Player Matchup

Nox
Nox
Gold IV
NevinDаrk
Nox
Gold IV
Level 155
God Stats
0W - 2L
1,719 SR
Queue Stats
16W - 22L
1,660 MMR
Party 2
Hachiman
Hachiman
Silver I
Tоmmyrоd
Hachiman
Silver I
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 36L
1,514 MMR
Party 2
Fenrir
Fenrir
Gold IV
oOZeosOo
Fenrir
Gold IV
Level 129
God Stats
1W - 1L
1,733 SR
Queue Stats
34W - 47L
1,602 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 122
1,651 SR
1,592 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 148
1,649 SR
1,603 MMR
Geb
Geb
Gold IV
Jesus VK8412
Geb
Gold IV
Level 148
God Stats
32W - 15L
1,666 SR
Queue Stats
306W - 340L
1,373 MMR
Party 1
Bastet
Bastet
Platinum I
Tiesburon30
Bastet
Platinum I
Level 158
God Stats
38W - 31L
1,693 SR
Queue Stats
862W - 970L
1,912 MMR
Party 1
Merlin
Merlin
Gold II
uzzam
Merlin
Gold II
Level 138
God Stats
22W - 22L
1,588 SR
Queue Stats
143W - 162L
1,523 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 3
9,617
641
12,876
10,439
3,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hachiman
Tоmmyrоd
Hachiman
16
2 / 3 / 2
10,220
681
15,346
13,050
4,597
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fenrir
oOZeosOo
Fenrir
14
1 / 4 / 3
9,305
620
8,953
19,101
21,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AphroditeAchillesAo KuangNe Zha

VS

Bans
Guan YuThothMartichorasChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 0 / 8
11,205
747
5,501
21,877
25,010
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bastet
17
6 / 1 / 4
11,247
750
16,858
15,572
6,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
uzzam
Merlin
16
3 / 3 / 3
10,235
682
12,387
12,394
5,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
4
Kills
10
10
Deaths
4
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
0
8
5
L
1
3
3
0.83
W
Bastet
6
1
4
8
L
Hachiman
Tоmmyrоd
Hachiman
2
3
2
1
L
Fenrir
oOZeosOo
Fenrir
1
4
3
0.63
W
Merlin
uzzam
Merlin
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,175
Damage
34,746
42,590
Taken
49,843
29,545
Mitigated
37,544
5,417
Healing
12,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,501
772
2,543
6,285
21,877
25,010
480
5,191
16,359
21,412
0
L
12,876
1,739
0
500
10,439
3,898
57
3,632
6,807
37,646
0
W
Bastet
16,858
3,936
0
1,844
15,572
6,743
1,414
4,597
10,470
0
40,231
L
Hachiman
Tоmmyrоd
Hachiman
15,346
10,265
0
2,382
13,050
4,597
87
7,199
5,851
0
50,731
L
Fenrir
oOZeosOo
Fenrir
8,953
1,471
0
2,535
19,101
21,050
0
7,114
11,987
415
32,022
W
Merlin
uzzam
Merlin
12,387
599
170
2,140
12,394
5,791
943
3,501
8,667
52,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,142
Gold Earned
32,687
184
Minions Killed
158
0
Camps Cleared
0
830,659
Distance Traveled
901,729
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,205
747
19
1
0
317,713
5
L
Nox
9,617
641
61
4
0
265,345
0
W
Bastet
11,247
750
46
3
0
336,041
4
L
Hachiman
10,220
681
90
6
0
263,839
4
L
Fenrir
9,305
620
33
2
0
301,475
0
W
Merlin
10,235
682
93
6
0
247,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role