Player Matchup

Sol
Sol
Dr Volacious
Sol
Level 92
God Stats
2W - 0L
1,794 SR
Queue Stats
19W - 22L
1,538 Elo+
Solo
Artio
Artio
Lvl76Magikarp
Artio
Level 189
God Stats
3W - 1L
1,450 SR
Queue Stats
110W - 132L
1,514 Elo+
Party 1
Da Ji
Da Ji
insanitykills99
Da Ji
Level 159
God Stats
3W - 0L
1,822 SR
Queue Stats
75W - 67L
1,564 Elo+
Party 1
Tiamat
Tiamat
ll-endme24-ll
Tiamat
Level 125
God Stats
4W - 1L
1,786 SR
Queue Stats
128W - 100L
1,530 Elo+
Solo
Vamana
Vamana
mosspelt
Vamana
Level 66
God Stats
2W - 1L
1,483 SR
Queue Stats
58W - 59L
1,531 Elo+
Party 1
Team Averages
Level 126
1,667 SR
1,535 Elo+

VS

Team Averages
Level 69
1,455 SR
1,536 Elo+
Hades
Hades
Galliumwasd
Hades
Level 49
God Stats
0W - 2L
1,248 SR
Queue Stats
87W - 76L
1,544 Elo+
Party 2
Cthulhu
Cthulhu
LoUd11
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yu Huang
Yu Huang
SaveDara
Yu Huang
Level 128
God Stats
8W - 10L
1,171 SR
Queue Stats
622W - 636L
1,541 Elo+
Solo
Danzaburou
Danzaburou
TMG HULK
Danzaburou
Level 67
God Stats
6W - 5L
1,602 SR
Queue Stats
355W - 326L
1,554 Elo+
Solo
Thanatos
Thanatos
direranger50
Thanatos
Level 84
God Stats
4W - 2L
1,753 SR
Queue Stats
123W - 116L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 6
5,653
1,131
6,431
3,970
1,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
2 / 1 / 4
5,770
1,154
1,468
7,238
5,134
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

11
5 / 0 / 5
6,150
1,230
6,948
5,773
4,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 1 / 6
5,850
1,170
3,957
4,169
3,244
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
mosspelt
Vamana
10
1 / 0 / 6
5,499
1,100
1,416
3,405
2,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
5,664
1,133
2,305
7,446
7,136
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
LoUd11
Cthulhu
6
0 / 1 / 0
4,630
926
2,175
3,275
2,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Yu Huang
SaveDara
Yu Huang
9
0 / 2 / 3
5,100
1,020
4,994
3,871
1,708
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
TMG HULK
Danzaburou
11
1 / 2 / 0
5,661
1,132
4,543
4,993
2,386
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Thanatos
direranger50
Thanatos
11
1 / 2 / 2
5,476
1,095
2,546
4,598
1,945
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
10
Kills
3
3
Deaths
10
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
1
6
3
L
1
3
2
0.67
L
Cthulhu
LoUd11
Cthulhu
0
1
0
0
W
2
1
4
4
L
Yu Huang
SaveDara
Yu Huang
0
2
3
0.75
L
Danzaburou
TMG HULK
Danzaburou
1
2
0
0.5
L
Thanatos
direranger50
Thanatos
1
2
2
1
W
5
0
5
7.5
W
2
1
6
5
W
Vamana
mosspelt
Vamana
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,220
Damage
16,563
24,555
Taken
24,183
17,160
Mitigated
15,865
13,522
Healing
8,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,431
1,121
445
1,613
3,970
1,440
856
1,128
2,842
17,028
0
L
2,305
406
387
691
7,446
7,136
0
4,249
3,010
3,335
0
L
Cthulhu
LoUd11
Cthulhu
2,175
150
347
540
3,275
2,690
0
1,084
2,094
3,361
0
W
1,468
55
3,896
2,868
7,238
5,134
0
2,062
5,176
3,698
0
L
Yu Huang
SaveDara
Yu Huang
4,994
307
2,040
897
3,871
1,708
0
2,283
1,423
10,050
0
L
Danzaburou
TMG HULK
Danzaburou
4,543
1,159
308
1,167
4,993
2,386
20
2,777
2,134
0
13,761
L
Thanatos
direranger50
Thanatos
2,546
408
315
1,985
4,598
1,945
21
1,463
2,879
0
7,054
W
6,948
1,266
910
1,272
5,773
4,584
0
2,947
2,826
0
7,416
W
3,957
215
981
637
4,169
3,244
0
1,686
2,483
12,255
0
W
Vamana
mosspelt
Vamana
1,416
94
462
438
3,405
2,758
185
1,651
1,754
0
1,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,922
Gold Earned
26,531
59
Minions Killed
50
0
Camps Cleared
0
569,043
Distance Traveled
491,075
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,653
1,131
30
6
0
111,093
0
L
Hades
5,664
1,133
1
0
0
108,607
0
L
Cthulhu
4,630
926
2
0
0
59,648
0
W
Artio
5,770
1,154
5
1
0
107,853
0
L
Yu Huang
5,100
1,020
12
2
0
97,695
0
L
Danzaburou
5,661
1,132
23
5
0
99,710
0
L
Thanatos
5,476
1,095
12
2
0
125,415
0
W
Da Ji
6,150
1,230
4
1
0
141,437
0
W
Tiamat
5,850
1,170
15
3
0
100,239
0
W
Vamana
5,499
1,100
5
1
0
108,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role