Player Matchup

Bakasura
Bakasura
BIGCheese8
Bakasura
Level 97
God Stats
1W - 2L
1,020 SR
Queue Stats
12W - 18L
1,359 Elo+
Party 1
Baron Samedi
Baron Samedi
BuffHound
Baron Samedi
Level 35
God Stats
4W - 1L
1,741 SR
Queue Stats
216W - 209L
1,524 Elo+
Solo
Olorun
Olorun
Coblyboi2
Olorun
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,255 Elo+
Party 1
Sylvanus
Sylvanus
DrizzTZPG
Sylvanus
Level 149
God Stats
4W - 1L
1,245 SR
Queue Stats
93W - 79L
1,342 Elo+
Party 1
Chaac
Chaac
originaltanksta
Chaac
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,358 Elo+
Party 1
Team Averages
Level 71
1,401 SR
1,368 Elo+

VS

Team Averages
Level 95
1,519 SR
1,491 Elo+
Chronos
Chronos
HipHops
Chronos
Level 66
God Stats
6W - 6L
1,540 SR
Queue Stats
216W - 211L
1,502 Elo+
Solo
King Arthur
King Arthur
Pastadish
King Arthur
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
265W - 228L
1,443 Elo+
Solo
Ix Chel
Ix Chel
SomthingFunny14
Ix Chel
Level 129
God Stats
1W - 4L
1,459 SR
Queue Stats
119W - 127L
1,481 Elo+
Party 2
Ymir
Ymir
TadScott
Ymir
Level 18
God Stats
4W - 3L
1,441 SR
Queue Stats
16W - 13L
1,553 Elo+
Party 2
Rama
Rama
ixautumn
Rama
Level 133
God Stats
13W - 8L
1,653 SR
Queue Stats
510W - 506L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BIGCheese8
Bakasura
17
6 / 2 / 5
10,538
585
10,184
15,976
8,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
BuffHound
Baron Samedi
14
1 / 1 / 8
8,772
487
13,211
11,573
5,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
Coblyboi2
Olorun
13
1 / 1 / 4
8,126
451
9,844
13,129
6,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
DrizzTZPG
Sylvanus
13
2 / 1 / 5
8,724
485
9,550
17,566
17,103
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

17
9 / 2 / 3
11,316
629
15,437
21,996
36,607
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
HipHops
Chronos
15
1 / 3 / 2
8,789
488
5,648
15,078
6,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Pastadish
King Arthur
13
1 / 7 / 2
8,341
463
10,769
21,941
25,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 3 / 1
8,654
481
11,568
11,307
4,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
11
1 / 4 / 2
7,855
436
4,297
19,137
20,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Rama
13
2 / 2 / 0
8,470
471
7,259
10,684
4,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
19
Kills
6
7
Deaths
19
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bakasura
BIGCheese8
Bakasura
6
2
5
4.25
W
Baron Samedi
BuffHound
Baron Samedi
1
1
8
5
W
Olorun
Coblyboi2
Olorun
1
1
4
3
W
Sylvanus
DrizzTZPG
Sylvanus
2
1
5
4.5
L
Chronos
HipHops
Chronos
1
3
2
0.67
L
King Arthur
Pastadish
King Arthur
1
7
2
0.29
L
1
3
1
0.5
L
Ymir
1
4
2
0.5
L
Rama
2
2
0
1
W
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,226
Damage
39,541
80,240
Taken
78,147
75,221
Mitigated
60,564
35,603
Healing
12,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
BIGCheese8
Bakasura
10,184
6,150
0
5,349
15,976
8,659
226
5,488
10,488
0
78,838
W
Baron Samedi
BuffHound
Baron Samedi
13,211
1,039
1,423
3,637
11,573
5,936
496
5,174
6,399
75,257
0
W
Olorun
Coblyboi2
Olorun
9,844
4,870
210
2,873
13,129
6,916
666
3,268
9,861
68,639
0
W
Sylvanus
DrizzTZPG
Sylvanus
9,550
1,326
5,569
6,750
17,566
17,103
421
5,080
12,486
33,003
0
L
Chronos
HipHops
Chronos
5,648
2,411
0
376
15,078
6,293
0
5,265
9,628
78,369
0
L
King Arthur
Pastadish
King Arthur
10,769
995
0
1,046
21,941
25,004
0
2,182
18,825
0
59,026
L
11,568
891
2,076
3,108
11,307
4,944
355
6,976
3,862
73,591
0
L
Ymir
4,297
695
0
2,732
19,137
20,018
0
12,289
6,498
22,150
0
L
Rama
7,259
6,352
0
2,999
10,684
4,305
560
5,893
4,581
0
72,597
W
15,437
3,038
0
9,792
21,996
36,607
232
2,853
19,143
0
83,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,476
Gold Earned
42,109
524
Minions Killed
489
0
Camps Cleared
0
1,708,963
Distance Traveled
1,607,424
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,538
585
163
9
0
431,343
0
W
Baron Samedi
8,772
487
111
6
0
327,289
0
W
Olorun
8,126
451
95
5
0
303,657
0
W
Sylvanus
8,724
485
32
2
0
322,039
3
L
Chronos
8,789
488
125
7
0
375,179
0
L
King Arthur
8,341
463
99
6
0
315,330
2
L
Ix Chel
8,654
481
116
6
0
347,447
2
L
Ymir
7,855
436
23
1
0
305,140
1
L
Rama
8,470
471
126
7
0
264,328
2
W
Chaac
11,316
629
123
7
0
324,635
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role