Player Matchup

Bakasura
Bakasura
Gold IV
Mrwoodgrain
Bakasura
Gold IV
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
132W - 121L
1,492 MMR
Solo
Scylla
Scylla
Silver I
Reaching MD
Scylla
Silver I
Level 107
God Stats
2W - 2L
1,283 SR
Queue Stats
105W - 105L
1,490 MMR
Solo
Achilles
Achilles
Bronze III
TheSmiteKitchen
Achilles
Bronze III
Level 43
God Stats
3W - 3L
1,440 SR
Queue Stats
32W - 15L
1,500 MMR
Solo
Heimdallr
Heimdallr
Silver I
thebossangelo
Heimdallr
Silver I
Level 151
God Stats
7W - 6L
1,681 SR
Queue Stats
201W - 203L
1,500 MMR
Solo
Athena
Athena
Gold V
ŞΌŖΆ
Athena
Gold V
Level 69
God Stats
11W - 2L
1,761 SR
Queue Stats
40W - 40L
1,493 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 102
1,533 SR
1,495 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 106
1,620 SR
1,494 MMR
Serqet
Serqet
Gold V
AciDElectric
Serqet
Gold V
Level 107
God Stats
17W - 10L
1,772 SR
Queue Stats
62W - 58L
1,432 MMR
Party 1
Bacchus
Bacchus
Bronze III
DistortedFame
Bacchus
Bronze III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Ishtar
Ishtar
Bronze III
EPIC_BEASTEM
Ishtar
Bronze III
Level 109
God Stats
0W - 1L
1,740 SR
Queue Stats
0W - 7L
1,500 MMR
Party 2
Hercules
Hercules
Gold III
EmPeezy
Hercules
Gold III
Level 89
God Stats
4W - 4L
1,484 SR
Queue Stats
88W - 91L
1,565 MMR
Party 1
Anubis
Anubis
Gold IV
MuRDeRo
Anubis
Gold IV
Level 159
God Stats
35W - 27L
1,605 SR
Queue Stats
514W - 511L
1,475 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Mrwoodgrain
Bakasura
15
2 / 2 / 6
9,016
601
7,195
13,897
5,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
15
7 / 0 / 0
9,346
623
8,430
4,846
1,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
14
0 / 2 / 1
8,648
577
8,664
13,488
12,750
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
thebossangelo
Heimdallr
14
1 / 0 / 2
8,292
553
6,201
9,342
4,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
ŞΌŖΆ
Athena
12
1 / 0 / 8
7,693
513
5,635
13,713
11,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
MartichorasThorAo KuangAtlas

VS

Bans
AphroditePoseidonMercuryGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
13
1 / 2 / 1
7,748
517
3,038
10,037
4,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Bacchus
11
0 / 2 / 0
7,174
478
4,289
10,505
9,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
11
0 / 4 / 0
6,509
434
5,393
11,662
4,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
EmPeezy
Hercules
14
1 / 1 / 1
8,220
548
9,720
13,546
14,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
MuRDeRo
Anubis
12
2 / 2 / 1
7,531
502
5,826
7,547
3,445
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
11
Kills
4
4
Deaths
11
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Serqet
1
2
1
0.75
L
Bacchus
0
2
0
0
L
Ishtar
0
4
0
0
L
Hercules
EmPeezy
Hercules
1
1
1
1.5
W
Bakasura
Mrwoodgrain
Bakasura
2
2
6
2.5
L
Anubis
MuRDeRo
Anubis
2
2
1
1.25
W
Scylla
7
0
0
7
W
Achilles
0
2
1
0.25
W
Heimdallr
thebossangelo
Heimdallr
1
0
2
2
W
Athena
ŞΌŖΆ
Athena
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,125
Damage
28,266
55,286
Taken
53,297
36,724
Mitigated
36,323
19,045
Healing
16,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
3,038
709
0
527
10,037
4,171
0
2,070
7,793
0
65,069
L
Bacchus
4,289
778
331
2,520
10,505
9,394
0
3,080
6,961
22,318
0
L
Ishtar
5,393
2,813
0
3,100
11,662
4,986
0
4,593
6,705
0
52,894
L
Hercules
EmPeezy
Hercules
9,720
3,506
0
6,512
13,546
14,327
0
1,162
12,185
0
63,580
W
Bakasura
Mrwoodgrain
Bakasura
7,195
5,173
0
4,608
13,897
5,880
98
2,771
11,018
0
71,824
L
Anubis
MuRDeRo
Anubis
5,826
348
0
3,983
7,547
3,445
0
2,786
3,984
60,176
0
W
Scylla
8,430
908
0
787
4,846
1,770
1,119
1,816
3,030
72,107
0
W
Achilles
8,664
3,624
0
4,251
13,488
12,750
0
356
12,179
0
71,843
W
Heimdallr
thebossangelo
Heimdallr
6,201
2,646
0
5,637
9,342
4,472
0
2,039
7,303
0
73,794
W
Athena
ŞΌŖΆ
Athena
5,635
1,933
0
3,762
13,713
11,852
237
3,565
10,054
22,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,995
Gold Earned
37,182
498
Minions Killed
443
0
Camps Cleared
0
1,628,898
Distance Traveled
1,512,317
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,748
517
113
8
0
392,588
1
L
Bacchus
7,174
478
31
2
0
318,830
4
L
Ishtar
6,509
434
88
6
0
308,790
0
L
Hercules
8,220
548
115
8
0
296,443
0
W
Bakasura
9,016
601
123
8
0
355,330
0
L
Anubis
7,531
502
96
6
0
195,666
5
W
Scylla
9,346
623
119
8
0
325,028
2
W
Achilles
8,648
577
121
8
0
335,315
0
W
Heimdallr
8,292
553
120
8
0
266,317
2
W
Athena
7,693
513
15
1
0
346,908
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role