Player Matchup

Anubis
Anubis
Chinchisama
Anubis
Level 24
God Stats
20W - 9L
1,812 SR
Queue Stats
92W - 89L
1,412 Elo+
Party 2
Cupid
Cupid
TOOMUCHDOG89
Cupid
Level 51
God Stats
1W - 0L
1,647 SR
Queue Stats
22W - 26L
1,377 Elo+
Solo
Ares
Ares
dylanpr007
Ares
Level 81
God Stats
13W - 3L
1,917 SR
Queue Stats
79W - 64L
1,423 Elo+
Party 2
Team Averages
Level 52
1,792 SR
1,404 Elo+

VS

Team Averages
Level 58
1,478 SR
1,281 Elo+
Artio
Artio
Aidanvader17
Artio
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,159 Elo+
Party 1
Ix Chel
Ix Chel
BadGus123
Ix Chel
Level 109
God Stats
0W - 2L
1,434 SR
Queue Stats
6W - 11L
1,393 Elo+
Solo
Kali
Kali
CompoundList
Kali
Level 59
God Stats
7W - 12L
1,500 SR
Queue Stats
32W - 49L
1,292 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
3 / 0 / 9
8,418
765
12,218
5,474
3,017
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
7 / 0 / 5
8,954
814
7,447
5,591
2,927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 1 / 10
8,927
812
5,518
13,773
16,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,923
629
1,482
13,433
9,295
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
BadGus123
Ix Chel
12
0 / 4 / 1
7,119
647
11,129
7,539
2,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 4 / 0
7,033
639
4,438
9,565
3,750
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
12
Kills
1
1
Deaths
12
24
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Ix Chel
BadGus123
Ix Chel
0
4
1
0.13
W
Anubis
3
0
9
7.5
L
1
4
0
0.25
W
7
0
5
9.5
W
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,183
Damage
17,049
24,838
Taken
30,537
22,105
Mitigated
15,725
8,198
Healing
4,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,482
160
1,281
1,513
13,433
9,295
0
7,624
5,809
6,807
0
L
Ix Chel
BadGus123
Ix Chel
11,129
934
690
676
7,539
2,680
0
4,931
2,608
42,851
0
W
Anubis
12,218
781
0
2,453
5,474
3,017
555
2,979
2,495
44,950
0
L
4,438
1,876
0
835
9,565
3,750
0
5,203
4,362
0
16,198
W
7,447
4,329
626
1,738
5,591
2,927
314
2,877
2,714
0
31,304
W
5,518
419
0
3,381
13,773
16,161
72
6,804
6,969
17,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,299
Gold Earned
21,075
143
Minions Killed
96
0
Camps Cleared
0
583,894
Distance Traveled
591,896
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,923
629
11
1
0
180,171
0
L
Ix Chel
7,119
647
66
6
0
188,572
0
W
Anubis
8,418
765
72
7
0
170,545
0
L
Kali
7,033
639
19
2
0
223,153
0
W
Cupid
8,954
814
52
5
0
203,663
0
W
Ares
8,927
812
19
2
0
209,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role