Player Matchup

Serqet
Serqet
GodlyPork-Chop
Serqet
Level 109
God Stats
9W - 0L
1,500 SR
Queue Stats
214W - 170L
1,549 Elo+
Solo
Surtr
Surtr
Pink CATctus
Surtr
Level 108
God Stats
101W - 80L
1,560 SR
Queue Stats
340W - 344L
1,494 Elo+
Party 1
Horus
Horus
Screamschado
Horus
Level 108
God Stats
27W - 20L
1,661 SR
Queue Stats
338W - 343L
1,496 Elo+
Party 1
Nu Wa
Nu Wa
sheneverwantedme
Nu Wa
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,761 Elo+
Solo
Heimdallr
Heimdallr
squirrelxwhisper
Heimdallr
Level 158
God Stats
3W - 1L
1,302 SR
Queue Stats
222W - 204L
1,482 Elo+
Solo
Team Averages
Level 125
1,505 SR
1,557 Elo+

VS

Team Averages
Level 119
1,502 SR
1,517 Elo+
Jing Wei
Jing Wei
Black_Jooker9
Jing Wei
Level 106
God Stats
8W - 21L
1,304 SR
Queue Stats
232W - 235L
1,477 Elo+
Party 2
Janus
Janus
Dazzle-beam
Janus
Level 103
God Stats
22W - 32L
1,433 SR
Queue Stats
277W - 286L
1,513 Elo+
Party 2
Aphrodite
Aphrodite
Gonzalo_2001_UY
Aphrodite
Level 128
God Stats
9W - 5L
1,639 SR
Queue Stats
13W - 17L
1,518 Elo+
Solo
Loki
Loki
Itss DMac
Loki
Level 159
God Stats
10W - 6L
1,505 SR
Queue Stats
170W - 196L
1,576 Elo+
Solo
Fenrir
Fenrir
plasma000244
Fenrir
Level 100
God Stats
4W - 4L
1,626 SR
Queue Stats
268W - 274L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 2
9,836
615
8,313
10,080
4,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
5 / 3 / 1
8,916
557
11,345
16,715
14,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 4 / 6
7,056
441
3,995
12,662
11,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

15
5 / 1 / 4
9,348
584
11,631
6,713
2,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
15
3 / 2 / 1
8,883
555
7,917
9,226
4,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Black_Jooker9
Jing Wei
12
1 / 3 / 0
7,138
446
3,748
10,607
4,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
3 / 6 / 0
8,235
515
4,427
10,878
3,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Aphrodite
Gonzalo_2001_UY
Aphrodite
11
0 / 1 / 4
7,258
454
6,071
10,760
10,502
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
15
6 / 3 / 2
8,898
556
9,958
12,947
4,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
11
1 / 8 / 2
6,923
433
7,553
17,204
15,086
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
19
20
Kills
11
11
Deaths
21
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Black_Jooker9
Jing Wei
1
3
0
0.33
L
3
6
0
0.5
W
7
1
2
8
L
Aphrodite
Gonzalo_2001_UY
Aphrodite
0
1
4
2
L
Loki
6
3
2
2.33
W
5
3
1
1.83
W
0
4
6
0.75
L
Fenrir
1
8
2
0.25
W
5
1
4
7
W
Heimdallr
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,201
Damage
31,757
55,396
Taken
62,396
37,918
Mitigated
38,860
18,636
Healing
15,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Black_Jooker9
Jing Wei
3,748
3,306
0
250
10,607
4,509
290
1,099
9,404
0
48,714
L
4,427
349
0
1,350
10,878
3,887
0
5,420
5,336
66,600
0
W
8,313
2,576
0
4,743
10,080
4,896
0
1,063
9,017
0
78,282
L
Aphrodite
Gonzalo_2001_UY
Aphrodite
6,071
300
4,009
6,431
10,760
10,502
0
2,698
7,853
30,674
0
L
Loki
9,958
2,706
0
1,022
12,947
4,876
0
2,027
10,498
0
73,734
W
11,345
4,399
0
3,050
16,715
14,293
244
977
15,738
1,027
59,849
W
3,995
1,960
1,778
3,620
12,662
11,748
28
3,031
9,539
0
25,358
L
Fenrir
7,553
2,865
0
2,286
17,204
15,086
0
860
15,651
0
44,475
W
11,631
2,339
165
2,498
6,713
2,393
714
2,412
4,113
71,927
0
W
Heimdallr
7,917
4,184
0
2,782
9,226
4,588
532
2,709
6,491
0
71,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,039
Gold Earned
38,452
482
Minions Killed
448
0
Camps Cleared
0
1,599,377
Distance Traveled
1,617,764
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,138
446
73
5
0
396,079
1
L
Janus
8,235
515
128
8
0
288,299
2
W
Serqet
9,836
615
115
7
0
370,702
0
L
Aphrodite
7,258
454
52
3
0
306,385
2
L
Loki
8,898
556
116
7
0
351,213
0
W
Surtr
8,916
557
99
6
0
300,585
0
W
Horus
7,056
441
38
2
0
331,656
0
L
Fenrir
6,923
433
79
5
0
275,788
0
W
Nu Wa
9,348
584
114
7
0
309,382
1
W
Heimdallr
8,883
555
116
7
0
287,052
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role