Player Matchup

Neith
Neith
Bronze IV
AIOROS5629
Neith
Bronze IV
Level 129
God Stats
0W - 2L
1,294 SR
Queue Stats
2W - 3L
1,505 MMR
Solo
Vulcan
Vulcan
Gold III
Dischargeking
Vulcan
Gold III
Level 147
God Stats
0W - 3L
1,389 SR
Queue Stats
132W - 133L
1,620 MMR
Party 1
Pele
Pele
Gold II
Weirsy19
Pele
Gold II
Level 180
God Stats
5W - 6L
1,552 SR
Queue Stats
372W - 352L
1,451 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
demorir_xd434
Sun Wukong
Gold IV
Level 127
God Stats
6W - 1L
1,840 SR
Queue Stats
182W - 192L
1,521 MMR
Solo
Artio
Artio
Gold V
zero4242
Artio
Gold V
Level 153
God Stats
98W - 82L
1,584 SR
Queue Stats
428W - 434L
1,321 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 147
1,532 SR
1,483 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,533 SR
1,483 MMR
Cu Chulainn
Cu Chulainn
Gold II
DinoAnteater
Cu Chulainn
Gold II
Level 159
God Stats
69W - 81L
1,490 SR
Queue Stats
373W - 368L
1,537 MMR
Solo
Loki
Loki
Gold IV
HoPe Killz
Loki
Gold IV
Level 151
God Stats
6W - 9L
1,511 SR
Queue Stats
249W - 255L
1,467 MMR
Solo
Xbalanque
Xbalanque
Gold IV
I Stay Lonely
Xbalanque
Gold IV
Level 147
God Stats
44W - 33L
1,683 SR
Queue Stats
324W - 333L
1,424 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold IV
SlNamatik
Morgan Le Fay
Gold IV
Level 159
God Stats
9W - 9L
1,479 SR
Queue Stats
279W - 278L
1,543 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver III
thechillpenguin
Kumbhakarna
Silver III
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 80L
1,445 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
1 / 2 / 2
7,828
522
4,505
8,292
3,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 3 / 2
7,485
499
9,280
11,012
4,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
14
2 / 3 / 3
8,346
556
9,758
15,130
6,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
demorir_xd434
Sun Wukong
14
0 / 2 / 0
8,360
557
7,355
14,903
12,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Artio
zero4242
Artio
12
2 / 3 / 2
7,573
505
5,041
18,166
15,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
IshtarAo KuangSurtrAphrodite

VS

Bans
SusanoAtlasMercuryMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DinoAnteater
Cu Chulainn
15
1 / 0 / 1
8,665
578
10,584
11,847
12,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

13
4 / 3 / 5
8,113
541
8,379
11,618
4,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xbalanque
I Stay Lonely
Xbalanque
15
2 / 2 / 0
8,992
599
6,985
7,909
4,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Morgan Le Fay
SlNamatik
Morgan Le Fay
15
6 / 1 / 3
8,776
585
15,066
10,481
4,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Kumbhakarna
thechillpenguin
Kumbhakarna
13
0 / 0 / 10
7,962
531
5,809
15,249
10,695
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
6
Kills
13
13
Deaths
6
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Neith
1
2
2
1
W
Cu Chulainn
DinoAnteater
Cu Chulainn
1
0
1
1.5
L
1
3
2
0.67
W
4
3
5
2.17
W
Xbalanque
I Stay Lonely
Xbalanque
2
2
0
1
W
Morgan Le Fay
SlNamatik
Morgan Le Fay
6
1
3
7.5
L
Pele
2
3
3
1.17
L
Sun Wukong
demorir_xd434
Sun Wukong
0
2
0
0
W
Kumbhakarna
thechillpenguin
Kumbhakarna
0
0
10
5
L
Artio
zero4242
Artio
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,939
Damage
46,823
67,503
Taken
57,104
42,132
Mitigated
37,271
19,534
Healing
14,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
4,505
1,290
0
1,347
8,292
3,384
0
803
7,489
0
61,537
W
Cu Chulainn
DinoAnteater
Cu Chulainn
10,584
1,843
0
1,080
11,847
12,795
0
0
11,847
376
82,455
L
9,280
1,808
0
1,725
11,012
4,791
0
7,208
3,804
63,582
0
W
8,379
1,881
0
1,478
11,618
4,673
0
2,633
8,985
0
66,940
W
Xbalanque
I Stay Lonely
Xbalanque
6,985
1,706
0
2,390
7,909
4,165
910
1,249
6,660
0
88,457
W
Morgan Le Fay
SlNamatik
Morgan Le Fay
15,066
2,066
0
2,619
10,481
4,943
0
4,887
5,594
87,242
0
L
Pele
9,758
1,707
0
5,513
15,130
6,156
78
3,614
11,516
0
78,143
L
Sun Wukong
demorir_xd434
Sun Wukong
7,355
1,065
0
3,563
14,903
12,188
0
160
14,743
0
77,418
W
Kumbhakarna
thechillpenguin
Kumbhakarna
5,809
1,044
2,721
3,801
15,249
10,695
0
5,159
10,090
26,090
0
L
Artio
zero4242
Artio
5,041
473
945
6,441
18,166
15,613
0
9,250
8,916
18,800
393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,592
Gold Earned
42,508
489
Minions Killed
554
0
Camps Cleared
0
1,523,797
Distance Traveled
1,584,348
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,828
522
113
8
0
271,608
1
W
Cu Chulainn
8,665
578
132
9
0
319,024
2
L
Vulcan
7,485
499
97
6
0
300,168
3
W
Loki
8,113
541
97
6
0
353,663
0
W
Xbalanque
8,992
599
144
10
0
282,730
4
W
Morgan Le Fay
8,776
585
143
10
0
316,147
3
L
Pele
8,346
556
107
7
0
330,397
3
L
Sun Wukong
8,360
557
142
9
0
318,614
2
W
Kumbhakarna
7,962
531
38
3
0
312,784
3
L
Artio
7,573
505
30
2
0
303,010
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role