Player Matchup

Ymir
Ymir
AliasJona2K
Ymir
Level 29
God Stats
92W - 122L
1,330 SR
Queue Stats
309W - 409L
1,319 Elo+
Party 1
Danzaburou
Danzaburou
TicOver2K
Danzaburou
Level 54
God Stats
26W - 21L
1,500 SR
Queue Stats
178W - 237L
1,333 Elo+
Party 1
Guan Yu
Guan Yu
fireman_sam17
Guan Yu
Level 126
God Stats
4W - 6L
1,438 SR
Queue Stats
17W - 19L
1,410 Elo+
Solo
Kali
Kali
iraultzaa1921
Kali
Level 111
God Stats
46W - 51L
1,396 SR
Queue Stats
294W - 415L
1,426 Elo+
Party 1
Persephone
Persephone
miguiorti
Persephone
Level 89
God Stats
7W - 3L
1,875 SR
Queue Stats
102W - 115L
1,393 Elo+
Party 1
Team Averages
Level 82
1,508 SR
1,377 Elo+

VS

Team Averages
Level 81
1,485 SR
1,425 Elo+
Zeus
Zeus
Bubbleflyy
Zeus
Level 102
God Stats
1W - 6L
1,067 SR
Queue Stats
26W - 49L
1,267 Elo+
Solo
Sun Wukong
Sun Wukong
Freddyman27
Sun Wukong
Level 68
God Stats
13W - 15L
1,699 SR
Queue Stats
294W - 356L
1,439 Elo+
Solo
Thor
Thor
JoWeeeLL02-
Thor
Level 48
God Stats
5W - 3L
1,644 SR
Queue Stats
115W - 91L
1,556 Elo+
Solo
Izanami
Izanami
Noxordia
Izanami
Level 148
God Stats
4W - 9L
1,517 SR
Queue Stats
82W - 69L
1,568 Elo+
Solo
Yemoja
Yemoja
spooky_brackets7
Yemoja
Level 37
God Stats
13W - 16L
1,500 SR
Queue Stats
235W - 232L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 6
8,481
530
5,460
12,707
12,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
TicOver2K
Danzaburou
14
4 / 3 / 5
8,418
526
11,647
10,484
3,954
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
14
0 / 1 / 0
7,894
493
6,979
13,895
18,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 2 / 5
9,036
565
8,221
16,452
7,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Persephone
miguiorti
Persephone
14
2 / 3 / 2
8,716
545
8,211
10,319
3,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 2
7,725
483
8,714
9,596
3,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Freddyman27
Sun Wukong
16
2 / 0 / 0
9,899
619
11,333
12,538
10,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 2 / 4
8,934
558
9,917
12,957
6,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Noxordia
Izanami
10
4 / 3 / 0
7,139
446
8,355
8,968
3,710
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

10
0 / 5 / 4
6,996
437
3,235
13,504
10,625
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
20
14
Kills
10
10
Deaths
15
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
5
1
6
8
L
2
5
2
0.6
L
Sun Wukong
Freddyman27
Sun Wukong
2
0
0
2
L
2
2
4
2
L
Izanami
Noxordia
Izanami
4
3
0
1.33
W
Danzaburou
TicOver2K
Danzaburou
4
3
5
2.17
W
Guan Yu
0
1
0
0
W
3
2
5
2.75
W
Persephone
miguiorti
Persephone
2
3
2
1
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,518
Damage
41,554
63,857
Taken
57,563
45,201
Mitigated
34,839
17,886
Healing
10,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,460
725
173
3,104
12,707
12,005
87
3,505
9,202
33,285
0
L
8,714
1,105
0
692
9,596
3,817
265
5,717
3,879
42,701
0
L
Sun Wukong
Freddyman27
Sun Wukong
11,333
3,975
0
3,572
12,538
10,666
0
0
12,538
119
103,755
L
9,917
2,325
0
1,000
12,957
6,021
0
2,673
10,284
0
83,878
L
Izanami
Noxordia
Izanami
8,355
5,897
0
1,259
8,968
3,710
70
2,057
6,911
0
51,294
W
Danzaburou
TicOver2K
Danzaburou
11,647
6,260
0
3,843
10,484
3,954
3,287
2,040
8,444
0
64,995
W
Guan Yu
6,979
1,290
0
4,846
13,895
18,090
0
39
13,856
0
64,939
W
8,221
4,882
0
4,808
16,452
7,480
0
2,367
14,085
0
74,016
W
Persephone
miguiorti
Persephone
8,211
226
80
1,032
10,319
3,672
171
4,230
6,084
61,466
0
L
3,235
650
2,698
1,767
13,504
10,625
0
3,224
10,280
17,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,545
Gold Earned
40,693
474
Minions Killed
474
0
Camps Cleared
0
1,602,341
Distance Traveled
1,420,206
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,481
530
54
3
0
337,466
3
L
Zeus
7,725
483
68
4
0
276,989
2
L
Sun Wukong
9,899
619
169
11
0
317,187
4
L
Thor
8,934
558
123
8
0
338,892
0
L
Izanami
7,139
446
101
6
0
203,054
0
W
Danzaburou
8,418
526
92
6
0
302,676
0
W
Guan Yu
7,894
493
116
7
0
316,900
8
W
Kali
9,036
565
106
7
0
333,685
1
W
Persephone
8,716
545
106
7
0
311,614
0
L
Yemoja
6,996
437
13
1
0
284,084
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role