Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Edgewalker10
Cupid
Level 163
God Stats
37W - 35L
1,617 SR
Queue Stats
962W - 902L
1,586 Elo+
Solo
Hun Batz
Hun Batz
Sspiderrr
Hun Batz
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 35L
1,600 Elo+
Party 1
Athena
Athena
dreadfulhades
Athena
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 26L
1,544 Elo+
Party 1
Eset
Eset
roastedredleper
Eset
Level 67
God Stats
1W - 2L
1,313 SR
Queue Stats
10W - 16L
1,405 Elo+
Solo
Team Averages
Level 117
1,486 SR
1,527 Elo+

VS

Team Averages
Level 97
1,432 SR
1,515 Elo+
Ix Chel
Ix Chel
Faatchubs
Ix Chel
Level 103
God Stats
1W - 1L
1,724 SR
Queue Stats
7W - 12L
1,495 Elo+
Solo
Maui
Maui
Krelvek
Maui
Level 161
God Stats
6W - 6L
1,405 SR
Queue Stats
80W - 106L
1,479 Elo+
Party 2
Nemesis
Nemesis
Snerks
Nemesis
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,647 Elo+
Solo
Thoth
Thoth
Zahika
Thoth
Level 66
God Stats
1W - 8L
1,241 SR
Queue Stats
82W - 93L
1,453 Elo+
Solo
Neith
Neith
vipersrule
Neith
Level 86
God Stats
7W - 13L
1,291 SR
Queue Stats
80W - 98L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
15
4 / 0 / 11
9,688
1,211
14,312
3,419
1,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
7 / 1 / 8
9,695
1,212
10,548
5,742
2,684
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mystical Earring

Mystical Earring

+15
Mp 5

Hun Batz
Sspiderrr
Hun Batz
14
8 / 1 / 8
9,699
1,212
11,117
7,033
2,471
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
0 / 1 / 16
8,351
1,044
5,492
10,573
8,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
2 / 1 / 14
8,744
1,093
8,992
3,538
1,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

346

VS

Team 2 Tickets

157

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Faatchubs
Ix Chel
13
0 / 3 / 1
7,306
913
1,036
4,547
1,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Maui
Krelvek
Maui
13
0 / 2 / 4
7,753
969
3,710
13,736
13,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Snerks
Nemesis
13
1 / 7 / 1
7,944
993
7,608
16,978
7,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thoth
Zahika
Thoth
13
3 / 3 / 1
8,883
1,110
9,352
8,462
3,078
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
13
0 / 6 / 4
7,632
954
5,501
11,094
4,578
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
15
21
Kills
4
4
Deaths
21
57
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
4
0
11
9.5
W
7
1
8
11
L
Ix Chel
Faatchubs
Ix Chel
0
3
1
0.17
L
Maui
Krelvek
Maui
0
2
4
1
L
Nemesis
Snerks
Nemesis
1
7
1
0.21
W
Hun Batz
Sspiderrr
Hun Batz
8
1
8
12
L
Thoth
Zahika
Thoth
3
3
1
1.17
W
0
1
16
8
W
2
1
14
9
L
Neith
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,461
Damage
27,207
30,305
Taken
54,817
16,298
Mitigated
30,503
2,710
Healing
1,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
14,312
252
0
273
3,419
1,228
0
1,862
1,467
39,338
0
W
10,548
7,068
450
963
5,742
2,684
0
2,350
3,361
0
31,149
L
Ix Chel
Faatchubs
Ix Chel
1,036
30
217
181
4,547
1,545
0
2,130
2,417
12,347
0
L
Maui
Krelvek
Maui
3,710
1,130
0
446
13,736
13,924
0
7,450
6,286
8,712
92
L
Nemesis
Snerks
Nemesis
7,608
1,735
0
991
16,978
7,378
0
8,266
8,712
0
17,365
W
Hun Batz
Sspiderrr
Hun Batz
11,117
3,179
0
72
7,033
2,471
0
2,654
4,287
0
17,313
L
Thoth
Zahika
Thoth
9,352
609
0
0
8,462
3,078
0
4,769
3,693
28,771
0
W
5,492
1,362
0
0
10,573
8,849
0
4,738
5,372
12,251
322
W
8,992
203
111
841
3,538
1,066
0
1,652
1,812
21,132
0
L
Neith
5,501
3,099
0
105
11,094
4,578
0
5,859
5,235
0
14,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,177
Gold Earned
39,518
180
Minions Killed
134
9
Camps Cleared
3
815,348
Distance Traveled
616,980
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,688
1,211
78
10
2
168,905
0
W
Cupid
9,695
1,212
39
5
5
153,639
0
L
Ix Chel
7,306
913
31
4
1
62,427
0
L
Maui
7,753
969
7
1
0
145,241
0
L
Nemesis
7,944
993
21
3
1
154,772
0
W
Hun Batz
9,699
1,212
21
3
0
157,671
0
L
Thoth
8,883
1,110
41
5
1
146,696
0
W
Athena
8,351
1,044
8
1
0
160,150
0
W
Eset
8,744
1,093
34
4
2
174,983
0
L
Neith
7,632
954
34
4
0
107,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role