Player Matchup

Vamana
Vamana
 
Vamana
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
BlueDragon-PR
Ix Chel
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
111W - 101L
1,490 Elo+
Solo
Medusa
Medusa
Givensleep
Medusa
Level 62
God Stats
0W - 1L
1,171 SR
Queue Stats
29W - 29L
1,478 Elo+
Solo
Ratatoskr
Ratatoskr
Vladicot
Ratatoskr
Level 128
God Stats
199W - 188L
1,556 SR
Queue Stats
646W - 626L
1,488 Elo+
Solo
Sylvanus
Sylvanus
cpt Morgan2o2
Sylvanus
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 130L
1,312 Elo+
Solo
Team Averages
Level 104
1,445 SR
1,454 Elo+

VS

Team Averages
Level 93
1,557 SR
1,450 Elo+
Baron Samedi
Baron Samedi
DoctorCrumpet
Baron Samedi
Level 104
God Stats
12W - 3L
1,694 SR
Queue Stats
109W - 107L
1,529 Elo+
Party 1
Chaac
Chaac
GaiusBoNuS2017
Chaac
Level 66
God Stats
23W - 17L
1,436 SR
Queue Stats
410W - 450L
1,381 Elo+
Party 2
Loki
Loki
KimBO923944
Loki
Level 69
God Stats
25W - 32L
1,415 SR
Queue Stats
509W - 544L
1,382 Elo+
Party 2
Danzaburou
Danzaburou
SyringeCoat
Danzaburou
Level 104
God Stats
3W - 5L
1,621 SR
Queue Stats
67W - 62L
1,473 Elo+
Party 1
Ymir
Ymir
ThirdIEye78
Ymir
Level 122
God Stats
39W - 19L
1,618 SR
Queue Stats
426W - 401L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
17
2 / 1 / 1
10,936
547
12,217
17,791
19,027
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ix Chel
15
3 / 3 / 1
9,921
496
13,945
15,502
6,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Givensleep
Medusa
14
1 / 3 / 2
8,557
428
6,699
11,210
4,949
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ratatoskr
Vladicot
Ratatoskr
14
4 / 4 / 4
9,621
481
13,446
18,509
7,050
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
cpt Morgan2o2
Sylvanus
14
1 / 4 / 1
9,040
452
4,320
16,593
13,661
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DoctorCrumpet
Baron Samedi
17
4 / 4 / 5
10,372
519
18,367
19,157
8,737
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
1 / 1 / 1
9,595
480
10,546
18,531
13,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
2 / 4 / 4
9,764
488
7,763
14,065
5,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
SyringeCoat
Danzaburou
18
6 / 2 / 0
11,523
576
14,641
15,015
6,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 0 / 8
9,060
453
5,789
13,996
15,985
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
33
11
Kills
15
15
Deaths
11
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
2
1
1
2.5
L
Ix Chel
3
3
1
1.17
W
Baron Samedi
DoctorCrumpet
Baron Samedi
4
4
5
1.63
W
1
1
1
1.5
L
Medusa
Givensleep
Medusa
1
3
2
0.67
W
2
4
4
1
W
Danzaburou
SyringeCoat
Danzaburou
6
2
0
3
W
2
0
8
6
L
Ratatoskr
Vladicot
Ratatoskr
4
4
4
1.5
L
Sylvanus
cpt Morgan2o2
Sylvanus
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,627
Damage
57,106
79,605
Taken
80,764
50,819
Mitigated
50,764
18,503
Healing
24,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
12,217
4,455
0
6,568
17,791
19,027
0
3,168
14,623
939
87,804
L
Ix Chel
13,945
1,916
915
1,708
15,502
6,132
430
9,554
5,948
69,495
0
W
Baron Samedi
DoctorCrumpet
Baron Samedi
18,367
727
1,373
6,757
19,157
8,737
182
7,186
11,662
87,327
0
W
10,546
1,743
0
8,514
18,531
13,397
915
791
17,676
0
83,864
L
Medusa
Givensleep
Medusa
6,699
3,866
0
1,574
11,210
4,949
634
1,164
10,046
0
64,213
W
7,763
1,589
0
3
14,065
5,750
0
1,718
12,234
0
80,922
W
Danzaburou
SyringeCoat
Danzaburou
14,641
3,132
0
3,236
15,015
6,895
1,885
2,252
12,743
0
98,894
W
5,789
1,495
533
4,295
13,996
15,985
245
5,940
7,619
28,402
284
L
Ratatoskr
Vladicot
Ratatoskr
13,446
5,330
0
1,300
18,509
7,050
0
5,359
13,150
0
71,541
L
Sylvanus
cpt Morgan2o2
Sylvanus
4,320
1,758
2,666
3,772
16,593
13,661
135
4,627
11,966
27,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,075
Gold Earned
50,314
479
Minions Killed
550
0
Camps Cleared
0
1,905,274
Distance Traveled
1,968,247
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
10,936
547
145
7
0
427,060
0
L
Ix Chel
9,921
496
112
6
0
360,941
1
W
Baron Samedi
10,372
519
129
6
0
338,353
0
W
Chaac
9,595
480
129
6
0
396,407
0
L
Medusa
8,557
428
82
4
0
380,390
2
W
Loki
9,764
488
101
5
0
474,415
0
W
Danzaburou
11,523
576
154
8
0
367,160
0
W
Ymir
9,060
453
37
2
0
391,912
1
L
Ratatoskr
9,621
481
93
5
0
408,990
0
L
Sylvanus
9,040
452
47
2
0
327,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role