Player Matchup

Odin
Odin
Aquariqs
Odin
Level 48
God Stats
6W - 1L
1,917 SR
Queue Stats
597W - 224L
1,829 Elo+
Party 1
Ix Chel
Ix Chel
Blue7003
Ix Chel
Level 157
God Stats
16W - 3L
1,937 SR
Queue Stats
531W - 200L
1,830 Elo+
Party 1
Cerberus
Cerberus
Feenta
Cerberus
Level 180
God Stats
16W - 8L
1,699 SR
Queue Stats
1,286W - 683L
1,775 Elo+
Party 1
Charybdis
Charybdis
Trapper15
Charybdis
Level 66
God Stats
6W - 3L
1,537 SR
Queue Stats
630W - 667L
1,401 Elo+
Solo
Bakasura
Bakasura
YourLocalZaddy
Bakasura
Level 204
God Stats
14W - 3L
1,736 SR
Queue Stats
1,018W - 399L
1,798 Elo+
Party 1
Team Averages
Level 131
1,765 SR
1,727 Elo+

VS

Team Averages
Level 64
1,509 SR
1,478 Elo+
Guan Yu
Guan Yu
DragonIRL
Guan Yu
Level 109
God Stats
0W - 3L
1,322 SR
Queue Stats
51W - 47L
1,566 Elo+
Party 2
Chang'e
Chang'e
KyokiSen
Chang'e
Level 58
God Stats
11W - 13L
1,432 SR
Queue Stats
51W - 72L
1,459 Elo+
Party 2
Hera
Hera
Maxyboi1187
Hera
Level 75
God Stats
4W - 2L
1,501 SR
Queue Stats
45W - 51L
1,456 Elo+
Party 2
Fafnir
Fafnir
allmyexesarefat
Fafnir
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 31L
1,363 Elo+
Solo
Izanami
Izanami
dL aDaM x2
Izanami
Level 31
God Stats
2W - 1L
1,789 SR
Queue Stats
2W - 4L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
17
2 / 0 / 23
10,562
1,174
17,629
11,378
11,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ix Chel
Blue7003
Ix Chel
18
12 / 0 / 20
12,576
1,397
37,861
7,103
3,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
Feenta
Cerberus
18
6 / 0 / 28
12,605
1,401
15,808
15,795
25,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
Trapper15
Charybdis
16
0 / 2 / 13
9,541
1,060
6,883
7,411
2,703
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bakasura
18
19 / 4 / 7
13,965
1,552
34,030
16,228
9,219
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

362

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DragonIRL
Guan Yu
14
0 / 4 / 2
8,721
969
5,311
18,816
15,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
KyokiSen
Chang'e
15
3 / 11 / 2
10,415
1,157
10,578
32,310
12,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
3 / 11 / 2
9,666
1,074
10,731
20,322
9,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
0 / 6 / 6
9,083
1,009
3,995
24,928
33,863
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
dL aDaM x2
Izanami
14
0 / 7 / 6
9,022
1,002
9,869
22,568
8,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
24
39
Kills
6
6
Deaths
39
91
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Odin
2
0
23
13.5
W
Ix Chel
Blue7003
Ix Chel
12
0
20
22
L
Guan Yu
DragonIRL
Guan Yu
0
4
2
0.25
W
Cerberus
Feenta
Cerberus
6
0
28
20
L
Chang'e
KyokiSen
Chang'e
3
11
2
0.36
L
3
11
2
0.36
W
Charybdis
Trapper15
Charybdis
0
2
13
3.25
W
Bakasura
19
4
7
5.63
L
0
6
6
0.5
L
Izanami
dL aDaM x2
Izanami
0
7
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,211
Damage
40,484
57,915
Taken
118,944
52,472
Mitigated
79,717
16,272
Healing
8,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
17,629
1,840
0
1,843
11,378
11,461
0
3,978
7,023
0
25,749
W
Ix Chel
Blue7003
Ix Chel
37,861
2,251
2,427
1,958
7,103
3,360
0
4,141
2,962
59,443
0
L
Guan Yu
DragonIRL
Guan Yu
5,311
186
1,294
1,203
18,816
15,516
0
7,814
9,687
0
15,703
W
Cerberus
Feenta
Cerberus
15,808
1,108
0
6,326
15,795
25,729
0
6,812
8,983
20,565
2,316
L
Chang'e
KyokiSen
Chang'e
10,578
1,954
1,811
2,652
32,310
12,378
0
12,382
18,492
32,008
0
L
10,731
2,630
0
0
20,322
9,076
0
8,026
11,676
21,658
0
W
Charybdis
Trapper15
Charybdis
6,883
4,566
0
0
7,411
2,703
0
4,717
2,694
0
19,601
W
Bakasura
34,030
23,497
0
3,718
16,228
9,219
0
5,656
8,022
0
58,962
L
3,995
1,721
0
621
24,928
33,863
0
13,241
10,892
6,129
0
L
Izanami
dL aDaM x2
Izanami
9,869
6,889
0
629
22,568
8,884
0
9,890
11,265
0
21,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,249
Gold Earned
46,907
200
Minions Killed
112
12
Camps Cleared
3
941,898
Distance Traveled
700,164
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,562
1,174
13
1
0
215,498
0
W
Ix Chel
12,576
1,397
55
6
1
219,427
0
L
Guan Yu
8,721
969
16
2
0
136,001
0
W
Cerberus
12,605
1,401
22
2
0
189,359
0
L
Chang'e
10,415
1,157
43
5
2
143,428
0
L
Hera
9,666
1,074
21
2
0
137,616
0
W
Charybdis
9,541
1,060
32
4
0
130,139
0
W
Bakasura
13,965
1,552
78
9
11
187,475
0
L
Fafnir
9,083
1,009
5
1
0
151,411
0
L
Izanami
9,022
1,002
27
3
1
131,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role