Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Father Drem
Ah Muzen Cab
Level 44
God Stats
2W - 2L
1,825 SR
Queue Stats
45W - 62L
1,363 Elo+
Party 1
Rama
Rama
Ibaad
Rama
Level 86
God Stats
0W - 3L
1,244 SR
Queue Stats
48W - 56L
1,445 Elo+
Solo
Thoth
Thoth
SK0RCHO
Thoth
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
769W - 777L
1,331 Elo+
Solo
Odin
Odin
ShreddedIsland
Odin
Level 49
God Stats
3W - 3L
1,492 SR
Queue Stats
56W - 67L
1,410 Elo+
Party 1
Loki
Loki
whiteflash23
Loki
Level 85
God Stats
23W - 14L
1,755 SR
Queue Stats
299W - 292L
1,440 Elo+
Solo
Team Averages
Level 77
1,563 SR
1,398 Elo+

VS

Team Averages
Level 96
1,629 SR
1,453 Elo+
Hercules
Hercules
Conman845
Hercules
Level 159
God Stats
9W - 7L
1,651 SR
Queue Stats
260W - 250L
1,401 Elo+
Solo
Discordia
Discordia
DIO6940
Discordia
Level 149
God Stats
4W - 0L
1,924 SR
Queue Stats
187W - 178L
1,484 Elo+
Solo
Cthulhu
Cthulhu
ReaperH04
Cthulhu
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,598 Elo+
Solo
Tsukuyomi
Tsukuyomi
garskb98
Tsukuyomi
Level 63
God Stats
5W - 1L
1,648 SR
Queue Stats
31W - 23L
1,367 Elo+
Solo
Cupid
Cupid
zecuzao
Cupid
Level 45
God Stats
3W - 5L
1,422 SR
Queue Stats
67W - 83L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Father Drem
Ah Muzen Cab
11
1 / 3 / 1
6,648
475
5,589
8,817
3,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
Ibaad
Rama
10
0 / 0 / 1
6,096
435
4,238
7,963
2,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
SK0RCHO
Thoth
10
1 / 3 / 0
6,233
445
2,499
8,328
2,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 3 / 1
6,065
433
2,787
13,435
8,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
4 / 1 / 2
8,374
598
7,772
10,314
4,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Conman845
Hercules
14
2 / 2 / 0
8,425
602
6,973
12,435
7,037
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
DIO6940
Discordia
13
2 / 2 / 1
8,042
574
6,493
7,185
2,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
ReaperH04
Cthulhu
12
0 / 0 / 3
7,689
549
5,718
8,344
6,419
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
garskb98
Tsukuyomi
13
2 / 1 / 1
7,914
565
3,312
9,169
3,466
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cupid
zecuzao
Cupid
12
4 / 1 / 0
7,758
554
7,656
8,209
3,297
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
15
6
Kills
10
10
Deaths
6
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hercules
Conman845
Hercules
2
2
0
1
W
Discordia
DIO6940
Discordia
2
2
1
1.25
L
Ah Muzen Cab
Father Drem
Ah Muzen Cab
1
3
1
0.5
L
Rama
Ibaad
Rama
0
0
1
0.5
W
Cthulhu
ReaperH04
Cthulhu
0
0
3
1.5
L
Thoth
SK0RCHO
Thoth
1
3
0
0.33
L
0
3
1
0.17
W
Tsukuyomi
garskb98
Tsukuyomi
2
1
1
2.5
L
4
1
2
5
W
Cupid
zecuzao
Cupid
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,885
Damage
30,152
48,857
Taken
45,342
22,114
Mitigated
22,610
7,409
Healing
19,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Conman845
Hercules
6,973
4,323
0
6,419
12,435
7,037
0
801
11,634
0
62,901
W
Discordia
DIO6940
Discordia
6,493
798
0
1,424
7,185
2,391
825
660
6,525
44,410
0
L
Ah Muzen Cab
Father Drem
Ah Muzen Cab
5,589
1,788
0
274
8,817
3,745
0
0
8,817
0
38,656
L
Rama
Ibaad
Rama
4,238
3,168
0
3,447
7,963
2,703
0
2,536
5,427
0
38,632
W
Cthulhu
ReaperH04
Cthulhu
5,718
1,099
1,305
2,341
8,344
6,419
58
0
8,344
32,281
0
L
Thoth
SK0RCHO
Thoth
2,499
360
0
180
8,328
2,728
0
4,142
3,768
30,182
0
L
2,787
652
213
1,870
13,435
8,838
0
3,745
9,644
0
15,875
W
Tsukuyomi
garskb98
Tsukuyomi
3,312
585
0
4,957
9,169
3,466
840
900
8,269
0
59,809
L
7,772
2,930
0
1,425
10,314
4,100
0
1,231
8,990
0
63,522
W
Cupid
zecuzao
Cupid
7,656
4,324
552
2,908
8,209
3,297
2,560
138
8,071
0
46,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,416
Gold Earned
39,828
292
Minions Killed
421
0
Camps Cleared
0
1,424,296
Distance Traveled
1,386,798
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,425
602
124
9
0
284,214
1
W
Discordia
8,042
574
84
6
0
258,082
0
L
Ah Muzen Cab
6,648
475
67
5
0
260,233
0
L
Rama
6,096
435
63
5
0
256,617
3
W
Cthulhu
7,689
549
43
3
0
297,064
1
L
Thoth
6,233
445
47
3
0
254,668
0
L
Odin
6,065
433
19
1
0
309,877
3
W
Tsukuyomi
7,914
565
98
7
0
289,828
4
L
Loki
8,374
598
96
7
0
342,901
0
W
Cupid
7,758
554
72
5
0
257,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role