Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
ADV_LostBlood
Ymir
Level 109
God Stats
9W - 6L
1,637 SR
Queue Stats
147W - 163L
1,410 Elo+
Party 1
He Bo
He Bo
Jovogeeel
He Bo
Level 147
God Stats
4W - 0L
1,613 SR
Queue Stats
101W - 132L
1,477 Elo+
Party 1
Charybdis
Charybdis
vmarcon81
Charybdis
Level 29
God Stats
55W - 63L
1,434 SR
Queue Stats
94W - 126L
1,297 Elo+
Party 1
Chronos
Chronos
yuujyu
Chronos
Level 118
God Stats
6W - 5L
1,639 SR
Queue Stats
711W - 647L
1,504 Elo+
Solo
Team Averages
Level 119
1,564 SR
1,438 Elo+

VS

Team Averages
Level 41
1,404 SR
1,391 Elo+
Fenrir
Fenrir
Il420BlitzlI
Fenrir
Level 66
God Stats
27W - 42L
1,483 SR
Queue Stats
407W - 424L
1,573 Elo+
Solo
Cernunnos
Cernunnos
JoseeTj
Cernunnos
Level 22
God Stats
4W - 6L
1,502 SR
Queue Stats
74W - 113L
1,409 Elo+
Party 2
Poseidon
Poseidon
MaxiPilas
Poseidon
Level 58
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 81L
1,365 Elo+
Party 2
Surtr
Surtr
ScantyKun
Surtr
Level 21
God Stats
6W - 18L
1,152 SR
Queue Stats
67W - 98L
1,222 Elo+
Party 2
Arachne
Arachne
Swanthon
Arachne
Level 38
God Stats
1W - 4L
1,381 SR
Queue Stats
4W - 12L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
7 / 4 / 6
9,990
588
11,352
17,029
8,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
0 / 2 / 11
9,334
549
8,578
12,018
14,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

He Bo
Jovogeeel
He Bo
16
4 / 3 / 1
9,598
565
7,970
11,212
4,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
vmarcon81
Charybdis
15
5 / 1 / 1
9,730
572
8,411
5,828
2,409
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chronos
yuujyu
Chronos
14
6 / 4 / 2
9,357
550
13,186
13,889
5,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
6 / 2 / 0
9,306
547
9,531
13,216
6,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
JoseeTj
Cernunnos
14
0 / 5 / 0
8,077
475
3,835
14,652
6,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
MaxiPilas
Poseidon
15
3 / 6 / 3
9,164
539
11,415
13,245
5,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Surtr
ScantyKun
Surtr
13
1 / 5 / 1
7,797
459
7,079
16,757
9,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
Swanthon
Arachne
14
3 / 4 / 0
8,922
525
7,884
15,279
5,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
17
22
Kills
13
14
Deaths
22
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
4
6
2.5
W
0
2
11
2.75
L
Fenrir
6
2
0
3
L
Cernunnos
JoseeTj
Cernunnos
0
5
0
0
W
He Bo
Jovogeeel
He Bo
4
3
1
1.5
L
Poseidon
MaxiPilas
Poseidon
3
6
3
0.75
L
Surtr
ScantyKun
Surtr
1
5
1
0.3
L
Arachne
Swanthon
Arachne
3
4
0
0.75
W
Charybdis
vmarcon81
Charybdis
5
1
1
5.5
W
Chronos
yuujyu
Chronos
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,497
Damage
39,744
59,976
Taken
73,149
35,456
Mitigated
33,315
14,533
Healing
12,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
11,352
2,954
0
4,082
17,029
8,529
0
3,954
13,075
0
68,613
W
8,578
1,685
0
2,939
12,018
14,118
78
4,407
7,611
40,729
0
L
Fenrir
9,531
2,791
0
2,652
13,216
6,105
1,251
3,612
9,604
0
58,473
L
Cernunnos
JoseeTj
Cernunnos
3,835
1,927
0
3,396
14,652
6,363
0
2,272
12,380
0
56,524
W
He Bo
Jovogeeel
He Bo
7,970
289
0
4,027
11,212
4,545
0
2,903
8,309
73,460
0
L
Poseidon
MaxiPilas
Poseidon
11,415
2,273
0
500
13,245
5,368
0
7,764
5,481
68,745
0
L
Surtr
ScantyKun
Surtr
7,079
2,833
0
3,420
16,757
9,787
0
9,532
7,225
168
43,323
L
Arachne
Swanthon
Arachne
7,884
5,641
0
2,776
15,279
5,692
0
6,554
8,725
0
61,225
W
Charybdis
vmarcon81
Charybdis
8,411
7,102
0
150
5,828
2,409
437
151
5,677
0
69,367
W
Chronos
yuujyu
Chronos
13,186
1,866
0
3,335
13,889
5,855
1,074
87
13,802
69,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,009
Gold Earned
43,266
542
Minions Killed
437
0
Camps Cleared
0
1,639,681
Distance Traveled
1,599,302
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,990
588
107
6
0
369,623
1
W
Ymir
9,334
549
47
3
0
312,401
0
L
Fenrir
9,306
547
84
5
0
351,280
0
L
Cernunnos
8,077
475
96
6
0
273,513
0
W
He Bo
9,598
565
137
8
0
325,368
4
L
Poseidon
9,164
539
108
6
0
297,815
0
L
Surtr
7,797
459
56
3
0
324,677
0
L
Arachne
8,922
525
93
5
0
352,017
0
W
Charybdis
9,730
572
142
8
0
319,598
0
W
Chronos
9,357
550
109
6
0
312,691
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role