
31
2
0
284,006
0
L
Ymir
6,554
437
29
2
0
285,468
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role