Player Matchup

Hel
Hel
 
Hel
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
DruCZ
Surtr
Level 153
God Stats
2W - 6L
1,444 SR
Queue Stats
205W - 199L
1,472 Elo+
Party 2
Nox
Nox
Hortensya
Nox
Level 167
God Stats
4W - 4L
1,383 SR
Queue Stats
317W - 279L
1,518 Elo+
Party 1
Sol
Sol
Micraa
Sol
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 6L
1,676 Elo+
Party 2
Hercules
Hercules
PolarWhisp
Hercules
Level 68
God Stats
0W - 1L
1,564 SR
Queue Stats
37W - 26L
1,503 Elo+
Party 2
Team Averages
Level 110
1,478 SR
1,534 Elo+

VS

Team Averages
Level 141
1,514 SR
1,529 Elo+
Ao Kuang
Ao Kuang
GatrieSmite
Ao Kuang
Level 127
God Stats
2W - 5L
1,653 SR
Queue Stats
338W - 304L
1,512 Elo+
Solo
Danzaburou
Danzaburou
Godwarstar
Danzaburou
Level 147
God Stats
6W - 4L
1,602 SR
Queue Stats
153W - 147L
1,468 Elo+
Solo
Ix Chel
Ix Chel
KurumiNonaka
Ix Chel
Level 142
God Stats
5W - 5L
1,524 SR
Queue Stats
640W - 528L
1,588 Elo+
Solo
Mercury
Mercury
MegaSmom
Mercury
Level 173
God Stats
7W - 4L
1,311 SR
Queue Stats
191W - 179L
1,567 Elo+
Solo
Vamana
Vamana
Retoz
Vamana
Level 116
God Stats
5W - 6L
1,480 SR
Queue Stats
148W - 133L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
4
1 / 0 / 0
5,731
382
1,267
2,341
876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
DruCZ
Surtr
12
1 / 3 / 0
7,279
485
6,213
13,546
12,705
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 4 / 2
6,997
466
6,007
9,464
4,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sol
Micraa
Sol
9
0 / 10 / 2
6,153
410
4,938
13,388
4,316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
PolarWhisp
Hercules
12
1 / 7 / 2
7,169
478
8,397
17,256
9,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
GatrieSmite
Ao Kuang
14
2 / 1 / 3
8,939
596
7,245
10,268
5,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
Godwarstar
Danzaburou
15
8 / 0 / 5
10,133
676
9,001
10,513
4,726
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
KurumiNonaka
Ix Chel
12
1 / 1 / 14
8,673
578
6,386
12,426
11,443
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
MegaSmom
Mercury
16
4 / 0 / 8
10,084
672
7,054
11,307
4,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Vamana
Retoz
Vamana
16
9 / 2 / 6
10,211
681
12,789
13,397
7,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
60
4
Kills
24
24
Deaths
4
6
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
0
0
1
L
Surtr
DruCZ
Surtr
1
3
0
0.33
W
Ao Kuang
GatrieSmite
Ao Kuang
2
1
3
3.5
W
Danzaburou
Godwarstar
Danzaburou
8
0
5
10.5
L
1
4
2
0.5
W
Ix Chel
KurumiNonaka
Ix Chel
1
1
14
8
W
Mercury
MegaSmom
Mercury
4
0
8
8
L
Sol
Micraa
Sol
0
10
2
0.1
L
Hercules
PolarWhisp
Hercules
1
7
2
0.29
W
Vamana
Retoz
Vamana
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,822
Damage
42,475
55,995
Taken
57,911
31,037
Mitigated
33,470
10,793
Healing
25,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
1,267
172
895
1,676
2,341
876
0
189
2,152
7,878
0
L
Surtr
DruCZ
Surtr
6,213
2,076
0
3,865
13,546
12,705
0
5,719
7,126
1,110
47,725
W
Ao Kuang
GatrieSmite
Ao Kuang
7,245
1,442
0
4,520
10,268
5,051
784
99
10,169
52,160
0
W
Danzaburou
Godwarstar
Danzaburou
9,001
4,137
0
3,520
10,513
4,726
1,848
2,538
7,975
0
82,818
L
6,007
381
0
704
9,464
4,098
0
1,277
8,187
40,785
0
W
Ix Chel
KurumiNonaka
Ix Chel
6,386
1,446
6,124
6,122
12,426
11,443
54
4,445
7,981
25,705
0
W
Mercury
MegaSmom
Mercury
7,054
2,481
0
1,236
11,307
4,557
2,620
1,582
9,725
0
96,287
L
Sol
Micraa
Sol
4,938
1,774
0
941
13,388
4,316
0
2,274
11,114
22,812
0
L
Hercules
PolarWhisp
Hercules
8,397
2,729
0
2,712
17,256
9,042
0
3,339
13,785
0
47,679
W
Vamana
Retoz
Vamana
12,789
6,848
0
3,570
13,397
7,693
1,767
4,841
8,556
0
76,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,329
Gold Earned
48,040
274
Minions Killed
528
0
Camps Cleared
0
1,239,962
Distance Traveled
1,665,183
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,731
382
11
1
0
87,276
0
L
Surtr
7,279
485
68
5
0
283,431
2
W
Ao Kuang
8,939
596
89
6
0
306,109
0
W
Danzaburou
10,133
676
141
9
0
301,431
6
L
Nox
6,997
466
82
5
0
273,906
2
W
Ix Chel
8,673
578
32
2
0
322,456
4
W
Mercury
10,084
672
144
10
0
386,500
0
L
Sol
6,153
410
40
3
0
291,204
0
L
Hercules
7,169
478
73
5
0
304,145
0
W
Vamana
10,211
681
122
8
0
348,687
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role