Player Matchup

Eset
Eset
CaptnMobileSuit
Eset
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,677 Elo+
Party 2
Chaac
Chaac
KingKoop
Chaac
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 89L
1,472 Elo+
Solo
Bellona
Bellona
Nzzz03
Bellona
Level 4
God Stats
1W - 2L
1,726 SR
Queue Stats
2W - 4L
1,677 Elo+
Party 2
Ares
Ares
OGpaintball808
Ares
Level 14
God Stats
0W - 1L
1,307 SR
Queue Stats
7W - 7L
1,465 Elo+
Party 2
Martichoras
Martichoras
RippDadd
Martichoras
Level 83
God Stats
2W - 4L
1,519 SR
Queue Stats
124W - 107L
1,454 Elo+
Party 2
Team Averages
Level 50
1,511 SR
1,549 Elo+

VS

Team Averages
Level 78
1,443 SR
1,468 Elo+
Hades
Hades
AdieuLaMort
Hades
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Party 3
Mercury
Mercury
Dhurthu
Mercury
Level 150
God Stats
3W - 0L
1,500 SR
Queue Stats
80W - 60L
1,522 Elo+
Party 1
Hercules
Hercules
Epothos669
Hercules
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,498 Elo+
Party 1
Jormungandr
Jormungandr
Izziani
Jormungandr
Level 158
God Stats
120W - 115L
1,543 SR
Queue Stats
165W - 206L
1,430 Elo+
Party 3
Heimdallr
Heimdallr
iMz Iszlud
Heimdallr
Level 49
God Stats
2W - 2L
1,172 SR
Queue Stats
193W - 270L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
7,584
421
4,725
8,840
3,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
KingKoop
Chaac
14
5 / 4 / 1
9,190
511
10,623
15,002
9,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
Nzzz03
Bellona
13
0 / 4 / 0
7,843
436
6,563
17,504
21,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 3 / 1
7,374
410
5,983
16,566
16,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Martichoras
RippDadd
Martichoras
13
1 / 3 / 1
8,537
474
8,072
11,885
6,219
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 10
9,424
524
11,459
19,317
21,002
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mercury
Dhurthu
Mercury
16
6 / 1 / 7
9,973
554
15,080
13,181
5,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Epothos669
Hercules
14
1 / 0 / 6
8,541
475
7,068
14,171
13,616
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
Izziani
Jormungandr
15
6 / 4 / 5
9,626
535
14,694
14,153
8,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Heimdallr
iMz Iszlud
Heimdallr
14
1 / 0 / 5
8,737
485
3,642
6,047
2,810
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
52
7
Kills
19
19
Deaths
7
4
Assists
33
Player
Kills
Deaths
Assists
KDA
W
5
2
10
5
L
0
5
1
0.1
W
Mercury
Dhurthu
Mercury
6
1
7
9.5
W
Hercules
Epothos669
Hercules
1
0
6
4
W
Jormungandr
Izziani
Jormungandr
6
4
5
2.13
L
Chaac
KingKoop
Chaac
5
4
1
1.38
L
Bellona
Nzzz03
Bellona
0
4
0
0
L
1
3
1
0.5
L
Martichoras
RippDadd
Martichoras
1
3
1
0.5
W
Heimdallr
iMz Iszlud
Heimdallr
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,966
Damage
51,943
69,797
Taken
66,869
56,741
Mitigated
51,829
11,067
Healing
14,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,459
1,042
773
4,435
19,317
21,002
123
2,911
16,406
53,433
0
L
4,725
562
138
931
8,840
3,703
208
3,298
5,542
45,313
0
W
Mercury
Dhurthu
Mercury
15,080
7,448
0
1,234
13,181
5,997
200
1,172
12,009
0
94,316
W
Hercules
Epothos669
Hercules
7,068
2,550
0
5,527
14,171
13,616
1,664
1,762
12,409
0
47,826
W
Jormungandr
Izziani
Jormungandr
14,694
2,929
301
1,184
14,153
8,404
747
4,815
9,338
70,760
0
L
Chaac
KingKoop
Chaac
10,623
1,810
0
3,504
15,002
9,523
0
7,720
7,276
0
60,043
L
Bellona
Nzzz03
Bellona
6,563
3,537
0
2,409
17,504
21,106
0
4,154
13,339
0
39,146
L
5,983
525
0
1,038
16,566
16,190
0
7,366
9,163
20,437
0
L
Martichoras
RippDadd
Martichoras
8,072
3,508
0
3,047
11,885
6,219
0
3,556
8,324
0
61,765
W
Heimdallr
iMz Iszlud
Heimdallr
3,642
1,403
0
1,061
6,047
2,810
1,972
886
5,161
0
50,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,528
Gold Earned
46,301
355
Minions Killed
426
0
Camps Cleared
0
1,820,428
Distance Traveled
1,866,104
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
9,424
524
55
3
0
336,117
0
L
Eset
7,584
421
81
5
0
322,290
5
W
Mercury
9,973
554
114
6
0
485,575
2
W
Hercules
8,541
475
71
4
0
379,659
1
W
Jormungandr
9,626
535
108
6
0
318,577
2
L
Chaac
9,190
511
99
6
0
400,846
0
L
Bellona
7,843
436
44
2
0
331,378
0
L
Ares
7,374
410
21
1
0
374,699
0
L
Martichoras
8,537
474
110
6
0
391,215
1
W
Heimdallr
8,737
485
78
4
0
346,176
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role