Player Matchup

Janus
Janus
ACEspace2233307
Janus
Level 42
God Stats
5W - 2L
1,715 SR
Queue Stats
273W - 266L
1,395 Elo+
Party 1
Yemoja
Yemoja
DreDaKing66
Yemoja
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
150W - 169L
1,440 Elo+
Party 2
Hachiman
Hachiman
InfinityBan0
Hachiman
Level 67
God Stats
4W - 1L
1,654 SR
Queue Stats
144W - 154L
1,424 Elo+
Party 2
Jing Wei
Jing Wei
NX7Incarnate
Jing Wei
Level 118
God Stats
4W - 2L
1,534 SR
Queue Stats
288W - 277L
1,418 Elo+
Party 1
Ah Puch
Ah Puch
berbosmiles
Ah Puch
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
77W - 60L
1,517 Elo+
Solo
Team Averages
Level 84
1,581 SR
1,439 Elo+

VS

Team Averages
Level 88
1,420 SR
1,477 Elo+
Mercury
Mercury
 
Mercury
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
JP5Star
Hun Batz
Level 114
God Stats
7W - 7L
1,378 SR
Queue Stats
342W - 370L
1,456 Elo+
Solo
Raijin
Raijin
frostysquirrels
Raijin
Level 56
God Stats
34W - 32L
1,452 SR
Queue Stats
1,442W - 1,475L
1,506 Elo+
Solo
Khepri
Khepri
hadeedh
Khepri
Level 92
God Stats
5W - 2L
1,500 SR
Queue Stats
319W - 276L
1,502 Elo+
Solo
Hel
Hel
iBomB3rmaN
Hel
Level 89
God Stats
1W - 2L
1,270 SR
Queue Stats
124W - 179L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 5 / 9
11,929
795
15,372
13,810
5,794
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Yemoja
16
1 / 3 / 10
9,954
664
4,024
14,488
14,308
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hachiman
InfinityBan0
Hachiman
20
10 / 5 / 9
12,585
839
25,106
20,727
10,164
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
NX7Incarnate
Jing Wei
17
1 / 5 / 12
10,387
692
12,406
14,443
5,746
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
berbosmiles
Ah Puch
20
6 / 2 / 7
11,912
794
20,445
14,900
6,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
1
0 / 0 / 0
3,748
250
0
0
0
Hun Batz
JP5Star
Hun Batz
20
8 / 5 / 6
11,610
774
16,846
17,895
12,906
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
6 / 10 / 3
10,468
698
16,677
19,077
11,499
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
hadeedh
Khepri
18
1 / 5 / 13
11,022
735
8,856
27,362
41,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
4 / 2 / 15
11,946
796
24,371
18,198
13,168
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
56
22
Kills
19
20
Deaths
22
47
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
0
0
0
W
4
5
9
1.7
W
Yemoja
1
3
10
2
W
Hachiman
InfinityBan0
Hachiman
10
5
9
2.9
L
Hun Batz
JP5Star
Hun Batz
8
5
6
2.2
W
Jing Wei
NX7Incarnate
Jing Wei
1
5
12
1.4
W
Ah Puch
berbosmiles
Ah Puch
6
2
7
4.75
L
6
10
3
0.75
L
Khepri
hadeedh
Khepri
1
5
13
1.5
L
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,353
Damage
66,750
78,368
Taken
82,532
42,823
Mitigated
79,313
36,366
Healing
30,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
0
0
0
0
0
0
0
0
0
0
0
W
15,372
281
1,002
677
13,810
5,794
1,611
9,367
4,443
33,815
0
W
Yemoja
4,024
1,443
10,089
4,116
14,488
14,308
170
7,759
6,729
6,869
0
W
Hachiman
InfinityBan0
Hachiman
25,106
14,684
2,065
6,768
20,727
10,164
3,096
13,222
7,505
0
39,783
L
Hun Batz
JP5Star
Hun Batz
16,846
1,927
548
1,119
17,895
12,906
0
9,932
7,963
0
31,882
W
Jing Wei
NX7Incarnate
Jing Wei
12,406
10,660
2,077
1,355
14,443
5,746
196
9,224
5,219
0
22,835
W
Ah Puch
berbosmiles
Ah Puch
20,445
198
2,074
6,143
14,900
6,811
838
10,332
4,568
44,724
0
L
16,677
515
0
0
19,077
11,499
0
7,588
11,489
31,391
0
L
Khepri
hadeedh
Khepri
8,856
319
1,299
2,954
27,362
41,740
0
12,267
15,095
20,147
0
L
24,371
1,557
14,128
10,645
18,198
13,168
0
10,054
8,144
43,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,767
Gold Earned
48,794
165
Minions Killed
157
0
Camps Cleared
0
1,291,500
Distance Traveled
1,040,079
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
3,748
250
0
0
0
0
0
W
Janus
11,929
795
49
3
0
265,969
0
W
Yemoja
9,954
664
5
0
0
233,802
0
W
Hachiman
12,585
839
39
3
0
223,588
0
L
Hun Batz
11,610
774
44
3
0
259,482
0
W
Jing Wei
10,387
692
25
2
0
278,379
0
W
Ah Puch
11,912
794
47
3
0
289,762
0
L
Raijin
10,468
698
39
3
0
206,938
0
L
Khepri
11,022
735
26
2
0
265,251
0
L
Hel
11,946
796
48
3
0
308,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role