Player Matchup

Merlin
Merlin
CrysisPrime
Merlin
Level 89
God Stats
1W - 2L
1,686 SR
Queue Stats
54W - 50L
1,434 Elo+
Party 1
Skadi
Skadi
Ressapandaa
Skadi
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,381 Elo+
Party 1
Pele
Pele
Xmolle
Pele
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 85L
1,418 Elo+
Party 1
Team Averages
Level 52
1,562 SR
1,411 Elo+

VS

Team Averages
Level 124
1,524 SR
1,528 Elo+
Ullr
Ullr
ChainsTheSecond
Ullr
Level 101
God Stats
3W - 0L
1,500 SR
Queue Stats
218W - 62L
1,584 Elo+
Party 2
Ix Chel
Ix Chel
FutureKnight
Ix Chel
Level 123
God Stats
4W - 1L
1,743 SR
Queue Stats
212W - 94L
1,560 Elo+
Party 2
King Arthur
King Arthur
Khris0
King Arthur
Level 149
God Stats
90W - 90L
1,328 SR
Queue Stats
373W - 383L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
1 / 4 / 0
8,565
714
14,644
12,745
5,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 5 / 0
7,285
607
3,731
10,388
4,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Pele
Xmolle
Pele
12
0 / 5 / 0
7,356
613
3,852
10,372
4,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 1 / 4
10,309
859
11,921
10,848
4,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
FutureKnight
Ix Chel
15
1 / 0 / 13
9,194
766
7,684
8,791
3,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
Khris0
King Arthur
15
4 / 0 / 8
9,385
782
10,837
13,868
12,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
39
1
Kills
14
14
Deaths
1
0
Assists
25
Player
Kills
Deaths
Assists
KDA
W
9
1
4
11
L
Merlin
1
4
0
0.25
W
Ix Chel
FutureKnight
Ix Chel
1
0
13
7.5
W
King Arthur
Khris0
King Arthur
4
0
8
8
L
0
5
0
0
L
Pele
Xmolle
Pele
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,227
Damage
30,442
33,505
Taken
33,507
14,517
Mitigated
20,014
1,224
Healing
11,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,921
5,227
0
2,058
10,848
4,300
1,092
5,351
5,375
0
46,105
L
Merlin
14,644
682
0
257
12,745
5,664
0
2,865
9,876
46,901
0
W
Ix Chel
FutureKnight
Ix Chel
7,684
1,175
2,548
4,591
8,791
3,355
885
3,939
4,844
43,280
0
W
King Arthur
Khris0
King Arthur
10,837
291
0
1,881
13,868
12,359
481
5,053
8,628
0
37,574
L
3,731
722
0
250
10,388
4,505
0
2,518
7,864
0
15,612
L
Pele
Xmolle
Pele
3,852
365
0
717
10,372
4,348
0
2,314
8,040
0
20,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,206
Gold Earned
28,888
136
Minions Killed
176
0
Camps Cleared
0
641,312
Distance Traveled
703,845
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
10,309
859
52
4
0
226,976
0
L
Merlin
8,565
714
69
6
0
222,464
0
W
Ix Chel
9,194
766
74
6
0
230,691
0
W
King Arthur
9,385
782
50
4
0
246,178
0
L
Skadi
7,285
607
40
3
0
192,849
0
L
Pele
7,356
613
27
2
0
225,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role