Player Matchup

Ymir
Ymir
Chillum94
Ymir
Level 108
God Stats
1W - 3L
1,500 SR
Queue Stats
276W - 326L
1,446 Elo+
Party 2
Kali
Kali
Daggyexplode
Kali
Level 14
God Stats
28W - 29L
1,350 SR
Queue Stats
57W - 96L
1,327 Elo+
Party 2
Merlin
Merlin
Oberlixx1910
Merlin
Level 68
God Stats
8W - 8L
1,682 SR
Queue Stats
233W - 264L
1,176 Elo+
Party 2
Neith
Neith
Peaqi
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
plsfff6
Cu Chulainn
Level 65
God Stats
3W - 5L
1,506 SR
Queue Stats
78W - 104L
1,420 Elo+
Party 2
Team Averages
Level 53
1,508 SR
1,374 Elo+

VS

Team Averages
Level 98
1,337 SR
1,432 Elo+
Neith
Neith
FORrMAN
Neith
Level 103
God Stats
2W - 0L
1,296 SR
Queue Stats
79W - 75L
1,402 Elo+
Party 1
Hera
Hera
Jaevlaa
Hera
Level 66
God Stats
11W - 14L
1,501 SR
Queue Stats
69W - 67L
1,414 Elo+
Party 1
Ravana
Ravana
Jolkof
Ravana
Level 144
God Stats
9W - 8L
1,168 SR
Queue Stats
214W - 211L
1,463 Elo+
Solo
Ix Chel
Ix Chel
Raycherds
Ix Chel
Level 62
God Stats
2W - 3L
1,179 SR
Queue Stats
61W - 64L
1,411 Elo+
Party 1
Anubis
Anubis
tragicLQRD
Anubis
Level 114
God Stats
2W - 3L
1,542 SR
Queue Stats
64W - 65L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
3 / 6 / 3
9,807
490
5,794
21,647
23,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
2 / 9 / 2
8,706
435
7,502
21,947
9,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
15
2 / 9 / 3
9,178
459
16,413
16,461
6,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
Peaqi
Neith
14
1 / 7 / 4
8,632
432
8,107
14,234
5,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cu Chulainn
plsfff6
Cu Chulainn
14
1 / 4 / 0
8,451
423
2,921
13,856
7,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
FORrMAN
Neith
17
7 / 0 / 9
10,899
545
11,024
12,502
5,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hera
Jaevlaa
Hera
16
2 / 1 / 11
9,496
475
10,874
7,466
2,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
Jolkof
Ravana
20
11 / 1 / 7
12,994
650
16,002
12,735
7,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
Raycherds
Ix Chel
15
5 / 5 / 4
10,299
515
9,119
12,533
5,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Anubis
tragicLQRD
Anubis
19
10 / 2 / 7
12,968
648
21,023
16,395
9,901
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
73
9
Kills
35
35
Deaths
9
12
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Ymir
3
6
3
0.75
L
2
9
2
0.33
W
Neith
FORrMAN
Neith
7
0
9
11.5
W
Hera
Jaevlaa
Hera
2
1
11
7.5
W
Ravana
Jolkof
Ravana
11
1
7
14.5
L
Merlin
2
9
3
0.39
L
Neith
Peaqi
Neith
1
7
4
0.43
W
Ix Chel
Raycherds
Ix Chel
5
5
4
1.4
L
Cu Chulainn
plsfff6
Cu Chulainn
1
4
0
0.25
W
Anubis
tragicLQRD
Anubis
10
2
7
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,737
Damage
68,042
88,145
Taken
61,631
52,459
Mitigated
30,375
10,463
Healing
25,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
5,794
954
0
1,731
21,647
23,682
0
10,651
10,996
29,464
0
L
7,502
4,074
0
4,254
21,947
9,207
730
9,669
12,278
0
50,995
W
Neith
FORrMAN
Neith
11,024
6,292
0
6,954
12,502
5,194
4,412
5,332
7,170
0
83,465
W
Hera
Jaevlaa
Hera
10,874
1,015
211
1,409
7,466
2,691
1,491
2,703
4,763
57,742
0
W
Ravana
Jolkof
Ravana
16,002
6,898
0
4,705
12,735
7,384
3,408
3,848
8,887
0
113,790
L
Merlin
16,413
790
0
1,245
16,461
6,125
0
6,696
9,765
73,635
0
L
Neith
Peaqi
Neith
8,107
3,777
0
1,750
14,234
5,596
0
6,230
8,004
23
55,466
W
Ix Chel
Raycherds
Ix Chel
9,119
1,034
1,031
1,436
12,533
5,205
0
7,140
5,393
62,105
0
L
Cu Chulainn
plsfff6
Cu Chulainn
2,921
227
202
1,281
13,856
7,849
0
7,770
6,086
70
45,886
W
Anubis
tragicLQRD
Anubis
21,023
1,666
7
10,025
16,395
9,901
2,141
3,678
12,717
119,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,774
Gold Earned
56,656
396
Minions Killed
647
0
Camps Cleared
0
1,806,628
Distance Traveled
1,809,313
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,807
490
38
2
0
345,683
1
L
Kali
8,706
435
71
4
0
383,163
3
W
Neith
10,899
545
138
7
0
314,737
0
W
Hera
9,496
475
79
4
0
371,148
2
W
Ravana
12,994
650
145
7
0
405,900
0
L
Merlin
9,178
459
127
6
0
343,926
4
L
Neith
8,632
432
100
5
0
330,700
0
W
Ix Chel
10,299
515
118
6
0
381,083
0
L
Cu Chulainn
8,451
423
60
3
0
403,156
2
W
Anubis
12,968
648
167
8
0
336,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role