Player Matchup

Fenrir
Fenrir
MrDefense1
Fenrir
Level 154
God Stats
3W - 7L
1,318 SR
Queue Stats
693W - 735L
1,513 Elo+
Party 2
Bakasura
Bakasura
PoutineJesus
Bakasura
Level 128
God Stats
1W - 3L
1,439 SR
Queue Stats
86W - 88L
1,499 Elo+
Solo
Yemoja
Yemoja
RednckGrrl
Yemoja
Level 122
God Stats
18W - 18L
1,305 SR
Queue Stats
654W - 669L
1,450 Elo+
Solo
Nox
Nox
UnCutKang
Nox
Level 27
God Stats
6W - 3L
1,803 SR
Queue Stats
233W - 219L
1,490 Elo+
Party 2
Bastet
Bastet
thefirstfirelord
Bastet
Level 86
God Stats
12W - 16L
1,502 SR
Queue Stats
769W - 728L
1,490 Elo+
Solo
Team Averages
Level 103
1,473 SR
1,488 Elo+

VS

Team Averages
Level 112
1,502 SR
1,460 Elo+
Bakasura
Bakasura
 
Bakasura
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Datelssoak
King Arthur
Level 102
God Stats
6W - 1L
1,500 SR
Queue Stats
52W - 58L
1,436 Elo+
Party 3
Ares
Ares
GambyshQc
Ares
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 47L
1,453 Elo+
Party 3
Hel
Hel
Paddzzy
Hel
Level 75
God Stats
5W - 1L
1,664 SR
Queue Stats
202W - 189L
1,472 Elo+
Party 1
Nox
Nox
SIHWAINIK
Nox
Level 127
God Stats
5W - 10L
1,347 SR
Queue Stats
392W - 394L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
MrDefense1
Fenrir
15
5 / 4 / 3
8,939
688
11,192
19,895
21,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bakasura
PoutineJesus
Bakasura
5
0 / 1 / 0
6,288
484
0
1,056
456
Yemoja
RednckGrrl
Yemoja
17
2 / 3 / 6
9,490
730
7,406
11,878
14,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

17
0 / 1 / 8
8,478
652
16,624
7,833
4,528
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

16
2 / 7 / 4
8,928
687
16,045
16,088
7,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
18
8 / 3 / 6
10,956
843
14,665
18,616
14,603
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Datelssoak
King Arthur
16
1 / 2 / 11
9,462
728
7,726
24,562
21,431
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ares
16
1 / 2 / 11
9,495
730
6,124
20,285
25,396
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hel
17
3 / 1 / 10
10,132
779
10,715
9,837
5,850
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
3 / 1 / 8
10,036
772
10,311
6,453
4,189
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
62
9
Kills
16
16
Deaths
9
21
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
8
3
6
3.67
W
King Arthur
Datelssoak
King Arthur
1
2
11
3.25
W
Ares
1
2
11
3.25
L
Fenrir
MrDefense1
Fenrir
5
4
3
1.63
W
Hel
3
1
10
8
L
Bakasura
PoutineJesus
Bakasura
0
1
0
0
L
Yemoja
RednckGrrl
Yemoja
2
3
6
1.67
W
3
1
8
7
L
0
1
8
4
L
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,267
Damage
49,541
56,750
Taken
79,753
48,852
Mitigated
71,469
19,533
Healing
37,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
14,665
11,419
1,100
3,800
18,616
14,603
2,722
5,127
13,103
0
17,050
W
King Arthur
Datelssoak
King Arthur
7,726
978
467
5,923
24,562
21,431
858
7,462
16,888
0
21,249
W
Ares
6,124
658
804
761
20,285
25,396
970
6,185
13,782
9,637
0
L
Fenrir
MrDefense1
Fenrir
11,192
2,495
911
3,685
19,895
21,253
0
9,249
9,225
0
17,389
W
Hel
10,715
1,657
17,591
4,502
9,837
5,850
1,014
3,572
6,265
26,037
0
L
Bakasura
PoutineJesus
Bakasura
0
0
0
0
1,056
456
0
1,056
0
0
0
L
Yemoja
RednckGrrl
Yemoja
7,406
3,068
10,316
2,007
11,878
14,772
0
6,034
4,941
13,479
0
W
10,311
1,407
2,010
831
6,453
4,189
2,094
1,684
4,721
29,636
0
L
16,624
1,785
0
220
7,833
4,528
0
4,008
3,320
35,142
0
L
16,045
4,292
584
1,810
16,088
7,843
0
6,803
8,065
0
29,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,123
Gold Earned
50,081
78
Minions Killed
128
0
Camps Cleared
0
822,897
Distance Traveled
1,274,874
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,956
843
33
3
0
234,141
0
W
King Arthur
9,462
728
14
1
0
254,863
0
W
Ares
9,495
730
11
1
0
262,995
0
L
Fenrir
8,939
688
14
1
0
199,953
0
W
Hel
10,132
779
33
3
0
259,925
0
L
Bakasura
6,288
484
0
0
0
50
0
L
Yemoja
9,490
730
9
1
0
179,029
0
W
Nox
10,036
772
37
3
0
262,950
0
L
Nox
8,478
652
30
2
0
227,539
0
L
Bastet
8,928
687
25
2
0
216,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role