Player Matchup

Sol
Sol
LYCXL
Sol
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,258 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
guachiloko
Ah Muzen Cab
Level 158
God Stats
1W - 5L
1,305 SR
Queue Stats
16W - 24L
1,331 Elo+
Party 1
Surtr
Surtr
ormusrecien
Surtr
Level 1
God Stats
0W - 2L
1,258 SR
Queue Stats
4W - 4L
1,208 Elo+
Party 1
Team Averages
Level 58
1,354 SR
1,266 Elo+

VS

Team Averages
Level 112
1,529 SR
1,432 Elo+
Ix Chel
Ix Chel
Atrixmus
Ix Chel
Level 118
God Stats
24W - 14L
1,488 SR
Queue Stats
147W - 106L
1,493 Elo+
Solo
Tsukuyomi
Tsukuyomi
Perken
Tsukuyomi
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 41L
1,426 Elo+
Solo
Jing Wei
Jing Wei
Smeldemon
Jing Wei
Level 66
God Stats
3W - 4L
1,597 SR
Queue Stats
101W - 127L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
LYCXL
Sol
13
0 / 8 / 4
8,819
588
5,147
13,406
6,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ah Muzen Cab
guachiloko
Ah Muzen Cab
14
1 / 8 / 3
9,497
633
6,883
16,246
7,333
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
5 / 4 / 0
10,642
709
12,030
22,216
26,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Atrixmus
Ix Chel
18
9 / 2 / 6
12,650
843
17,449
11,180
5,408
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tsukuyomi
Perken
Tsukuyomi
15
5 / 4 / 10
11,389
759
14,070
15,104
7,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
Smeldemon
Jing Wei
17
6 / 0 / 8
11,675
778
11,073
9,451
4,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
6
Kills
20
20
Deaths
6
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Atrixmus
Ix Chel
9
2
6
6
L
Sol
LYCXL
Sol
0
8
4
0.25
W
Tsukuyomi
Perken
Tsukuyomi
5
4
10
2.5
W
Jing Wei
Smeldemon
Jing Wei
6
0
8
10
L
Ah Muzen Cab
guachiloko
Ah Muzen Cab
1
8
3
0.31
L
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,060
Damage
42,592
51,868
Taken
35,735
39,651
Mitigated
17,128
6,487
Healing
13,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Atrixmus
Ix Chel
17,449
2,241
1,445
6,593
11,180
5,408
1,047
1,173
9,879
61,226
0
L
Sol
LYCXL
Sol
5,147
536
0
985
13,406
6,190
0
4,831
8,575
18,895
0
W
Tsukuyomi
Perken
Tsukuyomi
14,070
3,833
0
1,978
15,104
7,151
346
1,700
13,195
0
55,484
W
Jing Wei
Smeldemon
Jing Wei
11,073
9,331
0
2,987
9,451
4,569
2,204
2,242
6,992
0
46,791
L
Ah Muzen Cab
guachiloko
Ah Muzen Cab
6,883
2,731
0
819
16,246
7,333
0
6,402
9,844
0
38,835
L
12,030
4,255
0
4,683
22,216
26,128
0
6,240
15,976
821
45,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,958
Gold Earned
35,714
135
Minions Killed
245
0
Camps Cleared
0
681,475
Distance Traveled
843,422
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
12,650
843
93
6
0
279,688
0
L
Sol
8,819
588
19
1
0
190,217
0
W
Tsukuyomi
11,389
759
74
5
0
274,818
0
W
Jing Wei
11,675
778
78
5
0
288,916
0
L
Ah Muzen Cab
9,497
633
68
5
0
228,405
0
L
Surtr
10,642
709
48
3
0
262,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role