Player Matchup

Odin
Odin
 
Odin
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Scoobypup
Sun Wukong
Level 87
God Stats
23W - 19L
1,618 SR
Queue Stats
126W - 130L
1,485 Elo+
Solo
Ishtar
Ishtar
hoyerby
Ishtar
Level 88
God Stats
14W - 12L
1,565 SR
Queue Stats
161W - 127L
1,456 Elo+
Party 2
Ix Chel
Ix Chel
kewiin65
Ix Chel
Level 78
God Stats
22W - 9L
1,736 SR
Queue Stats
792W - 741L
1,443 Elo+
Solo
Fenrir
Fenrir
spedalskeabe
Fenrir
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
154W - 132L
1,426 Elo+
Party 2
Team Averages
Level 80
1,584 SR
1,462 Elo+

VS

Team Averages
Level 118
1,576 SR
1,510 Elo+
Mercury
Mercury
 
Mercury
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
LLeroy06
Skadi
Level 48
God Stats
2W - 3L
1,497 SR
Queue Stats
44W - 36L
1,434 Elo+
Solo
Scylla
Scylla
NeOn v ELiTeZz
Scylla
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 21L
1,564 Elo+
Solo
Fenrir
Fenrir
SendAmeme
Fenrir
Level 139
God Stats
4W - 0L
1,809 SR
Queue Stats
130W - 132L
1,524 Elo+
Party 1
Hercules
Hercules
zynik70
Hercules
Level 128
God Stats
6W - 8L
1,575 SR
Queue Stats
123W - 121L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
9
2 / 1 / 5
6,200
477
3,595
11,046
9,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
Scoobypup
Sun Wukong
9
0 / 5 / 0
5,563
428
2,441
10,435
5,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ishtar
hoyerby
Ishtar
9
1 / 6 / 4
5,978
460
5,181
9,935
3,523
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ix Chel
kewiin65
Ix Chel
11
2 / 5 / 1
6,516
501
4,337
9,617
3,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
9
2 / 4 / 2
5,876
452
2,948
11,235
4,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
5 / 0 / 2
7,573
583
5,025
7,398
2,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Skadi
LLeroy06
Skadi
9
0 / 5 / 5
5,716
440
5,224
8,687
2,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
7 / 0 / 1
8,679
668
10,475
7,055
2,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
SendAmeme
Fenrir
9
2 / 2 / 5
6,108
470
5,452
8,500
8,268
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hercules
zynik70
Hercules
14
7 / 0 / 2
8,960
689
10,512
8,751
8,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
36
7
Kills
21
21
Deaths
7
12
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
2
1
5
4.5
W
Mercury
 
Mercury
5
0
2
6
W
Skadi
LLeroy06
Skadi
0
5
5
0.5
W
7
0
1
7.5
L
Sun Wukong
Scoobypup
Sun Wukong
0
5
0
0
W
Fenrir
SendAmeme
Fenrir
2
2
5
2.25
L
Ishtar
hoyerby
Ishtar
1
6
4
0.5
L
Ix Chel
kewiin65
Ix Chel
2
5
1
0.5
L
Fenrir
2
4
2
0.75
W
Hercules
zynik70
Hercules
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,502
Damage
36,688
52,268
Taken
40,391
26,315
Mitigated
24,946
10,881
Healing
9,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
3,595
1,199
179
4,186
11,046
9,672
0
2,068
8,921
0
18,676
W
Mercury
 
Mercury
5,025
3,074
0
1,002
7,398
2,718
0
69
7,329
0
63,213
W
Skadi
LLeroy06
Skadi
5,224
2,362
100
391
8,687
2,435
0
442
8,245
0
26,025
W
10,475
958
0
1,991
7,055
2,724
62
3,329
3,726
70,428
0
L
Sun Wukong
Scoobypup
Sun Wukong
2,441
571
0
1,793
10,435
5,550
0
0
9,815
0
32,139
W
Fenrir
SendAmeme
Fenrir
5,452
1,695
214
1,842
8,500
8,268
0
270
8,230
0
18,892
L
Ishtar
hoyerby
Ishtar
5,181
2,942
0
1,926
9,935
3,523
0
482
9,453
0
35,412
L
Ix Chel
kewiin65
Ix Chel
4,337
300
0
1,335
9,617
3,425
0
6,170
3,447
44,063
0
L
Fenrir
2,948
733
0
1,462
11,235
4,145
0
1,755
9,384
0
24,115
W
Hercules
zynik70
Hercules
10,512
4,235
0
3,855
8,751
8,801
232
227
8,524
0
67,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,133
Gold Earned
37,036
277
Minions Killed
384
0
Camps Cleared
0
1,228,291
Distance Traveled
1,342,507
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,200
477
28
2
0
271,699
6
W
Mercury
7,573
583
105
8
0
309,005
0
W
Skadi
5,716
440
39
3
0
236,279
0
W
Scylla
8,679
668
107
8
0
256,620
0
L
Sun Wukong
5,563
428
57
4
0
200,050
3
W
Fenrir
6,108
470
22
2
0
269,987
7
L
Ishtar
5,978
460
63
5
0
238,728
0
L
Ix Chel
6,516
501
86
7
0
234,625
0
L
Fenrir
5,876
452
43
3
0
283,189
0
W
Hercules
8,960
689
111
9
0
270,616
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role