Player Matchup

Nemesis
Nemesis
BunHatz9295
Nemesis
Level 48
God Stats
2W - 1L
1,729 SR
Queue Stats
153W - 135L
1,592 Elo+
Party 2
Baron Samedi
Baron Samedi
DaNStER9xBoSs
Baron Samedi
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 150L
1,619 Elo+
Party 2
Sylvanus
Sylvanus
Kickster 1974
Sylvanus
Level 106
God Stats
2W - 0L
1,769 SR
Queue Stats
5W - 2L
1,644 Elo+
Party 2
Ix Chel
Ix Chel
Ragnarx0321
Ix Chel
Level 97
God Stats
10W - 6L
1,508 SR
Queue Stats
333W - 316L
1,445 Elo+
Solo
Chiron
Chiron
RiotStarter3581
Chiron
Level 88
God Stats
7W - 4L
1,612 SR
Queue Stats
167W - 159L
1,466 Elo+
Solo
Team Averages
Level 93
1,624 SR
1,553 Elo+

VS

Team Averages
Level 120
1,503 SR
1,474 Elo+
Izanami
Izanami
Brooklynn3756
Izanami
Level 28
God Stats
48W - 42L
1,405 SR
Queue Stats
151W - 164L
1,369 Elo+
Party 1
Anubis
Anubis
EduEz506
Anubis
Level 158
God Stats
1W - 1L
1,312 SR
Queue Stats
327W - 303L
1,466 Elo+
Solo
Lancelot
Lancelot
RZR BLACK0UT
Lancelot
Level 147
God Stats
50W - 31L
1,618 SR
Queue Stats
219W - 191L
1,545 Elo+
Party 3
Bacchus
Bacchus
Texas Made 514
Bacchus
Level 121
God Stats
0W - 3L
1,531 SR
Queue Stats
55W - 61L
1,438 Elo+
Party 1
Ix Chel
Ix Chel
lv IceMan vl
Ix Chel
Level 147
God Stats
5W - 3L
1,649 SR
Queue Stats
67W - 56L
1,552 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BunHatz9295
Nemesis
18
9 / 4 / 4
11,475
604
16,088
19,885
9,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
DaNStER9xBoSs
Baron Samedi
17
3 / 2 / 1
10,053
529
9,517
16,727
14,361
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
Kickster 1974
Sylvanus
14
1 / 2 / 4
9,088
478
6,256
23,068
24,291
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ix Chel
Ragnarx0321
Ix Chel
16
0 / 5 / 6
9,460
498
7,396
14,168
6,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
10 / 0 / 5
11,108
585
13,705
10,963
5,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
14
2 / 8 / 0
8,569
451
6,805
14,859
6,952
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
EduEz506
Anubis
17
1 / 5 / 1
10,752
566
12,246
14,184
8,169
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lancelot
RZR BLACK0UT
Lancelot
18
8 / 1 / 2
11,715
617
16,340
15,244
9,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

11
0 / 6 / 2
7,637
402
2,954
13,245
13,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
lv IceMan vl
Ix Chel
18
2 / 3 / 4
10,814
569
18,850
13,107
5,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
22
23
Kills
13
13
Deaths
23
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
2
8
0
0.25
W
Nemesis
BunHatz9295
Nemesis
9
4
4
2.75
W
Baron Samedi
DaNStER9xBoSs
Baron Samedi
3
2
1
1.75
L
Anubis
EduEz506
Anubis
1
5
1
0.3
W
Sylvanus
Kickster 1974
Sylvanus
1
2
4
1.5
L
Lancelot
RZR BLACK0UT
Lancelot
8
1
2
9
W
Ix Chel
Ragnarx0321
Ix Chel
0
5
6
0.6
W
10
0
5
12.5
L
0
6
2
0.17
L
Ix Chel
lv IceMan vl
Ix Chel
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,962
Damage
57,195
84,811
Taken
70,639
60,448
Mitigated
42,766
31,285
Healing
13,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
6,805
6,008
0
1,663
14,859
6,952
714
1,954
12,905
0
69,153
W
Nemesis
BunHatz9295
Nemesis
16,088
8,957
0
5,338
19,885
9,210
0
7,021
12,864
0
109,639
W
Baron Samedi
DaNStER9xBoSs
Baron Samedi
9,517
280
0
5,274
16,727
14,361
0
10,739
5,988
74,773
0
L
Anubis
EduEz506
Anubis
12,246
594
0
6,136
14,184
8,169
0
7,170
7,014
105,477
0
W
Sylvanus
Kickster 1974
Sylvanus
6,256
1,428
3,494
8,375
23,068
24,291
81
8,031
15,037
29,609
0
L
Lancelot
RZR BLACK0UT
Lancelot
16,340
4,157
0
1,676
15,244
9,060
0
4,508
10,736
0
100,762
W
Ix Chel
Ragnarx0321
Ix Chel
7,396
254
905
3,876
14,168
6,740
0
6,913
7,255
92,789
0
W
13,705
5,613
1,106
2,917
10,963
5,846
235
1,927
9,036
0
93,290
L
2,954
211
0
1,918
13,245
13,112
58
1,769
11,476
15,231
0
L
Ix Chel
lv IceMan vl
Ix Chel
18,850
2,095
194
1,449
13,107
5,473
513
7,768
5,339
101,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,184
Gold Earned
49,487
562
Minions Killed
604
0
Camps Cleared
0
1,854,160
Distance Traveled
1,817,517
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,569
451
116
6
0
348,123
0
W
Nemesis
11,475
604
140
7
0
457,413
0
W
Baron Samedi
10,053
529
117
6
0
339,974
2
L
Anubis
10,752
566
164
9
0
342,428
6
W
Sylvanus
9,088
478
34
2
0
310,288
10
L
Lancelot
11,715
617
134
7
0
481,832
3
W
Ix Chel
9,460
498
123
6
0
372,024
4
W
Chiron
11,108
585
148
8
0
374,461
4
L
Bacchus
7,637
402
20
1
0
253,373
0
L
Ix Chel
10,814
569
170
9
0
391,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role