Player Matchup

Charybdis
Charybdis
Kenkidame
Charybdis
Level 120
God Stats
1W - 2L
1,700 SR
Queue Stats
5W - 8L
1,449 Elo+
Party 1
Awilix
Awilix
Lechuga58
Awilix
Level 145
God Stats
21W - 15L
1,656 SR
Queue Stats
127W - 117L
1,489 Elo+
Solo
Kukulkan
Kukulkan
Leleco P
Kukulkan
Level 43
God Stats
5W - 5L
1,490 SR
Queue Stats
5W - 8L
1,449 Elo+
Party 1
Kuzenbo
Kuzenbo
MarckTheCrow
Kuzenbo
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,449 Elo+
Party 1
Vamana
Vamana
Visittor
Vamana
Level 129
God Stats
0W - 1L
1,532 SR
Queue Stats
12W - 14L
1,449 Elo+
Party 1
Team Averages
Level 113
1,576 SR
1,457 Elo+

VS

Team Averages
Level 115
1,621 SR
1,456 Elo+
Tyr
Tyr
FabrizioNetro
Tyr
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 134L
1,423 Elo+
Solo
Bakasura
Bakasura
Off a Blizzy
Bakasura
Level 91
God Stats
12W - 11L
1,791 SR
Queue Stats
342W - 306L
1,527 Elo+
Solo
Jing Wei
Jing Wei
UhohTJ
Jing Wei
Level 124
God Stats
4W - 2L
1,500 SR
Queue Stats
892W - 836L
1,470 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
UsuallyNotAwake
Morgan Le Fay
Level 108
God Stats
5W - 2L
1,812 SR
Queue Stats
37W - 45L
1,400 Elo+
Solo
Ymir
Ymir
oDiqzi
Ymir
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
262W - 256L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Kenkidame
Charybdis
10
0 / 4 / 0
6,190
413
3,445
7,639
2,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Awilix
Lechuga58
Awilix
13
1 / 3 / 0
7,290
486
4,804
9,068
3,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kukulkan
Leleco P
Kukulkan
11
0 / 2 / 1
6,500
433
2,575
4,991
1,952
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
MarckTheCrow
Kuzenbo
9
0 / 3 / 0
6,261
417
2,673
10,179
8,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
Visittor
Vamana
12
0 / 0 / 0
6,825
455
5,666
9,954
8,204
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 0
8,682
579
6,169
9,395
9,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bakasura
Off a Blizzy
Bakasura
17
7 / 0 / 2
10,001
667
10,599
12,393
5,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jing Wei
UhohTJ
Jing Wei
14
2 / 0 / 3
8,432
562
7,270
7,182
2,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
UsuallyNotAwake
Morgan Le Fay
13
1 / 1 / 3
8,388
559
4,797
5,662
2,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
oDiqzi
Ymir
10
1 / 0 / 2
6,923
462
1,208
9,715
8,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
12
12
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
L
Charybdis
Kenkidame
Charybdis
0
4
0
0
L
Awilix
Lechuga58
Awilix
1
3
0
0.33
L
Kukulkan
Leleco P
Kukulkan
0
2
1
0.25
L
Kuzenbo
MarckTheCrow
Kuzenbo
0
3
0
0
W
Bakasura
Off a Blizzy
Bakasura
7
0
2
8
W
Jing Wei
UhohTJ
Jing Wei
2
0
3
3.5
W
Morgan Le Fay
UsuallyNotAwake
Morgan Le Fay
1
1
3
2.5
L
Vamana
Visittor
Vamana
0
0
0
0
W
Ymir
oDiqzi
Ymir
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,163
Damage
30,043
41,831
Taken
44,347
24,349
Mitigated
28,799
3,900
Healing
15,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,169
823
0
4,353
9,395
9,583
82
0
9,395
0
63,190
L
Charybdis
Kenkidame
Charybdis
3,445
1,395
0
500
7,639
2,364
76
2,629
4,786
0
37,522
L
Awilix
Lechuga58
Awilix
4,804
1,694
0
130
9,068
3,428
0
994
7,456
0
62,278
L
Kukulkan
Leleco P
Kukulkan
2,575
152
0
0
4,991
1,952
186
1,052
3,807
51,299
0
L
Kuzenbo
MarckTheCrow
Kuzenbo
2,673
1,000
81
2,013
10,179
8,401
19
798
9,270
19,750
0
W
Bakasura
Off a Blizzy
Bakasura
10,599
9,374
0
5,506
12,393
5,151
222
979
11,414
0
83,126
W
Jing Wei
UhohTJ
Jing Wei
7,270
5,824
0
4,047
7,182
2,917
1,058
993
6,189
0
62,709
W
Morgan Le Fay
UsuallyNotAwake
Morgan Le Fay
4,797
0
0
169
5,662
2,270
253
1,392
4,270
59,240
0
L
Vamana
Visittor
Vamana
5,666
3,353
0
1,176
9,954
8,204
0
145
9,754
0
44,354
W
Ymir
oDiqzi
Ymir
1,208
32
0
1,465
9,715
8,878
0
2,443
7,272
25,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,066
Gold Earned
42,426
357
Minions Killed
515
0
Camps Cleared
0
1,405,494
Distance Traveled
1,507,327
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,682
579
113
8
0
300,547
3
L
Charybdis
6,190
413
76
5
0
245,583
2
L
Awilix
7,290
486
110
7
0
302,987
0
L
Kukulkan
6,500
433
84
6
0
248,181
0
L
Kuzenbo
6,261
417
23
2
0
285,160
1
W
Bakasura
10,001
667
149
10
0
371,679
3
W
Jing Wei
8,432
562
110
7
0
302,791
0
W
Morgan Le Fay
8,388
559
106
7
0
271,175
6
L
Vamana
6,825
455
64
4
0
323,583
1
W
Ymir
6,923
462
37
2
0
261,135
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role