Player Matchup

Vamana
Vamana
Dantalleon
Vamana
Level 13
God Stats
2W - 3L
1,306 SR
Queue Stats
14W - 20L
1,387 Elo+
Party 1
Athena
Athena
DerpinDonuts
Athena
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 109L
1,583 Elo+
Solo
Serqet
Serqet
Lirgaf
Serqet
Level 75
God Stats
269W - 299L
1,419 SR
Queue Stats
1,254W - 1,363L
1,502 Elo+
Solo
Medusa
Medusa
Religart
Medusa
Level 38
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 20L
1,413 Elo+
Party 1
Yu Huang
Yu Huang
mememe23
Yu Huang
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
113W - 114L
1,460 Elo+
Solo
Team Averages
Level 66
1,445 SR
1,469 Elo+

VS

Team Averages
Level 58
1,449 SR
1,433 Elo+
Tsukuyomi
Tsukuyomi
NIGHMARE129
Tsukuyomi
Level 42
God Stats
41W - 47L
1,465 SR
Queue Stats
143W - 150L
1,453 Elo+
Solo
Cthulhu
Cthulhu
SalteeWalteee
Cthulhu
Level 69
God Stats
33W - 38L
1,452 SR
Queue Stats
591W - 629L
1,429 Elo+
Party 2
Xbalanque
Xbalanque
TheSaltofWalt
Xbalanque
Level 28
God Stats
1W - 4L
1,347 SR
Queue Stats
50W - 62L
1,390 Elo+
Party 2
Baron Samedi
Baron Samedi
YouDrinkBudLight
Baron Samedi
Level 86
God Stats
65W - 69L
1,556 SR
Queue Stats
100W - 119L
1,449 Elo+
Solo
Yu Huang
Yu Huang
seaquill
Yu Huang
Level 63
God Stats
6W - 7L
1,426 SR
Queue Stats
88W - 80L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Dantalleon
Vamana
18
5 / 2 / 13
11,964
1,088
15,516
16,755
19,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
17
3 / 3 / 14
11,728
1,066
8,902
19,819
26,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Serqet
Lirgaf
Serqet
17
2 / 0 / 11
11,146
1,013
11,339
8,017
5,062
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Medusa
Religart
Medusa
18
7 / 2 / 12
12,538
1,140
22,924
13,088
7,285
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yu Huang
mememe23
Yu Huang
18
6 / 1 / 12
12,348
1,123
20,487
14,874
6,813
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Team 1 Tickets

230

VS

Team 2 Tickets

193

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
NIGHMARE129
Tsukuyomi
16
4 / 5 / 4
11,391
1,036
13,567
17,814
13,255
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cthulhu
16
1 / 4 / 6
10,685
971
17,653
22,501
33,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
TheSaltofWalt
Xbalanque
16
1 / 6 / 4
10,471
952
9,141
16,232
8,241
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
YouDrinkBudLight
Baron Samedi
16
0 / 6 / 5
10,736
976
8,716
16,082
15,885
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Yu Huang
seaquill
Yu Huang
16
2 / 2 / 5
11,050
1,005
16,242
11,521
5,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
32
23
Kills
8
8
Deaths
23
62
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Vamana
Dantalleon
Vamana
5
2
13
5.75
W
Athena
3
3
14
3.33
W
Serqet
Lirgaf
Serqet
2
0
11
7.5
L
Tsukuyomi
NIGHMARE129
Tsukuyomi
4
5
4
1.2
W
Medusa
Religart
Medusa
7
2
12
6.5
L
Cthulhu
1
4
6
1
L
Xbalanque
TheSaltofWalt
Xbalanque
1
6
4
0.5
L
Baron Samedi
YouDrinkBudLight
Baron Samedi
0
6
5
0.42
W
Yu Huang
mememe23
Yu Huang
6
1
12
12
L
Yu Huang
seaquill
Yu Huang
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,168
Damage
65,319
72,553
Taken
84,150
64,595
Mitigated
75,922
2,806
Healing
14,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Dantalleon
Vamana
15,516
8,218
0
1,484
16,755
19,025
0
10,354
5,836
0
24,598
W
Athena
8,902
1,473
0
732
19,819
26,410
0
10,092
9,214
16,321
0
W
Serqet
Lirgaf
Serqet
11,339
641
0
9
8,017
5,062
0
3,915
3,877
0
29,841
L
Tsukuyomi
NIGHMARE129
Tsukuyomi
13,567
2,521
0
1,036
17,814
13,255
0
6,608
10,612
0
28,844
W
Medusa
Religart
Medusa
22,924
16,029
0
469
13,088
7,285
0
7,568
5,391
0
49,851
L
Cthulhu
17,653
656
938
5,971
22,501
33,064
0
5,886
15,515
34,393
48
L
Xbalanque
TheSaltofWalt
Xbalanque
9,141
4,709
0
1,529
16,232
8,241
0
4,329
11,145
0
28,415
L
Baron Samedi
YouDrinkBudLight
Baron Samedi
8,716
1,320
2,426
2,652
16,082
15,885
0
6,890
7,991
24,751
0
W
Yu Huang
mememe23
Yu Huang
20,487
1,220
0
112
14,874
6,813
0
8,843
5,672
38,180
0
L
Yu Huang
seaquill
Yu Huang
16,242
1,432
0
114
11,521
5,477
0
3,957
6,980
29,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,724
Gold Earned
54,333
189
Minions Killed
206
10
Camps Cleared
5
1,202,887
Distance Traveled
1,086,390
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,964
1,088
23
2
1
244,424
0
W
Athena
11,728
1,066
17
2
0
210,690
0
W
Serqet
11,146
1,013
41
4
7
293,865
0
L
Tsukuyomi
11,391
1,036
35
3
1
233,076
0
W
Medusa
12,538
1,140
65
6
2
230,910
0
L
Cthulhu
10,685
971
41
4
0
248,988
0
L
Xbalanque
10,471
952
53
5
2
206,938
0
L
Baron Samedi
10,736
976
42
4
1
181,097
0
W
Yu Huang
12,348
1,123
43
4
0
222,998
0
L
Yu Huang
11,050
1,005
35
3
1
216,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role